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class Scene_Battle def update_phase4_step5 # 隐藏帮助窗口 @help_window.visible = false # 刷新状态窗口 @status_window.refresh # 显示伤害 for target in @target_battlers if target.damage != nil target.damage_pop = true end end for target in $game_party.actors if !(/_2/ =~ target.battler_name) && target.hp < target.maxhp >> 1 target.set_graphic(target.character_name, target.character_hue, target.battler_name + "_2", target.battler_hue) elsif /_2/ =~ target.battler_name && target.hp >= target.maxhp >> 1 target.set_graphic(target.character_name, target.character_hue, target.battler_name.split(/_2/)[0], target.battler_hue) end end # 移至步骤 6 @phase4_step = 6 end end
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