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发表于 2013-10-24 20:42:54
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本帖最后由 余烬之中 于 2013-10-24 20:46 编辑
效果图:
方法:
打开脚本编辑器
找到这个:
在其中进行如下改正:
然后再找到这个
改
完成
完成代码:
Window_MenuCommand
一定要替换原来的而不是插入到原来的之下
也就是说 把原来的删掉 把这个插入
[pre lang="ruby" line="1"]#encoding:utf-8
#==============================================================================
# ■ Window_MenuCommand
#------------------------------------------------------------------------------
# 菜单画面中显示指令的窗口
#==============================================================================
class Window_MenuCommand < Window_HorzCommand
#--------------------------------------------------------------------------
# ● 初始化指令选择位置(类方法)
#--------------------------------------------------------------------------
def self.init_command_position
@@last_command_symbol = nil
end
#--------------------------------------------------------------------------
# ● 初始化对象
#--------------------------------------------------------------------------
def initialize
super(96 + 16, Graphics.height - 50)
select_last
end
#--------------------------------------------------------------------------
# ● 获取窗口的宽度
#--------------------------------------------------------------------------
def window_width
return Graphics.width - 96 - 16
end
#--------------------------------------------------------------------------
# ● 获取显示行数
#--------------------------------------------------------------------------
def visible_line_number
1
end
#--------------------------------------------------------------------------
# ● 生成指令列表
#--------------------------------------------------------------------------
def make_command_list
add_main_commands
add_formation_command
add_original_commands
add_save_command
add_game_end_command
end
#--------------------------------------------------------------------------
# ● 向指令列表添加主要的指令
#--------------------------------------------------------------------------
def add_main_commands
add_command(Vocab::item, :item, main_commands_enabled)
#~ add_command(Vocab::skill, :skill, main_commands_enabled)
#~ add_command(Vocab::equip, :equip, main_commands_enabled)
#~ add_command(Vocab::status, :status, main_commands_enabled)
end
#--------------------------------------------------------------------------
# ● 添加整队指令
#--------------------------------------------------------------------------
def add_formation_command
#~ add_command(Vocab::formation, :formation, formation_enabled)
end
#--------------------------------------------------------------------------
# ● 独自添加指令用
#--------------------------------------------------------------------------
def add_original_commands
end
#--------------------------------------------------------------------------
# ● 添加存档指令
#--------------------------------------------------------------------------
def add_save_command
#~ add_command(Vocab::save, :save, save_enabled)
end
#--------------------------------------------------------------------------
# ● 添加游戏结束指令
#--------------------------------------------------------------------------
def add_game_end_command
add_command(Vocab::game_end, :game_end)
end
#--------------------------------------------------------------------------
# ● 获取主要指令的有效状态
#--------------------------------------------------------------------------
def main_commands_enabled
$game_party.exists
end
#--------------------------------------------------------------------------
# ● 获取整队的有效状态
#--------------------------------------------------------------------------
def formation_enabled
$game_party.members.size >= 2 && !$game_system.formation_disabled
end
#--------------------------------------------------------------------------
# ● 获取存档的有效状态
#--------------------------------------------------------------------------
def save_enabled
!$game_system.save_disabled
end
#--------------------------------------------------------------------------
# ● 按下确定键时的处理
#--------------------------------------------------------------------------
def process_ok
@@last_command_symbol = current_symbol
super
end
#--------------------------------------------------------------------------
# ● 返回最后一个选项的位置
#--------------------------------------------------------------------------
def select_last
select_symbol(@@last_command_symbol)
end
#||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
#|||||||||||||||||||||||||| |||||||||||||||||||||||||||
#|||||||||||||||||||||||||| ●以下是新增内容● |||||||||||||||||||||||||||
#|||||||||||||||||||||||||| |||||||||||||||||||||||||||
#||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
#--------------------------------------------------------------------------
# ● 获取列数
#--------------------------------------------------------------------------
def col_max
item_max
end
end
[/pre]
Scene_Menu
[pre lang="ruby" line="1"]#encoding:utf-8
#==============================================================================
# ■ Scene_Menu
#------------------------------------------------------------------------------
# 菜单画面
#==============================================================================
class Scene_Menu < Scene_MenuBase
#--------------------------------------------------------------------------
# ● 开始处理
#--------------------------------------------------------------------------
def start
super
create_command_window
create_gold_window
create_status_window
end
#--------------------------------------------------------------------------
# ● 生成指令窗口
#--------------------------------------------------------------------------
def create_command_window
@command_window = Window_MenuCommand.new
@command_window.set_handler(:item, method(:command_item))
#~ @command_window.set_handler(:skill, method(:command_personal))
#~ @command_window.set_handler(:equip, method(:command_personal))
#~ @command_window.set_handler(:status, method(:command_personal))
#~ @command_window.set_handler(:formation, method(:command_formation))
#~ @command_window.set_handler(:save, method(:command_save))
@command_window.set_handler(:game_end, method(:command_game_end))
@command_window.set_handler(:cancel, method(:return_scene))
end
#--------------------------------------------------------------------------
# ● 生成金钱窗口
#--------------------------------------------------------------------------
############## 原 ###########
#~ def create_gold_window
#~ @gold_window = Window_Gold.new
#~ @gold_window.x = 0
#~ @gold_window.y = Graphics.height - @gold_window.height
#~ end
############## 改 ###########
def create_gold_window
@face_window = Window_Base.new(0, Graphics.height - 112, 112, 112)
@face_window.draw_actor_face($game_party.members[0], 0, 0)
end
#--------------------------------------------------------------------------
# ● 生成状态窗口
#--------------------------------------------------------------------------
def create_status_window
#~ @status_window = Window_MenuStatus.new(@command_window.width, 0)
end
#--------------------------------------------------------------------------
# ● 指令“物品”
#--------------------------------------------------------------------------
def command_item
SceneManager.call(Scene_Item)
end
#--------------------------------------------------------------------------
# ● 指令“技能”“装备”“状态”
#--------------------------------------------------------------------------
def command_personal
@status_window.select_last
@status_window.activate
@status_window.set_handler(:ok, method(:on_personal_ok))
@status_window.set_handler(:cancel, method(:on_personal_cancel))
end
#--------------------------------------------------------------------------
# ● 指令“整队”
#--------------------------------------------------------------------------
def command_formation
@status_window.select_last
@status_window.activate
@status_window.set_handler(:ok, method(:on_formation_ok))
@status_window.set_handler(:cancel, method(:on_formation_cancel))
end
#--------------------------------------------------------------------------
# ● 指令“存档”
#--------------------------------------------------------------------------
def command_save
SceneManager.call(Scene_Save)
end
#--------------------------------------------------------------------------
# ● 指令“结束游戏”
#--------------------------------------------------------------------------
def command_game_end
SceneManager.call(Scene_End)
end
#--------------------------------------------------------------------------
# ● 个人指令“确定”
#--------------------------------------------------------------------------
def on_personal_ok
case @command_window.current_symbol
when :skill
SceneManager.call(Scene_Skill)
when :equip
SceneManager.call(Scene_Equip)
when :status
SceneManager.call(Scene_Status)
end
end
#--------------------------------------------------------------------------
# ● 个人指令“取消”
#--------------------------------------------------------------------------
def on_personal_cancel
@status_window.unselect
@command_window.activate
end
#--------------------------------------------------------------------------
# ● 整队“确定”
#--------------------------------------------------------------------------
def on_formation_ok
if @status_window.pending_index >= 0
$game_party.swap_order(@status_window.index,
@status_window.pending_index)
@status_window.pending_index = -1
@status_window.redraw_item(@status_window.index)
else
@status_window.pending_index = @status_window.index
end
@status_window.activate
end
#--------------------------------------------------------------------------
# ● 整队“取消”
#--------------------------------------------------------------------------
def on_formation_cancel
if @status_window.pending_index >= 0
@status_window.pending_index = -1
@status_window.activate
else
@status_window.unselect
@command_window.activate
end
end
end
[/pre] |
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