class Scene_select
def main
map = Spriteset_Map.new
@command = Window_Command.new(160, %w|加入队伍 取消选择|)
Graphics.transition
while $scene == self
Graphics.update ; Input.update ; update
end
Graphics.freeze
@command.dispose
map.dispose
end
def update
@command.update
if Input.trigger?(Input::C) and @command.index == 0
# 加入队伍等
end
end
end