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发表于 2014-7-18 22:48:08
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本帖最后由 恐惧剑刃 于 2014-7-20 01:34 编辑
放在Window_Help下面- #==============================================================================
- # ■ Window_Help
- #------------------------------------------------------------------------------
- # 特技及物品的说明、角色的状态显示的窗口。
- #==============================================================================
- class Window_Help < Window_Base
- def disposea
- if @hp != nil
- @hp.bitmap.dispose
- @hp.dispose
- @hp = nil
- @hp_a.bitmap.dispose
- @hp_a.dispose
- @hp_a = nil
- @sp.bitmap.dispose
- @sp.dispose
- @sp = nil
- @sp_a.bitmap.dispose
- @sp_a.dispose
- @sp_a = nil
- end
- end
- def dispose
- super
- disposea
- end
- def visible=(v)
- super
- disposea
- end
-
- def set_enemy(enemy)
- disposea
- self.visible = true
- text = enemy.name
- state_text = make_battler_state_text(enemy, 112, false)
- if state_text != ""
- text += " " + state_text
- end
- set_text(text, 1)
-
-
-
-
- @hp = nil
- @sp = nil
- @hp_a = nil
- @sp_a = nil
- @hp = Sprite.new
- @hp_a = Sprite.new
- @sp = Sprite.new
- @sp_a = Sprite.new
- @hp.bitmap = Bitmap.new(130,5)
- @hp_a.bitmap= Bitmap.new(130,5)
- @sp.bitmap = Bitmap.new(130,5)
- @sp_a.bitmap = Bitmap.new(130,5)
- color1 = Color.new(150,150,150,255)
- color2 = Color.new(255,100,100,255)
- color3 = Color.new(100,100,255,255)
- @hp.x = 60
- @hp.y = 50
- @hp.z = 10000
- @hp.bitmap.fill_rect(0,0,120,32,color1)
- @sp.x = 450
- @sp.y = 50
- @sp.z = 10000
- @sp.bitmap.fill_rect(0,0,120,32,color1)
- @hpa = 120*enemy.hp/enemy.maxhp
- @spa = 120*enemy.sp/enemy.maxsp
- @hp_a.x = 60
- @hp_a.y = 50
- @hp_a.z = 10000
- @hp_a.bitmap.fill_rect(0,0,@hpa,32,color2)
- @sp_a.x = 450
- @sp_a.y = 50
- @sp_a.z = 10000
- @sp_a.bitmap.fill_rect(0,0,@spa,32,color3)
- end
- end
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