查看: 2064|回复: 0

[已经过期] 请教得失物品提示如何更改显示图标大小

[复制链接]
梦石
0
星屑
50
在线时间
41 小时
注册时间
2014-8-7
回帖
53
发表于 2015-2-18 01:39:26 | 显示全部楼层 |阅读模式

加入我们,或者,欢迎回来。

您需要 登录 才可以下载或查看,没有账号?注册会员

×
本帖最后由 无敌啊鸡 于 2015-2-18 01:40 编辑

全局搜索       self.contents.blt(x, y + 4, bitmap, Rect.new(8, 13, 48, 48)))   其他的显示都可以改成 48X48的图标大小,显示也是正常的,
可是 得失物品提示里却搜索不到这句话呢,显示的图片也是24X24的(有一半没显示出来)。
请问如何做到48X48的显示效果呢? 脚本用的是下面这个。 谢谢各位大神了

[pre lang="Ruby"]#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#
# 作者:KKME,联系QQ:6690474
#==============================================================================
# 开关定义:
SYSTEM_不显示金钱窗口 = 1354
SYSTEM_不显示物品窗口 = 1351
SYSTEM_不显示武器窗口 = 1352
SYSTEM_不显示防具窗口 = 1353
# 以上开关,当打开的时候,获得物品将不会提示
# 比如默认打开41号开关,获得金钱不再提示

# 描绘文字的位置偏移:
SYSTEM_X偏移 = 0
SYSTEM_Y偏移 = 0
#以上变量用于把文字整体挪动一段距离,一般用不上,除非你做了获得物品的图片

#---------------------------------------------------------------------
# 高级说明:
#---------------------------------------------------------------------
# 1、获得物品的背景图片:放在Graphics/Titles文件夹下,GET_ITEM.png
# 2、失去物品的背景图片:放在Graphics/Titles文件夹下,LOST_ITEM.png
# 3、获得金钱的背景图片:放在Graphics/Titles文件夹下,GET_MONEY.png
# 4、失去金钱的背景图片:放在Graphics/Titles文件夹下,LOST_MONEY.png
#
# 当这几张图片不存在的时候,会用深蓝色填充。此功能为高级功能,如果图片
# 做不好可能还不如不做。
#---------------------------------------------------------------------
# 5、获得时候的声效:Audio/SE/文件夹下的“006-System06”
# 6、获得时候的声效:Audio/SE/文件夹下的“005-System05”
#
# 这个如果你想替换,可以搜索脚本中的自己改。注意这两个文件可能不会被提
# 取器提取,请手动放到文件夹下。
#---------------------------------------------------------------------
# 7、特殊物品的大图:放在icon文件夹下,后面用_big即可。
#    比如原来的图标是001-Weapon,则大图为001-Weapon_big,即可显示。
#    金钱图:icon下的SYSTEM_MONEY_big.png。不过不推荐使用金钱大图,
#            要用不如画在GET_MONEY.png和LOST_MONEY.png上。参考说明3、4
# ——————————————————————————————————
# 8、注意在对话后得到物品,请在对话后先用事件等待3帧。
# ——————————————————————————————————

class Interpreter  
  #--------------------------------------------------------------------------
  # ● 增减金钱
  #--------------------------------------------------------------------------
  def command_125
    value = operate_value(@parameters[0], @parameters[1], @parameters[2])
    $game_party.gain_gold(value)
    if $game_switches[SYSTEM_不显示金钱窗口]==false

      kkme_66RPG_item = $data_items[@parameters[0]]
      kkme_66RPG = Sprite.new
      kkme_66RPG.bitmap = Bitmap.new(640,480)
      kkme_66RPG.x = 0
      kkme_66RPG.y = 0
      kkme_66RPG.opacity = 0
      pic = false
      if value >= 0
        begin
          #========================================================
          # 这里可以自定义背景图片和声效,如果你需要的话
          #========================================================
          Audio.se_play("Audio/SE/"+"006-System06",80,100)
          kkme_66RPG.bitmap = RPG::Cache.title("")
          pic = true
        rescue        
          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,0,90,255))
        end        
        kkme_66RPG_line1 = Sprite.new
        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得金钱:")
        kkme_66RPG_line1.opacity = 0
      else
        begin
          #========================================================
          # 这里可以自定义背景图片和声效,如果你需要的话
          #========================================================
          Audio.se_play("Audio/SE/"+"005-System05",80,100)
          kkme_66RPG.bitmap = RPG::Cache.title("")
          pic = true
        rescue        
          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,0,90,255))
        end               
        kkme_66RPG_line1 = Sprite.new
        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32, "失去金钱:")
        kkme_66RPG_line1.opacity = 0
      end
        
      kkme_66RPG_line2 = Sprite.new
      kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
      kkme_66RPG_line2.opacity = 0      

      kkme_66RPG_bigicon = Sprite.new
      
      begin
        kkme_66RPG_bigicon.bitmap = RPG::Cache.icon("SYSTEM_MONEY_big")
        kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
        kkme_66RPG_bigicon.opacity = 0
        kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_line1.y = 200
        kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_line2.y = 240
        kkme_66RPG_line1.x += SYSTEM_X偏移
        kkme_66RPG_line2.x += SYSTEM_X偏移
        kkme_66RPG_line1.y += SYSTEM_Y偏移
        kkme_66RPG_line2.y += SYSTEM_Y偏移        
        kkme_66RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
        kkme_66RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)
        for i in 0..5
          kkme_66RPG.opacity += 36
          Graphics.update
        end
        kkme_66RPG.opacity = 255 if pic
        for i in 0..10
          kkme_66RPG_bigicon.opacity += 30
          Graphics.update
        end
        for i in 0..10
          kkme_66RPG_line1.opacity += 30
          Graphics.update
        end
        for i in 0..50
          kkme_66RPG_line2.opacity += 8
          Graphics.update
        end
      rescue
        kkme_66RPG_line2.bitmap.draw_text(0,0,240,32,value.abs.to_s)
        kkme_66RPG_line2.bitmap.draw_text(0,0,140,32, $data_system.words.gold,2)   
        kkme_66RPG_line1.x = 176
        kkme_66RPG_line1.y = 200
        kkme_66RPG_line2.x = 176
        kkme_66RPG_line2.y = 240
        kkme_66RPG_line1.x += SYSTEM_X偏移
        kkme_66RPG_line2.x += SYSTEM_X偏移
        kkme_66RPG_line1.y += SYSTEM_Y偏移
        kkme_66RPG_line2.y += SYSTEM_Y偏移   
        for i in 0..5
          kkme_66RPG.opacity += 36
          Graphics.update
        end
        kkme_66RPG.opacity = 255 if pic
        for i in 0..10
          kkme_66RPG_line1.opacity += 30
          Graphics.update
        end
        for i in 0..50
          kkme_66RPG_line2.opacity += 16
          Graphics.update
        end
      end
        
      for i in 0..10
        kkme_66RPG.opacity -= 30
        kkme_66RPG_bigicon.opacity -= 30
        kkme_66RPG_line1.opacity -= 30
        kkme_66RPG_line2.opacity -= 30
        Graphics.update
      end
      kkme_66RPG.dispose
      kkme_66RPG_bigicon.dispose
      kkme_66RPG_line1.dispose
      kkme_66RPG_line2.dispose
      
      
    end
    return true
  end
  #--------------------------------------------------------------------------
  # ● 增减物品
  #--------------------------------------------------------------------------
  def command_126
    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
    $game_party.gain_item(@parameters[0], value)
    if $game_switches[SYSTEM_不显示物品窗口]==false
      kkme_66RPG_item = $data_items[@parameters[0]]
      kkme_66RPG = Sprite.new
      kkme_66RPG.bitmap = Bitmap.new(640,480)
      kkme_66RPG.x = 0
      kkme_66RPG.y = 0
      kkme_66RPG.opacity = 0

      pic = false
      if value >= 0
        begin
          #========================================================
          # 这里可以自定义背景图片和声效,如果你需要的话
          #========================================================
          Audio.se_play("Audio/SE/"+"006-System06",80,100)
          kkme_66RPG.bitmap = RPG::Cache.title("")
          pic = true
        rescue        
          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,0,90,255))
        end        
        kkme_66RPG_line1 = Sprite.new
        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得物品:")
        kkme_66RPG_line1.opacity = 0
      else
        begin
          #========================================================
          # 这里可以自定义背景图片和声效,如果你需要的话
          #========================================================
          Audio.se_play("Audio/SE/"+"005-System05",80,100)
          kkme_66RPG.bitmap = RPG::Cache.title("")
          pic = true
        rescue        
          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,0,90,255))
        end               
        kkme_66RPG_line1 = Sprite.new
        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去物品:")
        kkme_66RPG_line1.opacity = 0
      end
        
      kkme_66RPG_line2 = Sprite.new
      kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
      kkme_66RPG_line2.opacity = 0      

      kkme_66RPG_bigicon = Sprite.new
      
      begin
        kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name + "_big")
        kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
        kkme_66RPG_bigicon.opacity = 0
        kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_line1.y = 200
        kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_line2.y = 240
        kkme_66RPG_line1.x += SYSTEM_X偏移
        kkme_66RPG_line2.x += SYSTEM_X偏移
        kkme_66RPG_line1.y += SYSTEM_Y偏移
        kkme_66RPG_line2.y += SYSTEM_Y偏移   
        kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0)
        kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)
        for i in 0..5
          kkme_66RPG.opacity += 36
          Graphics.update
        end
        kkme_66RPG.opacity = 255 if pic
        for i in 0..10
          kkme_66RPG_bigicon.opacity += 30
          Graphics.update
        end
        for i in 0..10
          kkme_66RPG_line1.opacity += 30
          Graphics.update
        end
        for i in 0..50
          kkme_66RPG_line2.opacity += 8
          Graphics.update
        end
      rescue
        kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name)
        kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
        kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0)
        kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)      
        kkme_66RPG_line1.x = 176
        kkme_66RPG_line1.y = 200
        kkme_66RPG_line2.x = 176
        kkme_66RPG_line2.y = 240
        kkme_66RPG_line1.x += SYSTEM_X偏移
        kkme_66RPG_line2.x += SYSTEM_X偏移
        kkme_66RPG_line1.y += SYSTEM_Y偏移
        kkme_66RPG_line2.y += SYSTEM_Y偏移   
        for i in 0..5
          kkme_66RPG.opacity += 36
          Graphics.update
        end
        kkme_66RPG.opacity = 255 if pic
        for i in 0..10
          kkme_66RPG_line1.opacity += 30
          Graphics.update
        end
        for i in 0..50
          kkme_66RPG_line2.opacity += 16
          Graphics.update
        end      
        kkme_66RPG_smallicon_bitmap.dispose
      end
        
      for i in 0..10
        kkme_66RPG.opacity -= 30
        kkme_66RPG_bigicon.opacity -= 30
        kkme_66RPG_line1.opacity -= 30
        kkme_66RPG_line2.opacity -= 30
        Graphics.update
      end
      kkme_66RPG.dispose
      kkme_66RPG_bigicon.dispose
      kkme_66RPG_line1.dispose
      kkme_66RPG_line2.dispose
    end
    return true
  end
  #--------------------------------------------------------------------------
  # ● 增减武器
  #--------------------------------------------------------------------------
  def command_127
    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
    $game_party.gain_weapon(@parameters[0], value)
    if $game_switches[SYSTEM_不显示武器窗口]==false
      
      kkme_66RPG_item = $data_weapons[@parameters[0]]
      kkme_66RPG = Sprite.new
      kkme_66RPG.bitmap = Bitmap.new(640,480)
      kkme_66RPG.x = 0
      kkme_66RPG.y = 0
      kkme_66RPG.opacity = 0

      pic = false
      if value >= 0
        begin
          #========================================================
          # 这里可以自定义背景图片和声效,如果你需要的话
          #========================================================
          Audio.se_play("Audio/SE/"+"006-System06",80,100)
          kkme_66RPG.bitmap = RPG::Cache.title("")
          pic = true
        rescue        
          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,0,90,255))
        end        
        kkme_66RPG_line1 = Sprite.new
        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得武器:")
        kkme_66RPG_line1.opacity = 0
      else
        begin
          #========================================================
          # 这里可以自定义背景图片和声效,如果你需要的话
          #========================================================
          Audio.se_play("Audio/SE/"+"005-System05",80,100)
          kkme_66RPG.bitmap = RPG::Cache.title("")
          pic = true
        rescue        
          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,0,90,255))
        end               
        kkme_66RPG_line1 = Sprite.new
        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去武器:")
        kkme_66RPG_line1.opacity = 0
      end
        
      kkme_66RPG_line2 = Sprite.new
      kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
      kkme_66RPG_line2.opacity = 0      

      kkme_66RPG_bigicon = Sprite.new
      
      begin
        kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name + "_big")
        kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
        kkme_66RPG_bigicon.opacity = 0
        kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_line1.y = 200
        kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_line2.y = 245
        kkme_66RPG_line1.x += SYSTEM_X偏移
        kkme_66RPG_line2.x += SYSTEM_X偏移
        kkme_66RPG_line1.y += SYSTEM_Y偏移
        kkme_66RPG_line2.y += SYSTEM_Y偏移   
        kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0)
        kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)
        for i in 0..5
          kkme_66RPG.opacity += 36
          Graphics.update
        end
        kkme_66RPG.opacity = 255 if pic
        for i in 0..10
          kkme_66RPG_bigicon.opacity += 30
          Graphics.update
        end
        for i in 0..10
          kkme_66RPG_line1.opacity += 30
          Graphics.update
        end
        for i in 0..50
          kkme_66RPG_line2.opacity += 8
          Graphics.update
        end
      rescue
        kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name)
        kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
        kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0)
        kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)      
        kkme_66RPG_line1.x = 176
        kkme_66RPG_line1.y = 200
        kkme_66RPG_line2.x = 176
        kkme_66RPG_line2.y = 240
        kkme_66RPG_line1.x += SYSTEM_X偏移
        kkme_66RPG_line2.x += SYSTEM_X偏移
        kkme_66RPG_line1.y += SYSTEM_Y偏移
        kkme_66RPG_line2.y += SYSTEM_Y偏移   
        for i in 0..5
          kkme_66RPG.opacity += 36
          Graphics.update
        end        
        kkme_66RPG.opacity = 255 if pic
        for i in 0..10
          kkme_66RPG_line1.opacity += 30
          Graphics.update
        end
        for i in 0..50
          kkme_66RPG_line2.opacity += 16
          Graphics.update
        end
        kkme_66RPG_smallicon_bitmap.dispose
      end
        
      for i in 0..10
        kkme_66RPG.opacity -= 30
        kkme_66RPG_bigicon.opacity -= 30
        kkme_66RPG_line1.opacity -= 30
        kkme_66RPG_line2.opacity -= 30
        Graphics.update
      end
      kkme_66RPG.dispose
      kkme_66RPG_bigicon.dispose
      kkme_66RPG_line1.dispose
      kkme_66RPG_line2.dispose
      
    end
    return true
  end
  #--------------------------------------------------------------------------
  # ● 增减防具
  #--------------------------------------------------------------------------
  def command_128
    value = operate_value(@parameters[1], @parameters[2], @parameters[3])
    $game_party.gain_armor(@parameters[0], value)
    if $game_switches[SYSTEM_不显示防具窗口]==false
      kkme_66RPG_item = $data_armors[@parameters[0]]
      
      kkme_66RPG = Sprite.new
      kkme_66RPG.bitmap = Bitmap.new(640,480)
      kkme_66RPG.x = 0
      kkme_66RPG.y = 0
      kkme_66RPG.opacity = 0

      pic = false
      if value >= 0
        begin
          #========================================================
          # 这里可以自定义背景图片和声效,如果你需要的话
          #========================================================
          Audio.se_play("Audio/SE/"+"006-System06",80,100)
          kkme_66RPG.bitmap = RPG::Cache.title("GET_ITEM.png")
          pic = true
        rescue        
          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
        end        
        kkme_66RPG_line1 = Sprite.new
        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"获得装备:")
        kkme_66RPG_line1.opacity = 0
      else
        begin
          #========================================================
          # 这里可以自定义背景图片和声效,如果你需要的话
          #========================================================
          Audio.se_play("Audio/SE/"+"005-System05",80,100)
          kkme_66RPG.bitmap = RPG::Cache.title("LOST_ITEM.png")
          pic = true
        rescue        
          kkme_66RPG.bitmap.fill_rect(0, 180, 640, 120, Color.new(0,10,90,255))
        end               
        kkme_66RPG_line1 = Sprite.new
        kkme_66RPG_line1.bitmap = Bitmap.new(320,32)
        kkme_66RPG_line1.bitmap.draw_text(0,0,320,32,"失去装备:")
        kkme_66RPG_line1.opacity = 0
      end
        
      kkme_66RPG_line2 = Sprite.new
      kkme_66RPG_line2.bitmap = Bitmap.new(320,32)
      kkme_66RPG_line2.opacity = 0      

      kkme_66RPG_bigicon = Sprite.new
      
      begin
        kkme_66RPG_bigicon.bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name + "_big")
        kkme_66RPG_bigicon.x = 140 - kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_bigicon.y = 240 - kkme_66RPG_bigicon.bitmap.height/2
        kkme_66RPG_bigicon.opacity = 0
        kkme_66RPG_line1.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_line1.y = 200
        kkme_66RPG_line2.x = 156 + kkme_66RPG_bigicon.bitmap.width/2
        kkme_66RPG_line2.y = 240
        kkme_66RPG_line1.x += SYSTEM_X偏移
        kkme_66RPG_line2.x += SYSTEM_X偏移
        kkme_66RPG_line1.y += SYSTEM_Y偏移
        kkme_66RPG_line2.y += SYSTEM_Y偏移   
        kkme_66RPG_line2.bitmap.draw_text(0, 0, 212, 32, kkme_66RPG_item.name, 0)
        kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)
        for i in 0..5
          kkme_66RPG.opacity += 36
          Graphics.update
        end
        kkme_66RPG.opacity = 255 if pic
        for i in 0..10
          kkme_66RPG_bigicon.opacity += 30
          Graphics.update
        end
        for i in 0..10
          kkme_66RPG_line1.opacity += 30
          Graphics.update
        end
        for i in 0..50
          kkme_66RPG_line2.opacity += 8
          Graphics.update
        end
      rescue
        kkme_66RPG_smallicon_bitmap = RPG::Cache.icon(kkme_66RPG_item.icon_name)
        kkme_66RPG_line2.bitmap.blt(0, 0, kkme_66RPG_smallicon_bitmap, Rect.new(0, 0, 24, 24), 255)
        kkme_66RPG_line2.bitmap.draw_text(0 + 28, 0, 212, 32, kkme_66RPG_item.name, 0)
        kkme_66RPG_line2.bitmap.draw_text(0, 0, 268, 32, "×"+value.abs.to_s, 2)      
        kkme_66RPG_line1.x = 176
        kkme_66RPG_line1.y = 200
        kkme_66RPG_line2.x = 176
        kkme_66RPG_line2.y = 240
        kkme_66RPG_line1.x += SYSTEM_X偏移
        kkme_66RPG_line2.x += SYSTEM_X偏移
        kkme_66RPG_line1.y += SYSTEM_Y偏移
        kkme_66RPG_line2.y += SYSTEM_Y偏移   
        for i in 0..5
          kkme_66RPG.opacity += 36
          Graphics.update
        end
        kkme_66RPG.opacity = 255 if pic
        for i in 0..10
          kkme_66RPG_line1.opacity += 30
          Graphics.update
        end
        for i in 0..50
          kkme_66RPG_line2.opacity += 16
          Graphics.update
        end
        kkme_66RPG_smallicon_bitmap.dispose
      end
        
      for i in 0..10
        kkme_66RPG.opacity -= 30
        kkme_66RPG_bigicon.opacity -= 30
        kkme_66RPG_line1.opacity -= 30
        kkme_66RPG_line2.opacity -= 30
        Graphics.update
      end
      kkme_66RPG.dispose
      kkme_66RPG_bigicon.dispose
      kkme_66RPG_line1.dispose
      kkme_66RPG_line2.dispose
    end
    return true
  end
end
#==============================================================================
# 本脚本来自www.66RPG.com,使用和转载请保留此信息
#==============================================================================[/pre]
您需要登录后才可以回帖 登录 | 注册会员

本版积分规则

Powered by Discuz! X5.0 © 2001-2026 Discuz! Team.

在本版发帖返回顶部