Scene_Battle 4里面
# 按照行动速度从大到小排列
@action_battlers.sort! {|a,b|
b.current_action.speed - a.current_action.speed }
for battler in @action_battlers
if battler.current_action.basic == 1
@action_battlers.delete(battler)
@action_battlers.unshift(battler)
end
end
end