用的是下面这个脚本,请问怎么改写在移动到最下面后回到存档1?
[pre lang="ruby" line="1"]class Scene_File
SAVEFILE_MAX=25
def initialize(help_text)
@help_text=help_text
end
def main
@help_window=Window_Help.new
@help_window.set_text(@help_text)
@savefile_windows=[]
@cursor_displace=0
for i in 0..3
@savefile_windows.push(Window_SaveFile.new(i,make_filename(i),i))
end
@file_index=0
@savefile_windows[@file_index].selected=true
Graphics.transition
loop do
Graphics.update
Input.update
update
if $scene != self
break
end
end
Graphics.freeze
@help_window.dispose
for i in @savefile_windows
i.dispose
end
end
def update
@help_window.update
for i in @savefile_windows
i.update
end
if Input.trigger?(Input::C)
on_decision(make_filename(@file_index))
$game_temp.last_file_index=@file_index
return
end
if Input.trigger?(Input::B)
on_cancel
return
end
if Input.repeat?(Input::DOWN)
if Input.trigger?(Input::DOWN) or @file_index<SAVEFILE_MAX-1
if @file_index==SAVEFILE_MAX-1
$game_system.se_play($data_system.buzzer_se)
return
end
@cursor_displace+=1
if @cursor_displace==4
@cursor_displace=3
for i in @savefile_windows
i.dispose
end
@savefile_windows=[]
for i in 0..3
f=i-2+@file_index
name= make_filename(f)
@savefile_windows.push(Window_SaveFile.new(f,name,i))
@savefile_windows.selected=false
end
end
$game_system.se_play($data_system.cursor_se)
@file_index=(@file_index+1)
if @file_index==SAVEFILE_MAX
@file_index= SAVEFILE_MAX-1
end
for i in 0..3
@savefile_windows.selected=false
end
@savefile_windows[@cursor_displace].selected=true
return
end
end
if Input.repeat?(Input::UP)
if Input.trigger?(Input::UP) or @file_index>0
if @file_index==0
$game_system.se_play($data_system.buzzer_se)
return
end
@cursor_displace-=1
if @cursor_displace==-1
@cursor_displace=0
for i in @savefile_windows
i.dispose
end
@savefile_windows=[]
for i in 0..3
f=i-1+@file_index
name= make_filename(f)
@savefile_windows.push(Window_SaveFile.new(f,name,i))
@savefile_windows.selected=false
end
end
$game_system.se_play($data_system.cursor_se)
@file_index=(@file_index-1)
if @file_index ==-1
@file_index=0
end
for i in 0..3
@savefile_windows.selected=false
end
@savefile_windows[@cursor_displace].selected=true
return
end
end
end
def make_filename(file_index)
return "Save#{file_index+1}.rxdata"
end
end
class Window_SaveFile<Window_Base
def initialize(file_index,filename,position)
y=64+position*104
super(0,y,640,104)
self.contents=Bitmap.new(width-32,height-32)
@file_index=file_index
@filename="Save#{file_index+1}.rxdata"
@time_stamp=Time.at(0)
@file_exist=FileTest.exist?(@filename)
if @file_exist
file=File.open(@filename,"r")
@time_stamp=file.mtime
@characters=Marshal.load(file)
@frame_count=Marshal.load(file)
@game_system=Marshal.load(file)
@game_switches=Marshal.load(file)
@game_variables=Marshal.load(file)
@total_sec=@frame_count/Graphics.frame_rate
file.close
end
refresh
@selected=false
end
end[/pre]