查看: 2931|回复: 1

[已经解决] 举起并投掷物品的脚本怎样改变行走图?

[复制链接]
梦石
0
星屑
325
在线时间
252 小时
注册时间
2014-4-11
回帖
184
发表于 2015-4-2 14:05:56 | 显示全部楼层 |阅读模式

加入我们,或者,欢迎回来。

您需要 登录 才可以下载或查看,没有账号?注册会员

×
本帖最后由 眼中目之瞳 于 2015-4-2 14:07 编辑

下面的的这个脚本如何实现在举起物品的时候改变行走图,东西扔出去时恢复原行走图?

注:这个物体是类似炸弹,不扔出去过一会儿也会消失,此时也要恢复原本的行走图。)
[pre lang="ruby"]#==============================================================================
# +++ MOG - PICKUP AND THROW (v1.2) +++
#==============================================================================
# By Moghunter
# http://www.atelier-rgss.com
#==============================================================================
# Sistema de carregar e arremessar eventos, útil para criar puzzles.
#==============================================================================
# Para definir quais os eventos serão arremessáveis basta nomear o evento
# da seguinte forma.
#
# <ThrowX>
#
# X é a distância que o evento pode ser arremessado.
#
# Exemplo
#
# Event01<Throw4>
#
#==============================================================================
# Sprite do personagem carregando o Objeto (Opcional)
#==============================================================================
# É preciso ter uma imagem do personagem em posição de carregar objeto e
# nomear a imagem da sequinte forma.
#
# Character_Name + _Pickup
#
# Exemplo
#
# Actor1_Pickup.png
#==============================================================================

#==============================================================================
# ● Histórico (Version History)
#==============================================================================
# v 1.2 - Melhor codificação.
# v 1.1 - Melhor compatibilidade com scripts de terceiros.
#==============================================================================

module MOG_PICK_THROW
  #Altura do sprite do objeto carregado.
  SPRITE_POSITION = 20
  #Definição do Som quando o objeto é arremessado.
  THROW_SE = "Jump2"
  #Definição do Som quando o objeto é carregado.
  PICK_UP_SE = "Jump1"
  #ID da Switch que desativa o sistema de carregar.
  DISABLE_PICKUP_SWITCH_ID = 100
  # Definição do botão de carregar(Arremeçar) objetos.
  PICKUP_BUTTON = Input::C
end  

#==============================================================================
# ■ Game_Temp
#==============================================================================
class Game_Temp

  attr_accessor :pickup_lock  
  attr_accessor :pickup_lock_time
  attr_accessor :character_pre_name
  attr_accessor :can_throw
  attr_accessor :throw_position

  #--------------------------------------------------------------------------
  # ● initialize
  #--------------------------------------------------------------------------  
  alias mog_pick_initialize initialize
  def initialize
      @pickup_lock = false
      @pickup_lock_time = 0   
      @character_pre_name = ""
      @can_throw = true
      @throw_position = []
      mog_pick_initialize
  end  
end

#==============================================================================
# ■ Game_Event
#==============================================================================
class Game_Event < Game_Character
  attr_reader   :jump_count  
  attr_accessor :x
  attr_accessor :y
  attr_accessor :bush_depth
  attr_accessor :direction

  #--------------------------------------------------------------------------
  # ● initialize
  #--------------------------------------------------------------------------
  alias mog_pickup_initialize initialize
  def initialize(map_id, event)
      mog_pickup_initialize(map_id, event)   
      @throw_active = false
      if event.name =~ /<Throw(\d+)>/i
         @throw = $1.to_i
      end      
  end      
end

#==============================================================================
# ■ Game_CharacterBase
#==============================================================================
class Game_CharacterBase
  attr_accessor :throw_active
  attr_accessor :throw

  #--------------------------------------------------------------------------
  # ● initialize
  #--------------------------------------------------------------------------  
  alias x_pickup_initialize initialize
  def initialize
      @throw_active = false
      @throw = 0
      x_pickup_initialize
  end  

end

#==============================================================================
# ■ Game_Character
#==============================================================================
class Game_Character < Game_CharacterBase

#--------------------------------------------------------------------------
# ● Throw Action
#--------------------------------------------------------------------------
  def throw_action(range)   
      moveto($game_player.x,$game_player.y)
      jump_range = range
      moveto($game_player.x,$game_player.y)
      range.times do
      unless jumping?
        case $game_player.direction
           when 6            
             jump(jump_range,0) if throw_range?(jump_range,0,jump_range)
           when 4
             jump(-jump_range,0) if throw_range?(-jump_range,0,jump_range)
           when 2
             jump(0,jump_range) if throw_range?(0,jump_range,jump_range)
           when 8                       
             jump(0,-jump_range) if throw_range?(0,-jump_range,jump_range)
         end         
         if @x == $game_player.x and @y == $game_player.y and jump_range == 1
            $game_temp.can_throw = false
         end
         jump_range -= 1  
      end               
   end     
end  

#--------------------------------------------------------------------------
# ● Throw Range?
#--------------------------------------------------------------------------
def throw_range?(x, y,range )  
    x = $game_player.x
    y = $game_player.y
    case $game_player.direction   
        when 2
            y += range
        when 6      
            x += range
        when 4  
            x -= range
        when 8
            y -= range
    end      
    return false if collide_with_characters?(x, y)
    return false unless map_passable?(x, y,$game_player.direction)   
    return true
  end     

end  

#==============================================================================
# ■ Game_Player
#==============================================================================
class Game_Player < Game_Character  
  include MOG_PICK_THROW

  #--------------------------------------------------------------------------
  # ● Update Player Before Movement
  #--------------------------------------------------------------------------  
  alias pickup_update update
  def update
      pickup_update
      update_pickup_command
  end

  #--------------------------------------------------------------------------
  # ● Update Pickup Command
  #--------------------------------------------------------------------------  
  def update_pickup_command
      $game_temp.pickup_lock_time -= 1 if $game_temp.pickup_lock_time > 0
      return if $game_temp.pickup_lock_time > 0
      if Input.trigger?(PICKUP_BUTTON)
         throw_event if can_check_throw_event?
         check_event_pickup([0,1,2]) if can_check_pickup_event?
      end
  end

  #--------------------------------------------------------------------------
  # ● Check Action Event
  #--------------------------------------------------------------------------
  alias mog_pickup_check_action_event check_action_event
  def check_action_event
      return if $game_temp.pickup_lock_time > 0 or $game_temp.pickup_lock
      mog_pickup_check_action_event
  end  

  #--------------------------------------------------------------------------
  # ● Can Check Pickup Event
  #--------------------------------------------------------------------------  
  def can_check_pickup_event?
      return false if $game_temp.pickup_lock
      return false if $game_temp.pickup_lock_time > 0     
      return false if $game_map.interpreter.running?
      return false if $game_message.visible
      return false if $game_switches[DISABLE_PICKUP_SWITCH_ID]
      return true
  end   

  #--------------------------------------------------------------------------
  # ● Can Check Throw Event
  #--------------------------------------------------------------------------   
  def can_check_throw_event?
      return false if $game_temp.pickup_lock == false
      return false if $game_temp.pickup_lock_time > 0
      return false if $game_map.interpreter.running?
      return false if $game_message.visible
      return false if $game_switches[DISABLE_PICKUP_SWITCH_ID]
      return true
  end   

  #--------------------------------------------------------------------------
  # ● Reserve Transfer
  #--------------------------------------------------------------------------
  alias mog_pickup_reserve_transfer reserve_transfer
  def reserve_transfer(map_id, x, y, direction)
      if $game_temp.pickup_lock == true
         for event in $game_map.events.values
             if event.throw_active == true
                event.throw_active = false
                event.moveto(@x,@y)
                case @direction
                   when 2
                     event.jump(0,-1)     
                   when 4
                     event.jump(1,0)     
                   when 6
                     event.jump(-1,0)     
                   when 8  
                     event.jump(0,1)   
                end     
             end  
         end      
         $game_temp.pickup_lock = false
         $game_temp.pickup_lock_time = 0
         @character_name = $game_temp.character_pre_name
      end  
      mog_pickup_reserve_transfer(map_id, x, y, direction)
  end

  #--------------------------------------------------------------------------
  # ● Movable?
  #--------------------------------------------------------------------------  
  alias mog_pickup_movable movable?
  def movable?
      return false if $game_temp.pickup_lock_time > 0  
      mog_pickup_movable
  end  

  #--------------------------------------------------------------------------
  # ● Throw Event
  #--------------------------------------------------------------------------  
  def throw_event
      for event in $game_map.events.values
          if event.throw_active and not jumping?
             $game_temp.can_throw = true
             event.throw_action(event.throw)
             return if $game_temp.can_throw == false
             $game_temp.pickup_lock_time = event.jump_count
             $game_temp.throw_position[0] = event.x
             $game_temp.throw_position[1] = event.y
             event.throw_active = false
             $game_temp.pickup_lock = false           
             Audio.se_play("Audio/SE/" + THROW_SE, 100, 100)
             @character_name = $game_temp.character_pre_name
             break
          end         
      end   
      if event == nil
         $game_map.reset_pickup
      end      
  end

  #--------------------------------------------------------------------------
  # ● Check Event Pickup
  #--------------------------------------------------------------------------
  def check_event_pickup(triggers)
      front_x = $game_map.x_with_direction(@x, @direction)
      front_y = $game_map.y_with_direction(@y, @direction)
      for event in $game_map.events_xy(front_x, front_y)
          if event.throw > 0 and not jumping?
             event.throw_active = true
             $game_temp.pickup_lock = true
             event.jump(0,0)
             $game_temp.pickup_lock_time = event.jump_count
             event.x = $game_player.x
             event.y = $game_player.y
             Audio.se_play("Audio/SE/" + PICK_UP_SE, 100, 100)
             $game_temp.character_pre_name = @character_name
             make_pickup_pose
             break
          end
      end
  end

  #--------------------------------------------------------------------------
  # ● Img Pickup Exist?
  #--------------------------------------------------------------------------
  def img_pickup_exist?
      Cache.character(@character_name + "_Pickup") rescue return false
  end

  #--------------------------------------------------------------------------
  # ● Make Pickup Pose
  #--------------------------------------------------------------------------  
  def make_pickup_pose
      @character_name = @character_name + "_Pickup" if img_pickup_exist?
  end

end

#==============================================================================
# ■ Sprite_Character
#==============================================================================
class Sprite_Character < Sprite_Base  
  include MOG_PICK_THROW

  #--------------------------------------------------------------------------
  # ● Update X Effects
  #--------------------------------------------------------------------------              
  alias mog_pickup_update_position update_position
  def update_position
      mog_pickup_update_position
      update_pickup_position if can_pickup_position?
  end  

  #--------------------------------------------------------------------------
  # ● Can Pickup Position
  #--------------------------------------------------------------------------        
  def can_pickup_position?
      return false if $game_temp.pickup_lock_time > 0
      return false if $game_temp.pickup_lock == false      
      return false if @character.throw_active == false      
      return false if @character.is_a?(Game_Player)
      return false if @character.jumping?
      return true
  end   

  #--------------------------------------------------------------------------
  # ● Update Pickup Position
  #--------------------------------------------------------------------------      
  def update_pickup_position
      @character.x = $game_player.x
      @character.y = $game_player.y
      @character.bush_depth = 0
      unless @character.direction_fix
          @character.direction = $game_player.direction
      end
      self.x = $game_player.screen_x
      self.y = $game_player.screen_y - SPRITE_POSITION
      self.z = $game_player.screen_z + 1
  end
end  

#==============================================================================
# ■ Scene_Map
#==============================================================================
class Scene_Map < Scene_Base

  #--------------------------------------------------------------------------
  # ● Call Menu
  #--------------------------------------------------------------------------   
  alias mog_pickup_call_menu call_menu
  def call_menu
      return if $game_temp.pickup_lock == true
      mog_pickup_call_menu
  end

end

#==============================================================================
# ■ Game Interpreter
#==============================================================================
class Game_Interpreter

  #--------------------------------------------------------------------------
  # ● Command 352
  #--------------------------------------------------------------------------      
  alias mog_pickup_command_352 command_352
  def command_352
      return if $game_temp.pickup_lock == true
      mog_pickup_command_352
  end

end     

#==============================================================================
# ■ Game_Map
#==============================================================================
class Game_Map

#--------------------------------------------------------------------------
# ● Setup
#--------------------------------------------------------------------------  
  alias mog_pickup_setup setup
  def setup(map_id)
      mog_pickup_setup(map_id)
      reset_pickup
  end  

#--------------------------------------------------------------------------
# ● Reset Pickup
#--------------------------------------------------------------------------  
  def reset_pickup
      for i in $game_map.events.values
          if i.throw_active
             i.throw_active = false
             i.moveto($game_player.x,$game_player.y)
             i.jump(0,0)            
             i.move_backward
             $game_player.character_name = $game_temp.character_pre_name
          end   
      end  
      $game_temp.pickup_lock_time = 0
      $game_temp.pickup_lock = false
  end  
end  

$mog_rgss3_pickup_and_throw = true
[/pre]
梦石
0
星屑
163
在线时间
445 小时
注册时间
2013-7-18
回帖
90
发表于 2015-4-7 06:50:50 | 显示全部楼层
本帖最后由 lottesong 于 2015-4-7 06:58 编辑

Graphis/Characters目录下
比如正常的行走图是   $小人.png  
你自己画个举手动作的行走图并起名 $小人_Pickup.png  注意大小写

想举起来的石块,雪球,要设置为事件。并且名称改成<Throw1> <Throw10>  数字是你想让这个物体能丢多远 比如石头一格 <Throw1>  
就可以举起来丢了


什么叫是类似炸弹,不扔出去过一会儿也会消失,此时也要恢复原本的行走图。这个功能你要自己写?mog这个脚本似乎没这个功能?

评分

参与人数 1星屑 +150 收起 理由
VIPArcher + 150 认可答案

查看全部评分

回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册会员

本版积分规则

Powered by Discuz! X5.0 © 2001-2026 Discuz! Team.

在本版发帖返回顶部