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[已经过期] 请教关于sideview3.4d的枪技能设定

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发表于 2013-2-26 21:08:57 | 显示全部楼层 |阅读模式

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本帖最后由 protosssonny 于 2013-2-27 09:35 编辑

论坛中sideview3.4d 1.2c95%汉化版本貌似没有汉化 枪攻击 和 弓攻击(←一个贴不能问两个问题,这个先不说啦)
里面的脚本[Guns Action Sequence (K)]里的内容是
[pre lang="ruby" line="1"]#==============================================================================
# + Guns Action Sequence Addon for RPG Tankentai Sideview Battle System
#   v1.3 (Only for Kaduki battlers)
#------------------------------------------------------------------------------
#  Script original by: Kylock
#  1.2 By Night'Walker
#==============================================================================
#   Requested by gend0 (rpgrevolution.com)
#   This is a script that adds new functionality to the Sideview battle System
# in the way of an additional animation for gun weapons.
#   To use this script, simply add it below the Sideview Battle System scripts
# and make sure your gun have element 6(Whip) checked in the game database on
# the weapons tab.  This can be changed below if you like your whip element.
#------------------------------------------------------------------------------
# ++ Assigning a Gun Action to Skills and Weapons
#
#   [With Notetag]
# * In the Notes field of a skill or weapon, type in
#
#               <action: GUN_ATTACK>
#
#   You do not need quotes around GUN_ATTACK. Remember that it requires
#   Notetags for Tankentai Add-on
#
#==============================================================================(这里以上的鸟语貌似是废话,我不会告诉你我看不懂的~~~)
module N01
  RANGED_ANIME = {
  # Magic Animation
  "FIRE_GUN"       => ["m_a", 87,   4,  0,  12,   0,  0,  0, 2, true,""],
  # Weapon Animations
  "DOWN_TO_LEFT" => [ 3, 0, false, 120, 45, 4, false, 1, 1, 0,  0, false],
  "LEFT_TO_UP" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0,  0, false],
  "LEFT_TO_UPL" => [ 3, 0, false, 45, -15, 4, false, 1, 1, 0,  0, true],
  "VERT_SWING-"     => [   3,   0,false,-15,  45,  4,false,   1,  1,  0,  0,false],
  # Battler Animations
  "DRAW_WEAPON" => [ 1, 0, 4, 2, 0, -1, 0, true,"DOWN_TO_LEFT"],
  "GUN_FIRE" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UP"],
  "GUN_FIREL" => [ 3, 0, 1, 2, 0, -1, 0, true,"LEFT_TO_UPL"],
  "WPN_SWING_V-" => [ 1, 0, 4, 2, 0, -1, 0, true,"VERT_SWING-"],
  "FRONT_JUMP"              => [  0, -32,   0,  16,  0,  -3,  "JUMP_ATTACK_POSE"],}
  ANIME.merge!(RANGED_ANIME)
  # Action Sequence
  RANGED_ATTACK_ACTION = {
    "GUN_ATTACK" => ["FRONT_JUMP","DRAW_WEAPON","14","DAMAGE_ANIM","6","FIRE_GUN","GUN_FIRE",
    "5","WPN_SWING_V-","20","WEAPON2_DAMAGE","6","Two Wpn Only","FIRE_GUN",
    "GUN_FIREL","Two Wpn Only",
    "5","Can Collapse","MOVE_TO","RESET"],}
  ACTION.merge!(RANGED_ATTACK_ACTION)
end
------------------------------------------------------------------------------------------------------------------------[/pre]
上面的脚本哪段的哪个数字是设定动画的啊...(我不会告诉你我看不懂的~~~)
记得那啥啥设定脚本设定攻击上面都有备注的
像表格一样,而这个却没有,所以看不懂啊,难道要一个一个试?囧,,,
就是普通设定的那个[id]比如这个:
  1. # 名称                                  文件ID 行 速度 循环 等待 固定 Z 影子 武器
  2.               "STANDBY_POSE"      => [  1,  0,  15,  0,   0,  -1,   0, true,  "" ],
复制代码
想这个的[文件id←汉化过的]里面的1↑,在上面那个脚本中用哪个数字设定啊(默认好像是2号技能...)
范例在这里,有空的大大帮忙看看呗~~~
http://rpg.blue/thread-190310-1-1.html
里面的[火枪射击]脚本,谢谢啊~~~

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怪蜀黍 -5 请记得用代码框框上代码,收编辑税.

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