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Lv1.梦旅人 進擊中的小怪
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在哪里冲突?
换成这个试试- #===============================================================================
- # MOG_Location_Name_VX V1.0
- #===============================================================================
- # By Moghunter 汉化:火鸡三毛老大
- #===============================================================================
- module MOG
- #地图名字体.
- MPFONT = "幼圆"
- #------------------------------------------------
- #消失 ON/OFF(True - False).
- MPNMFD = true
- #------------------------------------------------
- #窗口消失时间.
- MPNMTM = 10
- #------------------------------------------------
- #窗口提示位置.
- # 0 = 左上角.
- # 1 = 左下角.
- # 2 = 右上角.
- # 3 = 右下角.
- MPNMPS = 1
- #------------------------------------------------
- # 关闭开启显示提示(ID).
- WM_SWITCH_VIS_DISABLE = 1
- end
- #------------------------------------------------
- ###############
- # Game_System #
- ###############
- class Game_System
- attr_accessor :fdtm
- attr_accessor :mpnm_x
- attr_accessor :mpnm_y
- alias mog_vx06_initialize initialize
- def initialize
- mog_vx06_initialize
- @fdtm = 255 + 40 * MOG::MPNMTM
- if MOG::MPNMPS == 0
- @mpnm_x = -300
- @mpnm_y = 0
- elsif MOG::MPNMPS == 1
- @mpnm_x = -300
- @mpnm_y = 320
- elsif MOG::MPNMPS == 2
- @mpnm_x = 640
- @mpnm_y = 0
- else
- @mpnm_x = 640
- @mpnm_y = 320
- end
- end
- def mpnm_x
- return @mpnm_x
- end
- def mpnm_y
- return @mpnm_y
- end
- def fdtm
- if @fdtm <= 0
- @fdtm = 0
- end
- return @fdtm
- end
- end
- ############
- # Game_Map #
- ############
- class Game_Map
- attr_reader :map_id
- def mpname
- $mpname = load_data("Data/MapInfos.rvdata")
- $mpname[@map_id].name
- end
- end
- ###############
- # Window Base #
- ###############
- class Window_Base < Window
- def nd_mapic
- mapic = Cache.system("")
- end
- def draw_mpname(x,y)
- mapic = Cache.system("Mpname") rescue nd_mapic
- cw = mapic.width
- ch = mapic.height
- src_rect = Rect.new(0, 0, cw, ch)
- self.contents.blt(x , y - ch + 65, mapic, src_rect)
- self.contents.font.name = MOG::MPFONT
- self.contents.font.size = 22
- self.contents.font.bold = true
- self.contents.font.shadow = true
- self.contents.font.color = Color.new(0,0,0,255)
- self.contents.draw_text(x + 76, y + 27, 110, 32, $game_map.mpname.to_s,1)
- self.contents.font.color = Color.new(255,255,255,255)
- self.contents.draw_text(x + 75, y + 26, 110, 32, $game_map.mpname.to_s,1)
- end
- end
- ##########
- # Mpname #
- ##########
- class Mpname < Window_Base
- def initialize(x , y)
- super($game_system.mpnm_x, $game_system.mpnm_y, 250, WLH + 70)
- self.opacity = 0
- refresh
- end
- def refresh
- self.contents.clear
- draw_mpname(10,0)
- end
- end
- #############
- # Scene_Map #
- #############
- class Scene_Map
- alias mog_vx06_start start
- def start
- @mpnm = Mpname.new($game_system.mpnm_x, $game_system.mpnm_y)
- @mpnm.contents_opacity = $game_system.fdtm
- if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
- @mpnm.visible = true
- else
- @mpnm.visible = false
- end
- mog_vx06_start
- end
- alias mog_vx06_terminate terminate
- def terminate
- mog_vx06_terminate
- @mpnm.dispose
- end
- alias mog_vx06_update update
- def update
- mog_vx06_update
- location_name_update
- end
- def location_name_update
- $game_system.mpnm_x = @mpnm.x
- $game_system.mpnm_y = @mpnm.y
- if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == true or $game_system.fdtm <= 0
- @mpnm.visible = false
- else
- @mpnm.visible = true
- end
- if MOG::MPNMPS == 0 or MOG::MPNMPS == 1
- if @mpnm.x < 0
- @mpnm.x += 5
- elsif @mpnm.x >= 0
- @mpnm.x = 0
- end
- else
- if @mpnm.x > 300
- @mpnm.x -= 5
- elsif @mpnm.x <= 300
- @mpnm.x = 300
- end
- end
- @mpnm.contents_opacity = $game_system.fdtm
- if MOG::MPNMFD == true
- $game_system.fdtm -= 3
- end
- end
- alias mog_vx06_update_transfer_player update_transfer_player
- def update_transfer_player
- return unless $game_player.transfer?
- @mpnm.contents_opacity = 0
- mog_vx06_update_transfer_player
- if MOG::MPNMPS == 0
- $game_system.mpnm_x = -340
- $game_system.mpnm_y = 0
- elsif MOG::MPNMPS == 1
- $game_system.mpnm_x = -340
- $game_system.mpnm_y = 320
- elsif MOG::MPNMPS == 2
- $game_system.mpnm_x = 640
- $game_system.mpnm_y = 0
- else
- $game_system.mpnm_x = 640
- $game_system.mpnm_y = 320
- end
- @mpnm.y = $game_system.mpnm_y
- @mpnm.x = $game_system.mpnm_x
- $game_system.fdtm = 255 + 60 * MOG::MPNMTM
- @mpnm.refresh
- end
- end
- $mogscript = {} if $mogscript == nil
- $mogscript["location_name_vx"] = true
复制代码 |
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