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Lv4.逐梦者 污染源
- 梦石
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- 10267
- 在线时间
- 2369 小时
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- 2012-2-25
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- 957
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- #==========================================================================
- #
- #==========================================================================
- XY_SWITCH = 25 # 当25号开关打开,本脚本才开始工作。
- #==============================================================================
- # ■ Window_XY
- #------------------------------------------------------------------------------
- # 显示坐标的窗口。
- #==============================================================================
- class Window_xy < Window_Base#注意前面那个window_xy是文件名
- #--------------------------------------------------------------------------
- # ● 初始化窗口
- #--------------------------------------------------------------------------
- def initialize
- super(0, 0, 160, 96)#
- self.contents = Bitmap.new(width - 32, height - 32)
- self.back_opacity = 255 # 这个是背景透明
- self.opacity = 0 # 这个是边框和背景都透明
- self.contents_opacity = 255 # 这个是内容透明
- self.visible = false
- self.z = 9999
- refresh
- @x = $game_player.x
- @y = $game_player.y
- @id = $game_map.map_id
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- if $game_switches[XY_SWITCH] #确定开关是否打开,可以自己改变开关
- @x = $game_player.x #获取角色X坐标
- @y = $game_player.y #获取角色Y坐标
- @id = $game_map.map_id #获取地图编号
- self.contents.clear #清除以前的东西
- $mapnames = load_data("Data/MapInfos.rxdata") #读取地图名文件
- map_name = $mapnames[@id].name #获得地图名
- self.contents.font.color = normal_color#颜色,这里是白色~
- self.contents.draw_text(0, 0, 116, 32, map_name,2)
- self.contents.font.color = system_color#颜色,暗蓝色
- self.contents.draw_text(0, 32, 120, 32, "X:")#显示X这个字的位置,引号里面的内容随便改,比如"X坐标地址"
- self.contents.font.color = normal_color#颜色,这里是白色~
- self.contents.draw_text(0, 32, 52, 32, @x.to_s,2)
- self.contents.font.color = system_color#上面那个是X坐标的变量,可以自己更改变量名~
- self.contents.draw_text(64, 32, 128, 32, "Y:")#显示Y这个字~
- self.contents.font.color = normal_color
- self.contents.draw_text(0, 32, 116, 32, @y.to_s,2)
- end
- end
- #--------------------------------------------------------------------------
- # ●
- #--------------------------------------------------------------------------
- def judge
- return true if @x != $game_player.x
- return true if @y != $game_player.y
- return true if @id != $game_map.map_id
- return false
- end
- end
- ###########################################################################
- # #
- ###########################################################################
- class Scene_Map
- alias xy_66rpg_main main
- def main
- @xy_window = Window_xy.new
- @xy_window.x = 640 - 640
- @xy_window.y = 480 - 480
- @xy_window.opacity = 0
- xy_66rpg_main
- @xy_window.dispose
- end
- #--------------------------------------------------------------------------
- # ● 刷新画面
- #--------------------------------------------------------------------------
- alias xy_66rpg_update update
- def update
- xy_66rpg_update
- if $game_switches[XY_SWITCH]
- @xy_window.visible = true
- @xy_window.refresh if @xy_window.judge
- else
- @xy_window.visible = false
- end
- end
- end
- #==========================================================================
- #
- #==========================================================================
复制代码 我随便搜来的。 |
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