赞 | 5 |
VIP | 620 |
好人卡 | 38 |
积分 | 69 |
经验 | 125468 |
最后登录 | 2015-7-27 |
在线时间 | 1666 小时 |
Lv4.逐梦者
- 梦石
- 0
- 星屑
- 6940
- 在线时间
- 1666 小时
- 注册时间
- 2008-10-29
- 帖子
- 6710

|
本帖最后由 后知后觉 于 2009-11-19 00:08 编辑
设置方法
在数据库-武器和防具的名字后面加 @技能ID
这个技能ID指的是1号角色的学会的技能ID
比如 铜剑@1
那么1号角色拿上铜剑学会1号技能.2号角色拿上铜剑学会2号技能
比如 铜盾@5
那么1号角色拿上铜盾学会5号技能.2号角色拿上就学会6号技能.3号角色拿上就学会7号技能
大概就是这样.应该能理解了吧?- -
脚本:- #==============================================================================
- # ■ Game_Actor
- #==============================================================================
- class Game_Actor < Game_Battler
- #--------------------------------------------------------------------------
- # ● 更新自动状态
- #--------------------------------------------------------------------------
- def update_auto_state(old_armor, new_armor)
- if old_armor != nil and old_armor.auto_state_id != 0
- remove_state(old_armor.auto_state_id, true)
- end
- if new_armor != nil and new_armor.auto_state_id != 0
- add_state(new_armor.auto_state_id, true)
- end
- if old_armor != nil and old_armor.skill_id > 0
- forget_skill(old_armor.skill_id + self.id - 1)
- end
- if new_armor != nil and new_armor.skill_id > 0
- learn_skill(new_armor.skill_id + self.id - 1)
- end
- end
- #--------------------------------------------------------------------------
- # ● 变更武器刷新技能
- #--------------------------------------------------------------------------
- def update_weapon_skill(old_weapon, new_weapon)
- if old_weapon != nil and old_weapon.skill_id > 0
- forget_skill(old_weapon.skill_id + self.id - 1)
- end
- if new_weapon != nil and new_weapon.skill_id > 0
- learn_skill(new_weapon.skill_id + self.id - 1)
- end
- end
- #--------------------------------------------------------------------------
- # ● 变更装备
- #--------------------------------------------------------------------------
- def equip(equip_type, id)
- case equip_type
- when 0 # 武器
- if id == 0 or $game_party.weapon_number(id) > 0
- update_weapon_skill($data_weapons[@weapon_id], $data_weapons[id])
- $game_party.gain_weapon(@weapon_id, 1)
- @weapon_id = id
- $game_party.lose_weapon(id, 1)
- end
- when 1 # 盾
- if id == 0 or $game_party.armor_number(id) > 0
- update_auto_state($data_armors[@armor1_id], $data_armors[id])
- $game_party.gain_armor(@armor1_id, 1)
- @armor1_id = id
- $game_party.lose_armor(id, 1)
- end
- when 2 # 头
- if id == 0 or $game_party.armor_number(id) > 0
- update_auto_state($data_armors[@armor2_id], $data_armors[id])
- $game_party.gain_armor(@armor2_id, 1)
- @armor2_id = id
- $game_party.lose_armor(id, 1)
- end
- when 3 # 身体
- if id == 0 or $game_party.armor_number(id) > 0
- update_auto_state($data_armors[@armor3_id], $data_armors[id])
- $game_party.gain_armor(@armor3_id, 1)
- @armor3_id = id
- $game_party.lose_armor(id, 1)
- end
- when 4 # 装饰品
- if id == 0 or $game_party.armor_number(id) > 0
- update_auto_state($data_armors[@armor4_id], $data_armors[id])
- $game_party.gain_armor(@armor4_id, 1)
- @armor4_id = id
- $game_party.lose_armor(id, 1)
- end
- end
- end
- #--------------------------------------------------------------------------
- # ● 设置
- #--------------------------------------------------------------------------
- alias hzhj_actor_setup setup
- def setup(actor_id)
- hzhj_actor_setup(actor_id)
- update_weapon_skill(nil, $data_weapons[@weapon_id])
- end
- end
- module RPG
- class Weapon
- def name
- new_name = @name.split(/@/)[0]
- new_name = new_name == nil ? "" : new_name
- return new_name
- end
- def skill_id
- skillid = @name.split(/@/)[1]
- skillid = skillid == nil ? 0 : skillid.to_i.abs
- return skillid
- end
- end
- class Armor
- def name
- new_name = @name.split(/@/)[0]
- new_name = new_name == nil ? "" : new_name
- return new_name
- end
- def skill_id
- skillid = @name.split(/@/)[1]
- skillid = skillid == nil ? 0 : skillid.to_i.abs
- return skillid
- end
- end
- end
复制代码 .
范例工程一只
Project2.rar
(185.56 KB, 下载次数: 70)
.
如果还要更细致的效果
比如1号角色拿上铜盾学会5号技能
2号和3号角色却什么也不学会.而4号角色拿上能学会8号技能
像这样的效果就自己想办法吧~ |
|