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[已经过期] 第15个选项之后怎么显示

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发表于 2015-8-26 23:14:25 | 显示全部楼层 |阅读模式

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第15个选项之后怎么显示
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黄金编剧

发表于 2015-8-27 09:41:19 | 显示全部楼层
{:2_270:}请提供这个魔塔样本的下载地址,以及自己是否对其作出了改动
只是提供一张图片的话,不是恰好持有这个样本的人是完全无法进行协助的
简化 高效 简约 便捷,为用户体验而思考。
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 楼主| 发表于 2015-8-27 11:51:23 | 显示全部楼层
本帖最后由 yinhe2008669 于 2015-8-27 13:09 编辑

这个魔塔样版是我自己修改的,脚本:
[pre lang="ruby"]
class Window_xd < Window_Base
  #--------------------------------------------------------------------------
  # ● 初始化窗口
  #--------------------------------------------------------------------------
  def initialize
     super(0, 0, 440, 480)
     self.contents = Bitmap.new(width + 440, height + 480)
     refresh
   end
  #--------------------------------------------------------------------------
  # ● 刷新
  #--------------------------------------------------------------------------
  def refresh
    self.contents.clear
    self.contents.font.color = system_color
    #self.contents.draw_text(左右, 上下, 宽, 高, 文字, 0左1中2右)
    if $game_variables[175]==1
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==2
    self.contents.draw_text(0, 0, 420, 20, "数字0        用来控制是否显示角色状态栏", 0)
    self.contents.draw_text(0, 20, 420, 20, "数字1        直接使用红血瓶(拥有红血瓶才有效)", 0)
    self.contents.draw_text(0, 40, 420, 20, "数字2        直接使用蓝血瓶(拥有蓝血瓶才有效)", 0)
    self.contents.draw_text(0, 60, 420, 20, "数字3        直接使用黄血瓶(拥有黄血瓶才有效)", 0)
    self.contents.draw_text(0, 80, 420, 20, "数字4        直接使用绿血瓶(拥有绿血瓶才有效)", 0)
    self.contents.draw_text(0, 100, 420, 20, "字母a        用来打开升级加点窗口(在升级脚本启用下有效)", 0)
    self.contents.draw_text(0, 120, 420, 20, "字母e        直接选择使用4种药瓶", 0)
    self.contents.draw_text(0, 140, 420, 20, "字母g        直接使用楼层传送器(获得楼层传送器后有效)", 0)
    self.contents.draw_text(0, 160, 420, 20, "字母i        打开对话记录窗口(获得对话手册后有效)", 0)
    self.contents.draw_text(0, 180, 420, 20, "字母l        用来切换血瓶是否可以携带(开关31打开下有效)", 0)
    self.contents.draw_text(0, 200, 420, 20, "字母p        用来切换宝石是否可以携带(开关31打开下有效)", 0)
    self.contents.draw_text(0, 220, 420, 20, "字母q        用来打开武器装备窗口", 0)
    self.contents.draw_text(0, 240, 420, 20, "字母t        直接选择使用4种宝石", 0)
    self.contents.draw_text(0, 260, 420, 20, "字母u        用来切换控制多个勇士(多个勇士的情况下有效)", 0)
    self.contents.draw_text(0, 280, 420, 20, "字母z        在不移动主角的情况下切换主角朝向", 0)
    self.contents.draw_text(0, 300, 420, 20, "字母b      用来退出非事件版的特殊战斗。", 0)
    self.contents.draw_text(0, 320, 420, 20, "字母n      用来开关战斗过程", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==3
    self.contents.draw_text(0, 0, 420, 20, "属性       说明", 0)
    self.contents.draw_text(0, 20, 420, 20, "中毒       战斗后,角色每行动一格,减生命10点", 0)
    self.contents.draw_text(0, 40, 420, 20, "衰弱       战斗后,角色攻防衰减为正常的75%", 0)
    self.contents.draw_text(0, 60, 420, 20, "吸血       战斗前,怪物首先吸取角色34%的生命作为伤害", 0)
    self.contents.draw_text(0, 80, 420, 20, "坚固       怪物的防御至少等于角色攻击-1", 0)
    self.contents.draw_text(0, 100, 420, 20, "先攻       战斗时,怪物首先攻击1次", 0)
    self.contents.draw_text(0, 120, 420, 20, "迟缓       战斗后,勇士行走速度降低到3.3", 0)
    self.contents.draw_text(0, 140, 420, 20, "魔攻       战斗时,怪物的攻击无视角色的防御*1", 0)
    self.contents.draw_text(0, 160, 420, 20, "连击       战斗时,怪物每回合攻击2次", 0)
    self.contents.draw_text(0, 180, 420, 20, "领域       经过怪物周围Y格时自动减生命X点", 0)
    self.contents.draw_text(0, 200, 420, 20, "破甲       战斗前,怪物附加角色防御的90%点作为伤害", 0)
    self.contents.draw_text(0, 220, 420, 20, "潜伏       角色看不到怪物,除非拥有物品:探知器并距离怪物x格", 0)
    self.contents.draw_text(0, 240, 420, 20, "无敌       角色无法击败怪物,除非拥有物品10-圣十字架", 0)
    self.contents.draw_text(0, 260, 420, 20, "模仿       怪物的攻防等于角色的攻防*1", 0)
    self.contents.draw_text(0, 280, 420, 20, "诅咒       战斗后,角色再次战斗无法获得金币经验,本次可以获得", 0)
    self.contents.draw_text(0, 300, 420, 20, "反击       战斗时,怪物每回合附加角色攻击的10%作为伤害,无视角色防御", 0)
    self.contents.draw_text(0, 320, 420, 20, "重生       怪物被击败后,角色转换楼层则怪物再次出现", 0)
    self.contents.draw_text(0, 340, 420, 20, "净化       战斗前,怪物附加勇士魔防的3倍作为伤害", 0)
    self.contents.draw_text(0, 360, 420, 20, "神偷       战斗前,勇士所持的4种血瓶数量减半,同时夺走勇士20%的金钱", 0)
    self.contents.draw_text(0, 380, 420, 20, "自爆       战斗后,勇士生命降为1", 0)
    self.contents.draw_text(0, 400, 420, 20, "退化       战斗后,勇士攻、防减x点、y点", 0)
    self.contents.draw_text(0, 420, 420, 20, "仇恨       战斗前,怪物附加之前积累的仇恨值作为伤害", 0)
    end
    if $game_variables[175]==4
    self.contents.draw_text(0, 0, 420, 20, "属性       说明", 0)
    self.contents.draw_text(0, 20, 420, 20, "伪装       此怪物在怪物手册中除了伤害可见,其余都无法显示", 0)
    self.contents.draw_text(0, 40, 420, 20, "遗忘       战斗前,勇士丢失80%的经验", 0)
    self.contents.draw_text(0, 60, 420, 20, "夹击       经过两只“全等”的拥有这种属性的怪物中间,勇士受到x点伤害", 0)
    self.contents.draw_text(0, 80, 420, 20, "退敌       经过怪物的十字领域时自动减生命x点", 0)
    self.contents.draw_text(0, 100, 420, 20, "再生       怪物被杀死后会变成编号为x的怪物", 0)
    self.contents.draw_text(0, 120, 420, 20, "白银       特殊战斗,框框合上按空格怪物-1血,否则勇士减血", 0)
    self.contents.draw_text(0, 140, 420, 20, "必杀剑     怪物暴击率比普通怪稍高", 0)
    self.contents.draw_text(0, 160, 420, 20, "邪眼       有此怪物就不能用楼层传送器", 0)
    self.contents.draw_text(0, 180, 420, 20, "黄金       白银属性加强版,框框合上按空格怪物-1血,否则勇士减血", 0)
    self.contents.draw_text(0, 200, 420, 20, "作者       战斗前不停的扣血", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==5
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==6
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
   if $game_variables[175]==7
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==8
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==9
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==10
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==11
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==12
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==13
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==14
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==15
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==16
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
    if $game_variables[175]==17
    self.contents.draw_text(0, 0, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 20, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 40, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 60, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 80, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 100, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 120, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 140, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 160, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 180, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 200, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 220, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 240, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 260, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 280, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 300, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 320, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 340, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 360, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 380, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 400, 420, 20, "……………………………………………………………………………………", 0)
    self.contents.draw_text(0, 420, 420, 20, "……………………………………………………………………………………", 0)
    end
  end
  def update
   refresh
  end
end
#==============================================================================
#------------------------------------------------------------------------------
#==============================================================================

class Scene_游戏手册
  #--------------------------------------------------------------------------
  # ● 初始化对像
  #     menu_index : 命令光标的初期位置
  #--------------------------------------------------------------------------
  def initialize(menu_index = 0)
    @menu_index = menu_index
  end
  #--------------------------------------------------------------------------
  # ● 主处理
  #--------------------------------------------------------------------------
  def main
    # 生成命令窗口
    s1 = "……"
    s2 = "快捷键"
    s3 = "怪物属性1"
    s4 = "怪物属性2"
    s5 = "……"
    s6 = "……"
    s7 = "……"
    s8 = "……"
    s9 = "……"
    s10 = "……"
    s11 = "……"
    s12 = "……"
    s13 = "……"
    s14 = "……"
    s15 = "……"
    s16 = "……"
    s17 = "……"

    @command_window = Window_Command.new(200, [s1, s2 , s3, s4, s5, s6, s7, s8, s9, s10, s11, s12, s13, s14, s15, s16, s17])
    @command_window.index = @menu_index
    @command_window.y = 0

    # 生成怪物状态窗口
    @enemy_window = Window_xd.new
    @enemy_window.x = 200
    @enemy_window.y = 0

    # 执行过渡
    Graphics.transition
    # 主循环
    loop do
      # 刷新游戏画面
      Graphics.update
      # 刷新输入信息
      Input.update
      # 刷新画面
      update
      # 如果切换画面就中断循环
      if $scene != self
        break
      end
    end
    # 准备过渡
    Graphics.freeze
    # 释放窗口
    @command_window.dispose
    @enemy_window.dispose
  end
  #--------------------------------------------------------------------------
  # ● 刷新画面
  #--------------------------------------------------------------------------
  def update
    # 刷新窗口
    @command_window.update
    @enemy_window.update
      case @command_window.index
      when 0
        $game_variables[175]=1
      when 1
        $game_variables[175]=2
      when 2
        $game_variables[175]=3
      when 3
        $game_variables[175]=4
      end
    # 命令窗口被激活的情况下: 调用 update_command
    if @command_window.active
      return
    end
  end
  #--------------------------------------------------------------------------
  # ● 刷新画面 (命令窗口被激活的情况下)
  #--------------------------------------------------------------------------
  def update_command
    # 按下 B 键的情况下
    if Input.trigger?(Input::B)
      # 演奏取消 SE
      $game_system.se_play($data_system.cancel_se)
      # 切换的地图画面
      $scene = Scene_Menu.new
    end
  end
end  [/pre]
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 楼主| 发表于 2015-8-27 12:55:36 | 显示全部楼层
本帖最后由 yinhe2008669 于 2015-8-27 13:01 编辑

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 楼主| 发表于 2015-8-27 17:20:30 | 显示全部楼层
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发表于 2015-8-29 22:35:19 | 显示全部楼层
yinhe2008669 发表于 2015-8-26 18:51
这个魔塔样版是我自己修改的,脚本:

class Window_xd < Window_Base

这···为什么一样的部分你要写那么多次···
[img]http://service.t.sina.com.cn/widget/qmd/5339802982/c02e16bd/7.png
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