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Lv2.观梦者 永遠神剣
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本帖最后由 Eienshinken 于 2011-11-2 04:19 编辑
- #==========================================================
- # ●说明
- # 默认 开关 1 打开时 远景第二层打开
- # 开关 2 打开时 远景第三层打开
- # E_TWO_SWITCH = 远景二开关的ID 可设置
- # E_THREE_SWITCH = 远景三开关的ID 可设置
- # 注意:如果两个开关都关闭的话 第二第三层远景将不做显示!!!
- # By : Eienshinken
- #===========================================================
- module Xiao_E
- E_TWO_SWITCH = 1
- E_THREE_SWITCH = 2
- end
- #==============================================================================
- # ■ Spriteset_Map
- #------------------------------------------------------------------------------
- # 处理地图画面活动块和元件的类。本类在
- # Scene_Map 类的内部使用。
- #==============================================================================
- class Spriteset_Map
- #--------------------------------------------------------------------------
- # ● 初始化对像
- #--------------------------------------------------------------------------
- def initialize
- create_viewports
- create_tilemap
- create_parallax
- create_characters
- create_shadow
- create_weather
- create_pictures
- create_timer
- update
- end
- def parallax3
- return @parallax3
- end
- #--------------------------------------------------------------------------
- # ● 生成视口
- #--------------------------------------------------------------------------
- def create_viewports
- @viewport1 = Viewport.new(0, 0, 640, 480)
- @viewport2 = Viewport.new(0, 0, 640, 480)
- @viewport3 = Viewport.new(0, 0, 640, 480)
- @viewport2.z = 50
- @viewport3.z = 100
- end
- #--------------------------------------------------------------------------
- # ● 生成地图元件
- #--------------------------------------------------------------------------
- def create_tilemap
- @tilemap = Tilemap.new(@viewport1)
- @tilemap.bitmaps[0] = Cache.system("TileA1")
- @tilemap.bitmaps[1] = Cache.system("TileA2")
- @tilemap.bitmaps[2] = Cache.system("TileA3")
- @tilemap.bitmaps[3] = Cache.system("TileA4")
- @tilemap.bitmaps[4] = Cache.system("TileA5")
- @tilemap.bitmaps[5] = Cache.system("TileB")
- @tilemap.bitmaps[6] = Cache.system("TileC")
- @tilemap.bitmaps[7] = Cache.system("TileD")
- @tilemap.bitmaps[8] = Cache.system("TileE")
- @tilemap.map_data = $game_map.data
- @tilemap.passages = $game_map.passages
- end
- #--------------------------------------------------------------------------
- # ● 生成远景
- #--------------------------------------------------------------------------
- def create_parallax
- @parallax = Plane.new(@viewport1)
- @parallax.z = -100
- @parallax2 = Plane.new(@viewport1) if $game_switches[Xiao_E::E_TWO_SWITCH]
- @parallax2.z = 500 if $game_switches[Xiao_E::E_TWO_SWITCH]
- @parallax3 = Plane.new(@viewport1) if $game_switches[Xiao_E::E_THREE_SWITCH]
- @parallax3.z = 1000 if $game_switches[Xiao_E::E_THREE_SWITCH]
- end
- #--------------------------------------------------------------------------
- # ● 生成角色活动块
- #--------------------------------------------------------------------------
- def create_characters
- @character_sprites = []
- for i in $game_map.events.keys.sort
- sprite = Sprite_Character.new(@viewport1, $game_map.events[i])
- @character_sprites.push(sprite)
- end
- for vehicle in $game_map.vehicles
- sprite = Sprite_Character.new(@viewport1, vehicle)
- @character_sprites.push(sprite)
- end
- @character_sprites.push(Sprite_Character.new(@viewport1, $game_player))
- end
- #--------------------------------------------------------------------------
- # ● 生成飞行船影子活动块
- #--------------------------------------------------------------------------
- def create_shadow
- @shadow_sprite = Sprite.new(@viewport1)
- @shadow_sprite.bitmap = Cache.system("Shadow")
- @shadow_sprite.ox = @shadow_sprite.bitmap.width / 2
- @shadow_sprite.oy = @shadow_sprite.bitmap.height
- @shadow_sprite.z = 180
- end
- #--------------------------------------------------------------------------
- # ● 生成天气
- #--------------------------------------------------------------------------
- def create_weather
- @weather = Spriteset_Weather.new(@viewport2)
- end
- #--------------------------------------------------------------------------
- # ● 生成图片活动块
- #--------------------------------------------------------------------------
- def create_pictures
- @picture_sprites = []
- for i in 1..20
- @picture_sprites.push(Sprite_Picture.new(@viewport2,
- $game_map.screen.pictures[i]))
- end
- end
- #--------------------------------------------------------------------------
- # ● 生成计时器活动块
- #--------------------------------------------------------------------------
- def create_timer
- @timer_sprite = Sprite_Timer.new(@viewport2)
- end
- #--------------------------------------------------------------------------
- # ● 释放
- #--------------------------------------------------------------------------
- def dispose
- dispose_tilemap
- dispose_parallax
- dispose_characters
- dispose_shadow
- dispose_weather
- dispose_pictures
- dispose_timer
- dispose_viewports
- end
- #--------------------------------------------------------------------------
- # ● 地图元件释放
- #--------------------------------------------------------------------------
- def dispose_tilemap
- @tilemap.dispose
- end
- #--------------------------------------------------------------------------
- # ● 远景释放
- #--------------------------------------------------------------------------
- def dispose_parallax
- @parallax.dispose
- @parallax2.dispose if $game_switches[Xiao_E::E_TWO_SWITCH]
- @parallax3.dispose if $game_switches[Xiao_E::E_THREE_SWITCH]
- end
- #--------------------------------------------------------------------------
- # ● 角色活动块释放
- #--------------------------------------------------------------------------
- def dispose_characters
- for sprite in @character_sprites
- sprite.dispose
- end
- end
- #--------------------------------------------------------------------------
- # ● 飞行船影子活动块释放
- #--------------------------------------------------------------------------
- def dispose_shadow
- @shadow_sprite.dispose
- end
- #--------------------------------------------------------------------------
- # ● 天气释放
- #--------------------------------------------------------------------------
- def dispose_weather
- @weather.dispose
- end
- #--------------------------------------------------------------------------
- # ● 图片活动块释放
- #--------------------------------------------------------------------------
- def dispose_pictures
- for sprite in @picture_sprites
- sprite.dispose
- end
- end
- #--------------------------------------------------------------------------
- # ● 计时器活动块释放
- #--------------------------------------------------------------------------
- def dispose_timer
- @timer_sprite.dispose
- end
- #--------------------------------------------------------------------------
- # ● 视口释放
- #--------------------------------------------------------------------------
- def dispose_viewports
- @viewport1.dispose
- @viewport2.dispose
- @viewport3.dispose
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- def update
- update_tilemap
- update_parallax
- update_characters
- update_shadow
- update_weather
- update_pictures
- update_timer
- update_viewports
- end
- #--------------------------------------------------------------------------
- # ● 刷新地图元件
- #--------------------------------------------------------------------------
- def update_tilemap
- @tilemap.ox = $game_map.display_x / 8
- @tilemap.oy = $game_map.display_y / 8
- @tilemap.update
- end
- #--------------------------------------------------------------------------
- # ● 刷新远景
- #--------------------------------------------------------------------------
- def update_parallax
- if @parallax_name != $game_map.parallax_name
- @parallax_name = $game_map.parallax_name
- if @parallax.bitmap != nil
- @parallax.bitmap.dispose
- @parallax.bitmap = nil
- @parallax2.bitmap.dispose if $game_switches[Xiao_E::E_TWO_SWITCH]
- @parallax2.bitmap = nil if $game_switches[Xiao_E::E_TWO_SWITCH]
- @parallax3.bitmap.dispose if $game_switches[Xiao_E::E_THREE_SWITCH]
- @parallax3.bitmap = nil if $game_switches[Xiao_E::E_THREE_SWITCH]
- end
- if @parallax_name != ""
- @parallax.bitmap = Cache.parallax(@parallax_name)
- @parallax2.bitmap =Cache.parallax(@parallax_name+"_2") if $game_switches[Xiao_E::E_TWO_SWITCH]
- @parallax3.bitmap = Cache.parallax(@parallax_name+"_3") if $game_switches[Xiao_E::E_THREE_SWITCH]
- end
- Graphics.frame_reset
- end
- @parallax.ox = $game_map.calc_parallax_x(@parallax.bitmap)
- @parallax.oy = $game_map.calc_parallax_y(@parallax.bitmap)
- @parallax2.ox = $game_map.calc_parallax_x(@parallax2.bitmap) if $game_switches[Xiao_E::E_TWO_SWITCH]
- @parallax2.oy = $game_map.calc_parallax_y(@parallax2.bitmap) if $game_switches[Xiao_E::E_TWO_SWITCH]
- @parallax3.ox = $game_map.calc_parallax_x(@parallax3.bitmap) if $game_switches[Xiao_E::E_THREE_SWITCH]
- @parallax3.oy = $game_map.calc_parallax_y(@parallax3.bitmap) if $game_switches[Xiao_E::E_THREE_SWITCH]
- end
- #--------------------------------------------------------------------------
- # ● 刷新角色活动块
- #--------------------------------------------------------------------------
- def update_characters
- for sprite in @character_sprites
- sprite.update
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新飞行船影子活动块
- #--------------------------------------------------------------------------
- def update_shadow
- airship = $game_map.airship
- @shadow_sprite.x = airship.screen_x
- @shadow_sprite.y = airship.screen_y + airship.altitude
- @shadow_sprite.opacity = airship.altitude * 8
- @shadow_sprite.update
- end
- #--------------------------------------------------------------------------
- # ● 刷新天气
- #--------------------------------------------------------------------------
- def update_weather
- @weather.type = $game_map.screen.weather_type
- @weather.max = $game_map.screen.weather_max
- @weather.ox = $game_map.display_x / 8
- @weather.oy = $game_map.display_y / 8
- @weather.update
- end
- #--------------------------------------------------------------------------
- # ● 刷新图片活动块
- #--------------------------------------------------------------------------
- def update_pictures
- for sprite in @picture_sprites
- sprite.update
- end
- end
- #--------------------------------------------------------------------------
- # ● 刷新计时器活动块
- #--------------------------------------------------------------------------
- def update_timer
- @timer_sprite.update
- end
- #--------------------------------------------------------------------------
- # ● 刷新视口
- #--------------------------------------------------------------------------
- def update_viewports
- @viewport1.tone = $game_map.screen.tone
- @viewport1.ox = $game_map.screen.shake
- @viewport2.color = $game_map.screen.flash_color
- @viewport3.color.set(0, 0, 0, 255 - $game_map.screen.brightness)
- @viewport1.update
- @viewport2.update
- @viewport3.update
- end
- end
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