class Game_Player < Game_Character
#--------------------------------------------------------------------------
# ● 判断正面的事件启动
# triggers : 目标队列
#--------------------------------------------------------------------------
alias auto_start_check_touch_event check_touch_event
def check_touch_event
auto_start_check_touch_event
for area in $data_areas.values
if in_area?(area)
id = area.name.split("event")[1].to_i
if id != 0
$game_map.events[id].start
end
end