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Lv1.梦旅人
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- #------------------------------------------------------------------------------
- # 本脚本来自www.66RPG.com,功能是将整个游戏中draw_text的简体字全部变为繁体字
- # 作者:66RPG技术区版大:灼眼的夏娜
- #------------------------------------------------------------------------------
- module Conv
- def self.c(str)
-
- m2w = Win32API.new("kernel32","MultiByteToWideChar",'ilpipi','i')
- w2m = Win32API.new("kernel32","WideCharToMultiByte",'ilpipipp','i')
- lcms = Win32API.new("kernel32","LCMapString",'llpipi','i')
- len = m2w.call(65001,0,str,-1,nil,0)
- buf = "\0"*(len*2)
- m2w.call(65001,0,str,-1,buf,len)
- len = w2m.call(0,0,buf,-1,nil,0,nil,nil)
- ret = "\0"*len
- w2m.call(0,0,buf,-1,ret,len,nil,nil)
- len = m2w.call(936,0,ret,-1,nil,0)
- buf01 = "\0"*(len*2+1)
- lcms.call(0x0804,0x04000000,ret,-1,buf01,len*2)
-
- len = m2w.call(0,0,buf01,-1,nil,0)
- buf = "\0" * (len*2)
- m2w.call(0,0,buf01,-1,buf,len)
- len = w2m.call(65001,0,buf,-1,nil,0,nil,nil)
- ret = "\0" * (len-1)
- w2m.call(65001,0,buf,-1,ret,len-1,nil,nil)
-
- return ret
- end
- end
- class Bitmap
- unless $I_LOVE_RMXP_6RWORDCONV
- alias dx draw_text
- def draw_text(p1, p2, p3 = 0, p4 = 3, p5 = nil, p6 = 0)
- case p1
- when Rect
- str = Conv.c(p2)
- dx(p1, str, p3)
- else
- str = Conv.c(p5)
- dx(p1, p2, p3, p4, str, p6)
- end
- end
- $I_LOVE_RMXP_6RWORDCONV = true
- end
- end
复制代码 楼主试试看这个脚本可以用不 |
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