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本帖最后由 忧雪の伤 于 2011-8-11 22:44 编辑
- # ▽△▽ XRXSv38. Run-Smoother! VX ▽△▽
- #
- # publish 2010/ 4/ 5β
- # update - /16
- #
- #==============================================================================
- # 簡易設定
- #==============================================================================
- module XEventSmoother
- def update
- super if need_update?
- end
- def need_update?
- @move_route_forcing or @move_type >= 1 or @step_anime
- end
- end
- class Game_Event < Game_Character
- include XEventSmoother
- end
- #==============================================================================
- # 画面が動いた?/ グラフィックが変更された?
- #==============================================================================
- class Game_Player < Game_Character
- alias xrxsv38_update_scroll update_scroll
- def update_scroll(last_real_x, last_real_y)
- xrxsv38_update_scroll(last_real_x, last_real_y)
- $game_map.scrolled = (last_real_x != @real_x or last_real_y != @real_y)
- end
- end
- class Game_Map
- attr_accessor :scrolled
- alias xrxsv38_update_scroll update_scroll
- def update_scroll
- self.scrolled = (@scroll_rest > 0)
- xrxsv38_update_scroll
- end
- end
- class Game_Character
- attr_accessor :need_refresh
- def need_update?
- true
- end
- alias xrxsv38_set_graphic set_graphic
- def set_graphic(character_name, character_index)
- xrxsv38_set_graphic(character_name, character_index)
- self.need_refresh = true
- end
- end
- class Game_Player < Game_Character
- def need_refresh
- return true
- end
- end
- class Game_Event < Game_Character
- alias xrxsv38_refresh refresh
- def refresh
- xrxsv38_refresh
- self.need_refresh = true
- end
- end
- #==============================================================================
- # キャラクタースプライト - フレーム更新 [再定義]
- #==============================================================================
- class Sprite_Character < Sprite_Base
- attr_accessor :character_graphic_refreshed
- def update
- super
- if !@character_graphic_refreshed or @character.need_refresh
- update_bitmap
- self.z = @character.screen_z
- @character_graphic_refreshed = true
- @character.need_refresh = false
- end
- self.visible = (not @character.transparent)
- update_src_rect
- if $game_map.scrolled or @character.need_update? or self.y == 0
- self.x = @character.screen_x
- self.y = @character.screen_y
- end
- self.opacity = @character.opacity
- self.blend_type = @character.blend_type
- self.bush_depth = @character.bush_depth
- update_balloon
- if @character.animation_id != 0
- animation = $data_animations[@character.animation_id]
- start_animation(animation)
- @character.animation_id = 0
- end
- if @character.balloon_id != 0
- @balloon_id = @character.balloon_id
- start_balloon
- @character.balloon_id = 0
- end
- end
- end
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