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- #==============================================================================
- # ■ Window_BattleResult
- #------------------------------------------------------------------------------
- # 战斗结束时、显示获得的 EXP 及金钱的窗口。
- #==============================================================================
- class Window_BattleResult < Window_Base
- #--------------------------------------------------------------------------
- # ● 初始化对像
- # exp : EXP
- # gold : 金钱
- # treasures : 宝物
- #--------------------------------------------------------------------------
- def initialize(exp, gold, treasures)
- @exp = exp
- @gold = gold
- @treasures = treasures
-
- super(160, 30, 320, 3 * 32 + 324)#@treasures.size * 32 + 164)
- self.contents = Bitmap.new(width - 32, height - 32)
- self.y = 160 - height / 2
- self.z = 99999
- #self.back_opacity = 160
- #self.back_opacity = 0
- self.windowskin = RPG::Cache.windowskin("")
- #self.visible = false
-
- # if @treasures.size != 3
- @win_window = Window_Base.new(260, 88, 118, 48)
- # else
- # @win_window = Window_Base.new(260, 88 + 40, 118, 48)
- # end
-
- @win_window.contents = Bitmap.new(368, 32)
- win_string = "战斗总结"
- #@win_window.contents.font.name = "黑体"
- @win_window.contents.font.size = 16
- @win_window.contents.font.name = Font.default_name
- #@win_window.contents.font.size = Font.default_size
- @win_window.contents.font.color = Color.new(-255,-255,-255,255)
- @win_window.contents.draw_text(8, -8, 78, 32, win_string)
- @win_window.windowskin = RPG::Cache.windowskin("skin_pal2")
-
- # if @treasures.size != 3
- @exp_window = Window_Base.new(225, 141, 188, 48)
- # else
- # @exp_window = Window_Base.new(225, 141 + 40, 188, 48)
- # end
-
- @exp_window.contents = Bitmap.new(368, 32)
- exp_string = "获得经验值"
- @exp_window.contents.font.size = 16
- @exp_window.contents.font.name = Font.default_name
- #@win_window.contents.font.size = Font.default_size
- @exp_window.contents.font.color = Color.new(-255,-255,-255,255)
- @exp_window.contents.draw_text(5, -8, 78, 32, exp_string)
- @exp_window.visible = false
- @exp_window.windowskin = RPG::Cache.windowskin("skin_pal2")
-
-
- # if @treasures.size != 3
- @money_window = Window_Base.new(190, 146 + 58 - 10, 268, 48)
- # else
- # @money_window = Window_Base.new(190, 146 + 88, 268, 48)
- # end
- @money_window.contents = Bitmap.new(368, 32)
- money_string = "打败敌人获得 文钱"
- @money_window.contents.font.size = 16
- @money_window.contents.font.name = Font.default_name
- #@win_window.contents.font.size = Font.default_size
- @money_window.contents.font.color = Color.new(-255,-255,-255,255)
- @money_window.contents.draw_text(5, -8, 268, 32, money_string)
- @money_window.z = 9999
- @money_window.visible = false
- @money_window.windowskin = RPG::Cache.windowskin("skin_pal2")
-
- #if @treasures.size != 3 and @treasures.size > 3
- #@win_item_window = Window_Base.new(205, 146 + 116 - 15, 238, 48)
- @win_item_window = Window_Base.new(180, 146 + 116 - 15, 290, 73)
- #@win_item_window = Window_Base.new(205 + 48, 146 + 116 - 15, 118, 88)
- @win_item_window.contents = Bitmap.new(368, 32)
- win_item_string = "获得物品"
- @win_item_window.contents.font.size = 16
- @win_item_window.contents.font.name = Font.default_name
- @win_item_window.contents.font.color = Color.new(-255,-255,-255,255)
- @win_item_window.contents.draw_text(5, -8, 150, 32, win_item_string)
- @win_item_window.z = 9999
- @win_item_window.visible = false
- @win_item_window.windowskin = RPG::Cache.windowskin("skin_pal2")
- # end
-
- refresh
- end
- #--------------------------------------------------------------------------
- # ● 描绘物品名
- # item : 物品
- # x : 描画目标 X 坐标
- # y : 描画目标 Y 坐标
- #--------------------------------------------------------------------------
- def draw_item_name1(item, x, y)
- if item == nil
- return
- end
- bitmap = RPG::Cache.icon(item.icon_name)
- self.contents.blt(x, y + 4, bitmap, Rect.new(0, 0, 24, 24))
- self.contents.font.color = Color.new(-255, -255, -255, 255)
- self.contents.font.size = 18
- self.contents.draw_text(x +24, y, 212, 32, item.name)
- end
- #--------------------------------------------------------------------------
- # ● 刷新
- #--------------------------------------------------------------------------
- def refresh
- self.contents.clear
- x = 4
- #self.contents.font.color = normal_color
-
- 20.times{Graphics.update}
-
- @exp_window.visible = true
- self.contents.font.color = Color.new(-255,-255,-255,255)
- cx = contents.text_size(@exp.to_s).width
- #self.contents.draw_text(155, 74, cx, 32, @exp.to_s)
-
- # if @treasures.size != 3
- self.contents.draw_text(155, 74 + 114 - 5, cx, 32, @exp.to_s)
- # else
- # self.contents.draw_text(155, 74 + 114 + 35, cx, 32, @exp.to_s)
- # end
- #self.contents.draw_text(x, 0, cx, 32, @exp.to_s)
- x += cx + 4
-
- 20.times{Graphics.update}
- #self.contents.font.color = system_color
- #cx = contents.text_size("").width
- #self.contents.draw_text(x, 0, 64, 32, "")
- #x += cx + 16
-
- #self.contents.font.color = normal_color
- self.contents.font.color = Color.new(-255,-255,-255,255)
- cx = contents.text_size(@gold.to_s).width
- #self.contents.draw_text(x, 0, cx, 32, @gold.to_s)
- #self.contents.draw_text(145, 74 + 60, cx, 32, @gold.to_s)
-
- @money_window.visible = true
-
- # if @treasures.size != 3
- self.contents.draw_text(140, 74 + 172 - 10, cx, 32, @gold.to_s)
- # else
- # self.contents.draw_text(140, 74 + 172 + 30, cx, 32, @gold.to_s)
- # end
-
- x += cx + 4
-
- #self.contents.font.color = system_color
- #self.contents.draw_text(x, 0, 128, 32, $data_system.words.gold)
- y = 282 + 26#21 - 15
-
- 20.times{Graphics.update}
-
- for item in @treasures
- #self.contents.color = Color.new(-255,-255,-255,255)
- #self.contents.draw_item_name(item, 90, y)
- # if @treasures.size != 3 and @treasures.size > 3
- @win_item_window.visible = true
- # end
- draw_item_name1(item,x-20 ,286 + 25)#90, y)
- #draw_item_name(item,90, y)
- x += 120
- y += 32
- end
- 20.times{Graphics.update}
-
- end
-
- def dispose
- super
- @win_window.dispose
- @exp_window.dispose
- @money_window.dispose
- @win_item_window.dispose
- end
- end
-
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