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Lv1.梦旅人
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本帖最后由 nanaka 于 2011-9-8 13:10 编辑
- class Window_Command_With_Icon < Window_Selectable
- attr_reader :commands
-
- def initialize(width, commands, icon_list, column_max = 1, row_max = 0, spacing = 32)
- if row_max == 0
- row_max = (commands.size + column_max - 1) / column_max
- end
- super(0, 0, width, row_max * WLH + 32, spacing)
- @commands = commands
- @item_max = commands.size
- @column_max = column_max
- self.index = 0
- @icon_list = icon_list
- refresh
- end
- def refresh
- self.contents.clear
- for i in 0...@item_max
- draw_item(i)
- end
- end
- def draw_item(index, enabled = true)
- rect = item_rect(index)
- rect.x += 4
- rect.width -= 8
- icon_index = @icon_list[index]
- if index != nil and icon_index != 0
- rect.x -= 4
- draw_icon(icon_index, rect.x, rect.y, enabled)
- rect.x += 26
- rect.width -= 20
- end
- self.contents.clear_rect(rect)
- self.contents.font.color = normal_color
- self.contents.font.color.alpha = enabled ? 255 : 128
- self.contents.draw_text(rect, @commands[index])
- end
- end
复制代码 需要加图标的时候用这个类生成实例,第三个参数是图标的序号的数组
比如@command_window = Window_Command_With_Icon.new(172, [s1, s2, s3], [3,5,7])
点评写不下了……
Scene_Menu60行左右改成
@command_window = Window_Command_With_Icon.new(160, [s1, s2, s3, s4, s5, s6],[这里填你想加的图标序号])
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