主角压在图片上面么……(其实这方法没什么意义……)
打开脚本编辑器,找到Spriteset_Map,搜索“生成角色活动块”
下面原本的内容是:
@character_sprites = []
for i in $game_map.events.keys.sort
sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
@character_sprites.push(sprite)
end
@character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
改成:
@character_sprites = []
for i in $game_map.events.keys.sort
sprite = Sprite_Character.new(@viewport2, $game_map.events[i])
@character_sprites.push(sprite)
end
@character_sprites.push(Sprite_Character.new(@viewport2, $game_player))
# 生成角色活动块
case $game_variables[1]
when 1
@character_sprites = []
for i in $game_map.events.keys.sort
sprite = Sprite_Character.new(@viewport2, $game_map.events[i])
@character_sprites.push(sprite)
end
@character_sprites.push(Sprite_Character.new(@viewport2, $game_player))
else
@character_sprites = []
for i in $game_map.events.keys.sort
sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
@character_sprites.push(sprite)
end
@character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
end