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在线时间 | 190 小时 |
Lv1.梦旅人 彩色的银子
- 梦石
- 0
- 星屑
- 50
- 在线时间
- 190 小时
- 注册时间
- 2006-6-13
- 帖子
- 1361
|
无聊改了一下``
{/cy}这样就可以保留上次修改过的颜色``~~
颜色也会跟着储存被保存起来``~~
- #===================================
- # Script by Corbaque
- #---------------------------------------------------------------
- # 04 / 07 / 2006
- #---------------------------------------------------------------
- # This script is used to modify the color of the texts
- # In the game
- #===================================
- class Text_color
- #-------------------------------------------------------------
- # Methode d'appel - Définition des variable
- #-------------------------------------------------------------
- def initialize
- if defined?(@color_proto) then @color_proto = $normal_c else
- @color_proto = Color.new(255, 255, 255, 255)
- @r = $normal_c.red#255
- @v = $normal_c.green#255
- @b = $normal_c.blue#255
- @o = $normal_c.alpha#255
- end
- @i = 0
- @color_pulse = 0
- end
- def main
- #-----------------------------------------------------------
- # Methode Maître - Définition des fenêtre,
- # Boucle de mise à jour et suppression des
- # Fenêtre (lorsque qu'une autre classe est
- # Appelée
- #-----------------------------------------------------------
- @demo = Window_Base.new(0, 0, 640, 480)
- @demo.contents = Bitmap.new(608, 442)
- @demo.contents.font.name = $fontface
- @demo.contents.font.size = 50
- @demo.contents.font.bold = true
- @selec = Window_Command.new(400,
- ["红", "绿", "蓝", "透明度", "默认", "样式 =>"])
- @selec.x = 120
- @selec.y = 200
- @jauge = Window_Base.new(0, 0, 280, @selec.height)
- @jauge.contents = Bitmap.new(@selec.width, @selec.height)
- @jauge.contents.font.name = $fontface
- @jauge.contents.font.size = 22
- @jauge.x = 220
- @jauge.y = 200
- @jauge.opacity = @jauge.back_opacity = 0
- Graphics.transition
- while $scene == self
- Graphics.update
- Input.update
- update
- end
- Graphics.freeze
- @demo.dispose
- @jauge.dispose
- @selec.dispose
- end
- #-------------------------------------------------------------
- # Methode de mise à jour
- #-------------------------------------------------------------
- def update
- # Mise à jour des fenêtres
- @color_proto = Color.new(@r, @v, @b, @o)
- @demo.contents.clear
- @demo.contents.font.color = @color_proto
- @demo.contents.draw_text(250, 4, 200, 96, "样式")
- @demo.update
- @jauge.contents.clear
- # Ce code monstre est en faite tout simple, chacune de ces lignes
- # Servent à tracer un fill (ligne) et sont classés de manière à faire
- # Des jauges, ce code est en quatre parties.
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- # Jauge de rouge
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- @jauge.contents.fill_rect(4, 8, 240, 1, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 9, 240, 1, Color.new(100, 100, 100, 255))
- @jauge.contents.fill_rect(4, 10, 240, 1, Color.new(200, 200, 200, 255))
- @jauge.contents.fill_rect(4, 11, 240, 1, Color.new(255, 255, 255, 255))
- @jauge.contents.fill_rect(4, 12, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 16, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 17, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 21, 240, 1, Color.new(255, 255, 255, 255))
- @jauge.contents.fill_rect(4, 22, 240, 1, Color.new(200, 200, 200, 255))
- @jauge.contents.fill_rect(4, 23, 240, 1, Color.new(100, 100, 100, 255))
- @jauge.contents.fill_rect(4, 24, 240, 1, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 12, @r * 240 / 255, 2, Color.new(@r, 0, 0, 105))
- @jauge.contents.fill_rect(4, 14, @r * 240 / 255, 2, Color.new(@r, 0, 0, 255))
- @jauge.contents.fill_rect(4, 16, @r * 240 / 255, 2, Color.new(@r, 0, 0, 255))
- @jauge.contents.fill_rect(4, 18, @r * 240 / 255, 2, Color.new(@r, 0, 0, 105))
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- # Jauge de vert
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- @jauge.contents.fill_rect(4, 32 + 8, 240, 1, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 32 + 9, 240, 1, Color.new(100, 100, 100, 255))
- @jauge.contents.fill_rect(4, 32 + 10, 240, 1, Color.new(200, 200, 200, 255))
- @jauge.contents.fill_rect(4, 32 + 11, 240, 1, Color.new(255, 255, 255, 255))
- @jauge.contents.fill_rect(4, 32 + 12, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 32 + 16, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 32 + 17, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 32 + 21, 240, 1, Color.new(255, 255, 255, 255))
- @jauge.contents.fill_rect(4, 32 + 22, 240, 1, Color.new(200, 200, 200, 255))
- @jauge.contents.fill_rect(4, 32 + 23, 240, 1, Color.new(100, 100, 100, 255))
- @jauge.contents.fill_rect(4, 32 + 24, 240, 1, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 32 + 12, @v * 240 / 255, 2, Color.new(0, @v, 0, 105))
- @jauge.contents.fill_rect(4, 32 + 14, @v * 240 / 255, 2, Color.new(0, @v, 0, 255))
- @jauge.contents.fill_rect(4, 32 + 16, @v * 240 / 255, 2, Color.new(0, @v, 0, 255))
- @jauge.contents.fill_rect(4, 32 + 18, @v * 240 / 255, 2, Color.new(0, @v, 0, 105))
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- # Jauge de bleu
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- @jauge.contents.fill_rect(4, 64 + 8, 240, 1, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 64 + 9, 240, 1, Color.new(100, 100, 100, 255))
- @jauge.contents.fill_rect(4, 64 + 10, 240, 1, Color.new(200, 200, 200, 255))
- @jauge.contents.fill_rect(4, 64 + 11, 240, 1, Color.new(255, 255, 255, 255))
- @jauge.contents.fill_rect(4, 64 + 12, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 64 + 16, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 64 + 17, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 64 + 21, 240, 1, Color.new(255, 255, 255, 255))
- @jauge.contents.fill_rect(4, 64 + 22, 240, 1, Color.new(200, 200, 200, 255))
- @jauge.contents.fill_rect(4, 64 + 23, 240, 1, Color.new(100, 100, 100, 255))
- @jauge.contents.fill_rect(4, 64 + 24, 240, 1, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 64 + 12, @b * 240 / 255, 2, Color.new(0, 0, @b, 105))
- @jauge.contents.fill_rect(4, 64 + 14, @b * 240 / 255, 2, Color.new(0, 0, @b, 255))
- @jauge.contents.fill_rect(4, 64 + 16, @b * 240 / 255, 2, Color.new(0, 0, @b, 255))
- @jauge.contents.fill_rect(4, 64 + 18, @b * 240 / 255, 2, Color.new(0, 0, @b, 105))
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- # Jauge d'opacitée
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- @jauge.contents.fill_rect(4, 96 + 8, 240, 1, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 96 + 9, 240, 1, Color.new(100, 100, 100, 255))
- @jauge.contents.fill_rect(4, 96 + 10, 240, 1, Color.new(200, 200, 200, 255))
- @jauge.contents.fill_rect(4, 96 + 11, 240, 1, Color.new(255, 255, 255, 255))
- @jauge.contents.fill_rect(4, 96 + 12, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 96 + 16, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 96 + 17, 240, 4, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 96 + 21, 240, 1, Color.new(255, 255, 255, 255))
- @jauge.contents.fill_rect(4, 96 + 22, 240, 1, Color.new(200, 200, 200, 255))
- @jauge.contents.fill_rect(4, 96 + 23, 240, 1, Color.new(100, 100, 100, 255))
- @jauge.contents.fill_rect(4, 96 + 24, 240, 1, Color.new(0, 0, 0, 255))
- @jauge.contents.fill_rect(4, 96 + 12, @o * 240 / 255, 2, Color.new(150, 150, 150, @o))
- @jauge.contents.fill_rect(4, 96 + 14, @o * 240 / 255, 2, Color.new(255, 255, 255, @o))
- @jauge.contents.fill_rect(4, 96 + 16, @o * 240 / 255, 2, Color.new(255, 255, 255, @o))
- @jauge.contents.fill_rect(4, 96 + 18, @o * 240 / 255, 2, Color.new(150, 150, 150, @o))
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- # Couleur en question
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- case @i
- when 0
- @jauge.contents.draw_text(4, 128, 100, 96, "Base")
- when 1
- @jauge.contents.draw_text(4, 128, 200, 96, "Systême")
- when 2
- @jauge.contents.draw_text(4, 128, 200, 96, "Desactivé")
- when 3
- @jauge.contents.draw_text(4, 128, 200, 96, "Etat Critique")
- when 4
- @jauge.contents.draw_text(4, 128, 200, 96, "Mort")
- end
- @jauge.update
- @selec.update
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- # Celon l'index de la fenêtre,
- # Auguementation, diminution et défauts des
- # Différents variables, ou conclusion de la
- # Classe (Appel du menu par défaut,
- # Modifiable
- #::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- case @selec.index
- when 0
- if Input.repeat?(Input::LEFT)
- unless @r < 5
- $game_system.se_play($data_system.cursor_se)
- @r -= 5
- return
- end
- $game_system.se_play($data_system.buzzer_se)
- elsif Input.repeat?(Input::RIGHT)
- unless @r > 250
- $game_system.se_play($data_system.cursor_se)
- @r += 5
- return
- end
- $game_system.se_play($data_system.buzzer_se)
- end
- when 1
- if Input.repeat?(Input::LEFT)
- unless @v < 5
- $game_system.se_play($data_system.cursor_se)
- @v -= 5
- return
- end
- $game_system.se_play($data_system.buzzer_se)
- elsif Input.repeat?(Input::RIGHT)
- unless @v > 250
- $game_system.se_play($data_system.cursor_se)
- @v += 5
- return
- end
- $game_system.se_play($data_system.buzzer_se)
- end
- when 2
- if Input.repeat?(Input::LEFT)
- unless @b < 5
- $game_system.se_play($data_system.cursor_se)
- @b -= 5
- return
- end
- $game_system.se_play($data_system.buzzer_se)
- elsif Input.repeat?(Input::RIGHT)
- unless @b > 250
- $game_system.se_play($data_system.cursor_se)
- @b += 5
- return
- end
- $game_system.se_play($data_system.buzzer_se)
- end
- when 3
- if Input.repeat?(Input::LEFT)
- unless @o < 5
- $game_system.se_play($data_system.cursor_se)
- @o -= 5
- return
- end
- $game_system.se_play($data_system.buzzer_se)
- elsif Input.repeat?(Input::RIGHT)
- unless @o > 250
- $game_system.se_play($data_system.cursor_se)
- @o += 5
- return
- end
- $game_system.se_play($data_system.buzzer_se)
- end
- when 4
- if Input.trigger?(Input::C)
- $game_system.se_play($data_system.cursor_se)
- @r = 255
- @v = 255
- @b = 255
- @o = 255
- end
- when 5
- if Input.repeat?(Input::LEFT)
- $game_system.se_play($data_system.cursor_se)
- unless @i == 0
- @i -= 1
- return
- end
- @i = 4
- elsif Input.repeat?(Input::RIGHT)
- $game_system.se_play($data_system.cursor_se)
- @i += 1
- @i %= 5
- end
- end
- if Input.trigger?(Input::C)
- unless @selec.index == 4
- case @i
- when 0
- $normal_c = @color_proto
- when 1
- $system_c = @color_proto
- when 2
- $disable_c = @color_proto
- when 3
- $crisis_c = @color_proto
- when 4
- $die_c = @color_proto
- end
- #Replace this line by calls scene which
- # you wish, example :
- # $scene = Scene_Map.new
- $scene = Scene_Menu.new
- end
- end
- if @selec.index == -1
- @selec.index = 0
- end
- @selec.refresh
- end
- end
- #===================================
- # Add-on at Window_Base
- #===================================
- class Window_Base < Window
- def normal_color
- return $normal_c
- end
- def disabled_color
- return $disable_c
- end
- def system_color
- return $system_c
- end
- def crisis_color
- return $crisis_c
- end
- def knockout_color
- return $die_c
- end
- end
- class Scene_Save < Scene_File
- alias wr write_save_data
- def write_save_data(file)
- wr(file)
- Marshal.dump($normal_c, file)
- end
- end
- class Scene_Load < Scene_File
- alias wr read_save_data
- def read_save_data(file)
- wr(file)
- $normal_c = Marshal.load(file)
- end
- end
-
-
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