#===============================================================================
#战斗后回复HP
#===============================================================================
class Game_Battler
def remove_states_battle
for state in states
remove_state(state.id) if state.battle_only
end
n = maxhp * 100 #战斗后回复的HP百分比
n /= 100
self.hp += n
end
end
#===============================================================================
#战斗后回复HP
#===============================================================================
class Game_Battler
def remove_states_battle
for state in states
remove_state(state.id) if state.battle_only
end
n = maxhp * 100 #战斗后回复的HP百分比
n /= 100
self.hp += n
n = maxmp * 100 #战斗后回复的MP百分比
n /= 100
self.mp += n
end
end