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发表于 2009-12-25 21:59:34
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用这个试试:- class Scene_Map < Scene_Base
- alias hpmpwindow_start start
- def start
- hpmpwindow_start
- @hpmpwindow = Window_Base.new(0, 336, 152, 80)
- end
- alias hpmpwindow_update update
- def update
- actor = $game_party.members[0]
- if @temp_hp != actor.hp or @temp_mp != actor.mp
- @hpmpwindow.contents.clear
- @hpmpwindow.draw_actor_hp(actor, 0, 0)
- @hpmpwindow.draw_actor_mp(actor, 0, 24)
- @temp_hp = actor.hp
- @temp_mp = actor.mp
- end
- @hpmpwindow.update
- hpmpwindow_update
- end
- alias hpmpwindow_terminate terminate
- def terminate
- @hpmpwindow.dispose
- hpmpwindow_terminate
- end
- end
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