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本帖最后由 salvareless 于 2016-2-24 14:01 编辑
额。实在不行,大家就换一个吧,我找到一个,我也不知道是在哪儿找到的,使用方法比较简单,而且和YEP_ItemCore没有冲突。以下是使用方法:
1·首先在文件夹(Project1\data)里面新建一个Recipes.txt文件,用文本编辑器打开,在里面写配方书,记住最好用UTF-8格式写。
2·配方书书写方式如下: * 合成公式完全范例
* <recipe1> //例子:recipe后面紧跟数字,为配方ID,这个ID是唯一的,不受制作类型影响
* result:{type:"armor", id:3, amount:1} //定义生成物品:type:"armor(护甲)/weapon(武器)/item(道具)", id:(物品对应id), amount:(一次制造的数量)
* <materials>
* {type:"weapon", id:3, amount:3, cons:false} //定义消耗的物品:其他同上,cons:true(消耗掉)/false(不消耗)
* {type:"armor", id:2, amount:3, cons:false}
* <materials>
* category:锻造 //定义配方的类别 这条一下不能不写,中文字对应脚本230行中设定的制作类型
* goldCost:10 //金币消耗
* success:80 //成功率
* level:1 //需要人物等级
* xp:10 //获得的生活职业经验
* craftLevel:1 //需要的生活职业技能等级
* pxp:5 //获得的人物经验
* <recipe1>
3·在游戏中使用插件命令来学习配方:crafting learn 1
4·在查建中可以设置多种不同的制作技能类型,但是ID却不能重复使用,也就是说,配方ID是不能区分制作技能的。
5·插件我自己有一些修改,扩大了最上方的详情栏,道具详情可以显示4行文字,每行77个字符。因为在数据库中输入时只能输入两行,所以建议比较长的说明文字,最好加上自动换行插件。这样77字符的时候就会自动换行了。
6·这个插件正文中我屏蔽了在主菜单中增加制造命令的调用方式,大家要用的话,恢复1086-1092行的屏蔽即可。
7·这个插件我自己调试了比较长的时间,如果有问题,可以问我。
以下是代码:- //==
- // Recipe Crafting MV Version 1.3b
- // 由Salvareless根据自用需要重新编辑完毕
- //==
- /*:
- * @plugindesc 带一些东西. .,让他们到其他物品!这是制作~
- * @author Vlue (with additions from DragonPC and MuteDay)
- *
- * @param Categories
- * @desc 各种类别的制作
- * @default "Alchemy","Blacksmith","Tailor","Dismantle" “炼金术”、“铁匠”,“裁缝”、“拆除”
- *
- * @param Dismantle Category
- * @desc 拆除对象类别名称(类别名称相同)
- * @default Dismantle
- *
- * @param User Definable Max Level
- * @desc 定义的最大级别的球员可以达到制作界面(默认- 99)
- * @default 99
- *
- * @param Category Icons
- * @desc 制作的图标(指数)使用类别
- * @default 219,223,225,242
- *
- * @param Player Level Icon
- * @desc 图标显示的球员水平(如适用)在制定菜单
- * @default 82
- *
- * @param Crafting XP Formula
- * @desc 实验需要确定当前工艺水平(级)
- * @default 100 * lvl
- *
- * @param Dismantling Base Rate
- * @desc 默认的拆除成功率(每材料)
- * @default 80
- *
- * @param Dismantling Base Return
- * @desc 违约率的材料返回拆除
- * @default 50
- *
- * @param Craft Multiple
- * @desc 允许制作多个项目
- * @default true
- *
- * @param Menu Craft Options
- * @desc 是否允许制作从菜单(,看来,工艺)
- * @default craft
- *
- * @param Display Parameters
- * @desc 从配方的窗口包括/排除各种细节
- * @default gold:true, chance:true, plevel:true, clevel:true
- *
- * @param Main Menu String
- * @desc 字符串显示在主菜单的制作
- * @default Crafting
- *
- * @param Required Level Text
- * @desc 改变文本要求的水平。(默认-要求的水平:)
- * @default Required level:
- *
- * @param Required Material Text
- * @desc 改变文本所需的材料。(默认-所需材料:)
- * @default Required materials:
- *
- * @param Returned Material Text
- * @desc 改变材料返回文本。反向制作(默认-材料:返回)
- * @default Returned materials:
- *
- * @param Reverse Recipe Prefix
- * @desc 字符串附加到反向食谱配方名称(defualt -拆除)
- * @default Dismantle
- *
- * @param Success Rate Text
- * @desc 改变文本的成功率。(默认-成功率:)
- * @default Success rate:
- *
- * @param Crafting Cost Text
- * @desc 改变文本的制作成本。(默认-制作成本:)
- * @default Crafting costs:
- *
- * @param Crafting Text
- * @desc 改变制作文本。(默认-工艺)
- * @default Craft
- *
- * @param Crafted Text
- * @desc 改变了文本。(默认——精心制作!)
- * @default Crafted!
- *
- * @param Crafting Failed
- * @desc 改变制作失败的文本。(默认-制作失败!)
- * @default Crafting failed!
- *
- * @param Dismantle Text
- * @desc 改变文本拆除。(默认-拆除)
- * @default Dismantle
- *
- * @param Dismantled Text
- * @desc 改变文本拆除。(默认——了!)
- * @default obtained!
- *
- * @param Dismantle Fail
- * @desc 改变拆除失败文本(默认——没有物品了!)
- * @default No items obtained!
- *
- * @param Max Level Test
- * @desc 文本显示,当达到最大水平的职业。
- * @default MAX LEVEL
- *
- * @param Success 0-20 Color
- * @desc 改变颜色的百分比(默认- 18)
- * @default 18
- *
- * @param Success 20-40 Color
- * @desc 改变颜色的百分比(默认- 20)
- * @default 20
- *
- * @param Success 40-60 Color
- * @desc 改变颜色的百分比(默认- 20)
- * @default 21
- *
- * @param Success 60-80 Color
- * @desc 改变颜色的百分比(默认- 20)
- * @default 17
- *
- * @param Success 80-100 Color
- * @desc 改变颜色的百分比(默认- 20)
- * @default 29
- *
- * @param Crafting Succeded Sound
- * @desc 改变制作成功的声音。(区分大小写)(默认- Item3)
- * @default Item3
- *
- * @param Success Sound Volume
- * @desc 改变制作成功了音量。(默认- 90)
- * @default 90
- *
- * @param Crafting Failed Sound
- * @desc 改变制作失败的声音。(区分大小写)(默认-尖叫)
- * @default Buzzer2
- *
- * @param Fail Sound Volume
- * @desc 改变制作失败的音量。(默认- 90)
- * @default 90
- *
- * @help 配方制作MV v1.3b !
- *在twitter上关注我:https://twitter.com/DaimoniousTails
- *或facebook:https://www.facebook.com/DaimoniousTailsGames/
- *为最近更新!
- *在这里找到我所有的工作:http://daimonioustails.weebly.com/
- *
- *插件命令:
- * crafting call categoryName (Example: crafting call Alchemy)(例子:制作调用炼金术)
- * crafting learn recipeID (Example: crafting learn 1)(例如:制定学习1)
- * crafting forget recipeID 制作忘记recipeID
- *
- * Script Calls:
- * $gameParty.recipeKnown(recipeId) (检查是否一个特定的食谱已知或不)
- * $gameparty.getCraftLevel(craftingName) (返回当前级别的具体工艺)
- *
- * 配方的设置
- *食谱中创建一个文本文件命名的食谱。txt和放置在
- * /data 文件夹。如果你注意到你可能没有食谱
- *在错误的地方或者不正确命名!
- *
- * <recipe#>
- * result:{type:"itemtype", id:itemId, amount:numberCrafted}
- * <materials> (itemtype is one of: "item","weapon",or "armor")
- * {type:"itemtype", id:itemId, amount:numberRequired, cons:consumed?, rate:0-100, bonus:true/false}
- * { + as many as you need }
- * <materials>
- * category:CategoryOfCraft (Name i.e. Blacksmith)
- * goldCost:costInGold (Number)
- * success:successRateBase (Number, 0 = 0%, 100 = 100%)
- * successGain:successRateChangePerLevelDifference (Number, %)
- * level:levelRequired (Number)
- * xp:craftingExpEarned (Number)
- * xpDeprac:lossOfExpPerLevelDifference (Number)
- * craftLevel:craftingLevelRequired (Number)
- * pxp:PlayerExpEarned (Number)
- * reverse:whetherReverseRecipe (Boolean i.e. true)
- * craftMultiple:allowMultipleCrafts (Boolean i.e. true)
- * known:whetherRecipeIsKnownFromStart (Boolean i.e. true)
- * returnRate:%ofMaterialsFromDismantle (Number, 0 = 0%, 100 = 100%)
- * <recipe#>
- *
- * 从goldCost craftMultiple是可选的(将被设置为默认值0 - 1)
- *反向食谱开关结果和材料价值(成本核算结果,返回材料)
- *反过来食谱的机会获得材料的速度值。
- *奖金材料是来自拆除的材料(不包括在制作)。
- *
- * Simplest recipe (example):
- * <recipe1>
- * recipe:{type:"armor", id:3, amount:1}
- * <materials>
- * {type:"armor", id:1, amount:3, cons:false}
- * <materials>
- * category:Blacksmith
- * <recipe1>
- *
- * 合成公式完全范例
- * <recipe1> //例子:recipe后面紧跟数字,为配方ID
- * result:{type:"armor", id:3, amount:1} //定义生成物品:type:"armor(护甲)/weapon(武器)/item(道具)", id:(物品对应id), amount:(一次制造的数量)
- * <materials>
- * {type:"weapon", id:3, amount:3, cons:false} //定义消耗的物品:其他同上,cons:true(消耗掉)/false(不消耗)
- * {type:"armor", id:2, amount:3, cons:false}
- * <materials>
- * category:锻造 //定义配方的类别 这条以外可以不写
- * goldCost:10 //金币消耗
- * success:80 //成功率
- * level:1 //需要人物等级
- * xp:10 //获得的生活职业经验
- * craftLevel:1 //需要的生活职业技能等级
- * pxp:5 //获得的人物经验
- * <recipe1>
- *
- */
- var $gameRecipes = null;
-
- function Scene_Crafting() {
- this.initialize.apply(this, arguments);
- }
- Scene_Crafting.prototype = Object.create(Scene_MenuBase.prototype);
- Scene_Crafting.prototype.constructor = Scene_Crafting;
-
- (function() {
- var parameters = PluginManager.parameters('RecipeCrafting');
- var categoryNames = eval("[" + (parameters['Categories'] || '"装备","药水","魔具","分解"') + "]"); //制作技能类别设定
- var dismantleText = parameters['Dismantle Category'] || "Dismantle"; //拆解命令
- var categoryIcons = eval("[" + (parameters['Category Icons'] || "223,219,225,242") + "]"); //类别图标,按顺序的
- var xpFormula = parameters['Crafting XP Formula'] || "20 * lvl"; //生活职业升级所需经验
- var dsmBaseRate = Number(parameters['Dismantling Base Rate'] || 80);
- var dsmBaseReturn = Number(parameters['Dismantling Base Return'] || 50);
- var craftMultiple = (parameters['Craft Multiple'] || "true").toLowerCase() == "true";
- var craftFromMenu = parameters['Menu Craft Options'] || "craft";
- var craftingMenuString = parameters['Main Menu String'] || "制造" //制作技能在菜单上的显示名称
- var tempdParam = "gold:true, chance:true, plevel:true, clevel:true"
- var displayParam = eval( "( { " + (parameters['Display Parameters'] || tempdParam) + " } )");
- var playerLevelIcon = parameters['Player Level Icon'] || 82; //要求玩家等级的图标
- var reqlevel = parameters['Required Level Text'] || '制作要求:';
- var reqmaterial = parameters['Required Material Text'] || '需要物品:';
- var matreturn = parameters['Return Material Text'] || 'Returned materials:';
- var reversePrefix = parameters['Reverse Recipe Prefix'] || 'Dismantle';
- var sucRate = parameters['Success Rate Text'] || '成功率:';
- var craCost = parameters['Crafting Cost Text'] || '消耗金币:';
- var craText = parameters['Crafting Text'] || '制作';
- var dsmText = parameters['Dismantle Text'] || '拆除';
- var craftedText = parameters['Crafted Text'] || '制作完成!';
- var dismantledText = parameters['Dismantled Text'] || '得到!'
- var craFailed = parameters['Crafting Failed'] || '失败!';
- var dsmFailed = parameters['Dismantle Fail'] || 'No items obtained!';
- var MLT = parameters['Max Level Test'] || 'MAX LEVEL';
- var success = parameters['Crafting Succeded Sound'] || 'Item3';
- var failure = parameters['Crafting Failed Sound'] || 'Buzzer2';
- var failureVol = Number(parameters['Fail Sound Volume'] || 90);
- var successVol = Number(parameters['Success Sound Volume'] || 90);
- var UDML = Number(parameters['User Definable Max Level'] || 99);
- var colorCPV1 = Number(parameters['Success 0-20 Color'] || 18);
- var colorCPV2 = Number(parameters['Success 20-40 Color'] || 20);
- var colorCPV3 = Number(parameters['Success 40-60 Color'] || 21);
- var colorCPV4 = Number(parameters['Success 60-80 Color'] || 17);
- var colorCPV5 = Number(parameters['Success 80-100 Color'] || 29);
-
- var categoryEventName = "";
- var craftingFromMenu = false;
-
- TextManager.getErrorDetails = function() {
- if($gameMap) {
- return "[Map: " + $gameMap._mapId + "] [Event: " + $gameMap._interpreter._eventId + "] : \n"
- }
- }
- DataManager.loadRecipeFile = function() {
- var xml = new XMLHttpRequest();
- var url = "data/Recipes.txt";
- xml.onload = function() {
- if(xml.status < 400) {
- DataManager.createRecipes(xml.responseText);
- }
- }
- xml.open("GET",url,true);
- xml.send();
- }
- var crafting_DataManager_createGameObjects = DataManager.createGameObjects;
- DataManager.createGameObjects = function() {
- crafting_DataManager_createGameObjects.call(this);
- this.loadRecipeFile();
- }
- DataManager.createRecipes = function(recipeData) {
- var recipes = [0];
- if(recipeData) {
- var numberOfRecipes = recipeData.match(/<recipe(\d+)>/g).length / 2;
- for(var i = 1;i <= numberOfRecipes;i++) {
- var recipeString = recipeData.match(new RegExp("<recipe" + i + '>([^.]+)<recipe' + i + ">"));
- if(recipeString) {
- recipes.push(new Recipe(i,this.createRecipeStruct(i, recipeString)));
- } else {
- throw new Error("Recipe list: Could not get data for recipe ID# " + i + ". Check your setup.");
- }
- }
- }
- $gameRecipes = recipes;
- }
- DataManager.createRecipeStruct = function(id, recipeData) {
- if(!recipeData[1].match(/result:/)) {
- throw new Error("Recipe List: Recipe ID# " + id + " does not have a result.")
- }
- if(recipeData[1].match(/result:/g).length > 1) {
- throw new Error("Recipe List: Possible repeated recipe ID. (ID #" + id + ")");
- }
- var recipeStruct = {};
- recipeStruct.result = recipeData[1].match(/result:(.+)/);
- recipeStruct.reverse = recipeData[1].match(/reverse:(.+)/);
- var materialData = recipeData[1].match(/<materials>([^.]+)<materials>/);
- if(materialData) {
- materialData = eval( "[" + materialData[1].split("}").join("},") + "]" );
- } else {
- throw new Error("Recipe List: Recipe ID# " + id + " does not have a proper material setup.")
- }
- recipeStruct.materials = materialData;
- recipeStruct.goldCost = recipeData[1].match(/goldCost:(.+)/);
- recipeStruct.success = recipeData[1].match(/success:(.+)/);
- recipeStruct.successGain = recipeData[1].match(/successGain:(.+)/);
- recipeStruct.level = recipeData[1].match(/level:(.+)/);
- recipeStruct.category = recipeData[1].match(/category:(.+)/);
- recipeStruct.xp = recipeData[1].match(/xp:(.+)/);
- recipeStruct.xpDeprac = recipeData[1].match(/xpDeprac:(.+)/);
- recipeStruct.craftLevel = recipeData[1].match(/craftLevel:(.+)/);
- recipeStruct.playerXp = recipeData[1].match(/pxp:(.+)/);
- recipeStruct.multiple = recipeData[1].match(/craftMultiple:(.+)/);
- recipeStruct.known = recipeData[1].match(/known:(.+)/);
- recipeStruct.returnRate = recipeData[1].match(/returnRate:(.+)/);
- return recipeStruct;
- }
-
- function Recipe() {
- this.initialize.apply(this, arguments);
- }
- Recipe.prototype.initialize = function(id, recipe) {
- this._id = id;
- try {
- this._result = new Material(eval("("+recipe.result[1]+")"));
- } catch(e) {
- throw new Error("Recipe List: Recipe ID# " + id + " does not have a proper result set up.")
- }
- this._returnRate = recipe.returnRate ? Number(recipe.returnRate[1]) : dsmBaseReturn;
- this._materials = [];
- for(var i = 0;i < recipe.materials.length;i++) {
- this._materials.push(new Material(recipe.materials[i], this._returnRate));
- }
- if(this._materials.length == 0) {
- throw new Error("Recipe List: Recipe ID# " + id + " does not have any set materials.")
- }
- this._goldCost = recipe.goldCost ? Number(recipe.goldCost[1]) : 0;
- this._success = recipe.success ? Number(recipe.success[1]) : 100;
- this._successGain = recipe.successGain ? Number(recipe.successGain[1]) : 0;
- this._level = recipe.level ? Number(recipe.level[1]) : 0;
- this._category = recipe.category ? recipe.category[1] : categoryNames[0];
- this._xp = recipe.xp ? Number(recipe.xp[1]) : 100;
- this._xpDeprac = recipe.xpDeprac ? Number(recipe.xpDeprac[1]) : 0;
- this._craftLevel = recipe.craftLevel ? Number(recipe.craftLevel[1]) : 1;
- this._pxp = recipe.playerXp ? Number(recipe.playerXp[1]) : 0;
- this._craftMultiple = (recipe.multiple ? recipe.multiple[1] : "true").toLowerCase() == "true";
- this._known = (recipe.known ? recipe.known[1] : "true").toLowerCase() == "true";
- this._reverse = (recipe.reverse ? recipe.reverse[1] : "true").toLowerCase() == "true";
- }
- Recipe.prototype.name = function(reverse) {
- return reverse ? reversePrefix + this._result.name() : this._result.name();
- }
- Recipe.prototype.hasMaterials = function(reverse) {
- if(reverse) {
- if($gameParty.numItemsCrafting(this._result._item) < 1) { return false; }
- } else {
- for(var i = 0;i < this._materials.length;i++) {
- var material = this._materials[i];
- if(material._bonus) { continue; }
- if($gameParty.numItemsCrafting(material._item) < material._amount) {return false;}
- }
- }
- return true;
- }
- Recipe.prototype.hasGold = function() { return $gameParty.gold() >= this._goldCost;}
- Recipe.prototype.hasCraftLevel = function() { return this._craftLevel <= $gameParty.craftLevel(this.categoryId());}
- Recipe.prototype.hasLevel = function() { return this._level <= $gameParty.highestLevel() && this.hasCraftLevel();}
- Recipe.prototype.craftable = function(reverse) { return this.hasGold() && this.hasMaterials(reverse) && this.hasLevel();}
- Recipe.prototype.amountCraftable = function(reverse) {
- var amount = null;
- if(reverse) {
- return amount = $gameParty.numItemsCrafting(this._result._item);
- } else {
- for(var i = 0;i < this._materials.length;i++) {
- var material = this._materials[i];
- if(material._bonus) { continue; }
- var amountNext = 0
- if(material._consumed) {
- amountNext = $gameParty.numItemsCrafting(material._item) / material._amount
- } else {
- amountNext = $gameParty.numItemsCrafting(material._item) >= material._amount ? 99 : 0
- }
- if(amount) {
- if(amountNext < amount) {amount = amountNext;}
- } else {
- amount = amountNext;
- }
- }
- }
- var amountGold = this._goldCost > 0 ? $gameParty.gold() / this._goldCost : 99;
- if(amountGold < amount) {amount = amountGold;}
- return Math.floor(amount);
- }
- Recipe.prototype.craft = function(failRate, reverse) {
- failRate = failRate || 0;
- if(reverse) { failRate = 0; }
- this.removeMaterials(reverse);
- if(failRate < this.successRate()) {
- return this.addResult(reverse);
- }
- return [];
- }
- Recipe.prototype.removeMaterials = function(reverse) {
- if(reverse) {
- $gameParty.gainItem(this._result._item,-1);
- } else {
- for(var i = 0;i < this._materials.length;i++) {
- var material = this._materials[i];
- if(material._bonus) { continue; }
- if(material._consumed) {
- $gameParty.gainItem(material._item, -material._amount);
- }
- }
- $gameParty.gainGold(-this._goldCost);
- }
- }
- Recipe.prototype.addResult = function(reverse) {
- var newItem = [];
- if(reverse) {
- for(var i = 0;i < this._materials.length;i++) {
- var material = this._materials[i];
- if(Math.random() < material._rate / 100) {
- $gameParty.gainItem(material._item, material.returnAmount());
- newItem.push(material);
- }
- }
- } else {
- $gameParty.gainItem(this._result._item,this._result._amount);
- newItem.push(this._result);
- $gameParty.gainCraftExp(this.categoryId(), this.xpGain());
- for(var i = 0;i < $gameParty.members().length;i++) {
- $gameParty.members()[i].gainExp(this._pxp);
- }
- }
- return newItem;
- }
- Recipe.prototype.categoryId = function() { return categoryNames.indexOf(this._category);}
- Recipe.prototype.xpGain = function() {
- if($gameParty.craftLevel(this.categoryId()) > UDML) { return 0; }
- var levelDiff = $gameParty.craftLevel(this.categoryId()) - this._craftLevel;
- return Math.max(this._xp - this._xpDeprac * levelDiff,0);
- }
- Recipe.prototype.successRate = function() {
- var levelDiff = $gameParty.craftLevel(this.categoryId()) - this._craftLevel;
- return Math.min(this._success + this._successGain * levelDiff,100);
- }
- Recipe.prototype.known = function() {
- return $gameParty.recipeKnown(this._id);
- }
-
- function Material() {
- this.initialize.apply(this, arguments);
- }
- Material.prototype.initialize = function(material, rate) {
- if(material.type == "item") {this._item = $dataItems[material.id];}
- if(material.type == "weapon") {this._item = $dataWeapons[material.id];}
- if(material.type == "armor") {this._item = $dataArmors[material.id];}
- this._amount = material.amount;
- this._consumed = material.cons != null ? material.cons : true;
- this._rate = material.rate || dsmBaseRate;
- this._returnRate = rate || 100;
- this._bonus = material.bonus != null ? material.bonus : false;
- }
- Material.prototype.name = function() {
- return this._item.name;
- }
- Material.prototype.returnAmount = function() {
- return this._bonus ? this._amount : Math.round(Math.max(1,this._amount * (this._returnRate / 100)));
- }
-
- var crafting_game_party_initialize = Game_Party.prototype.initialize;
- Game_Party.prototype.initialize = function() {
- crafting_game_party_initialize.call(this);
- this.createRecipeData();
- }
- Game_Party.prototype.createRecipeData = function() {
- this._craftingLevel = new Array(categoryNames.length);
- this._craftingExp = new Array(categoryNames.length);
- for(var i = 0;i < categoryNames.length;i++) {
- this._craftingLevel[i] = 1;
- this._craftingExp[i] = 0;
- }
- this._recipesKnown = [];
- this.resetKnownRecipes();
- }
- Game_Party.prototype.checkRecipeVariables = function() {
- if(!this._recipesKnown) { this.createRecipeData(); }
- }
- Game_Party.prototype.learnRecipe = function(id) {
- this._recipesKnown[id] = true;
- }
- Game_Party.prototype.forgetRecipe = function(id) {
- this._recipesKnown[id] = false;
- }
- Game_Party.prototype.resetKnownRecipes = function() {
- if($gameRecipes) {
- for(var i = 1;i < $gameRecipes.length;i++) {
- if($gameRecipes[i]._known) {
- this.learnRecipe($gameRecipes[i]._id);
- } else {
- this.forgetRecipe($gameRecipes[i]._id);
- }
- }
- }
- }
- Game_Party.prototype.recipeKnown = function(id) {
- return this._recipesKnown[id];
- }
- Game_Party.prototype.craftLevel = function(id) { return this._craftingLevel[id]; }
- Game_Party.prototype.craftExp = function(id) { return this._craftingExp[id]; }
- Game_Party.prototype.getCraftLevel = function(string) {
- var index = categoryNames.indexOf(string)
- if(index >= 0) {
- return this.craftLevel(categoryNames.indexOf(string));
- } else {
- throw new Error(TextManager.getErrorDetails() + string + " is not a valid crafting category!");
- }
- }
- Game_Party.prototype.craftExpNext = function(id) {
- var string = xpFormula.replace(/\lvl/g, this.craftLevel(id));
- return eval(string);
- }
- Game_Party.prototype.gainCraftExp = function(id, value) {
- this._craftingExp[id] += value;
- while(this.craftExp(id) >= this.craftExpNext(id)) {
- this._craftingExp[id] -= this.craftExpNext(id);
- this._craftingLevel[id]++;
- }
- }
- Game_Party.prototype.numItemsCrafting = function(item) {
- if(Object.keys(PluginManager.parameters('YEP_ItemCore')).length > 0) {
- return this.numIndependentItems(item);
- } else {
- return this.numItems(item);
- }
- }
-
- function Window_RecipeList() {
- this.initialize.apply(this, arguments);
- }
- Window_RecipeList.prototype = Object.create(Window_Selectable.prototype);
- Window_RecipeList.prototype.constructor = Window_RecipeList;
- Window_RecipeList.prototype.initialize = function(x, y, w, h) {
- Window_Selectable.prototype.initialize.call(this, x, y, w, h);
- this.resetRecipes();
- }
- Window_RecipeList.prototype.maxItems = function() {
- return this._data ? this._data.length : 1;
- }
- Window_RecipeList.prototype.item = function() {
- return this._data && this._index >= 0 ? this._data[this._index] : null;
- }
- Window_RecipeList.prototype.currentItemEnabled = function() {
- return this.enable(this._data[this._index]);
- }
- Window_RecipeList.prototype.include = function(item) {
- if(item == 0) { return false; }
- if(!item.known()) { return false; }
- if(!item.hasCraftLevel()) { return false; }
- if(this._category == "all") {return true;}
- if(this._category == dismantleText && item._reverse) {
- return item.craftable(true); }
- return this._category == item._category;
- }
- Window_RecipeList.prototype.setCategory = function(category) {
- if(category == this._category) { return; }
- this._category = category;
- this.resetRecipes();
- }
- Window_RecipeList.prototype.isReverse = function() {
- return this._category == dismantleText;
- }
- Window_RecipeList.prototype.resetRecipes = function() {
- this._data = [];
- for(var i = 0;i < $gameRecipes.length;i++) {
- var recipe = $gameRecipes[i];
- if(this.include(recipe)) {this._data.push(recipe);}
- }
- this.refresh();
- }
- Window_RecipeList.prototype.isEnabled = function(item) {
- if(item) { return item.craftable(this.isReverse()); }
- return false;
- }
- Window_RecipeList.prototype.drawItem = function(index) {
- var item = this._data[index];
- if(item) {
- rect = this.itemRect(index);
- rect.width -= 4;
- this.changePaintOpacity(this.isEnabled(item));
- this.drawItemName(item, rect.x, rect.y);
- if(item.amountCraftable(this.isReverse()) > 0) {
- this.drawText("x"+String(item.amountCraftable(this.isReverse())),rect.x,rect.y,this.contents.width,"right");
- }
- }
- }
- Window_RecipeList.prototype.currentItem = function() {
- return this._index >= 0 ? this._data[this._index] : null;
- }
- Window_RecipeList.prototype.processOk = function() {
- if (this.isCurrentItemEnabled() && this.craftMenuOk()) {
- this.playOkSound();
- this.updateInputData();
- this.callOkHandler();
- } else {
- this.playBuzzerSound();
- }
- }
- Window_RecipeList.prototype.craftMenuOk = function() {
- if(craftingFromMenu) {
- if(craftFromMenu == "view") { return false; }
- }
- return true;
- }
- Window_RecipeList.prototype.refresh = function() {
- this.createContents();
- Window_Selectable.prototype.refresh.call(this);
- }
- Window_RecipeList.prototype.contentsHeight = function() {
- return this.maxItems() * this.lineHeight();
- }
- Window_RecipeList.prototype.isCurrentItemEnabled = function() {
- return this.isEnabled(this.currentItem());
- }
- Window_RecipeList.prototype.drawItemName = function(recipe, x, y, width) {
- var amount = recipe._result._amount;
- item = recipe._result._item;
- width = width || 312;
- if (item) {
- var iconBoxWidth = Window_Base._iconWidth + 4;
- this.resetTextColor();
- this.drawIcon(item.iconIndex, x + 2, y + 2);
- var string = recipe.name();
- if(amount > 1) { string += " (x" + amount + ")" }
- this.drawText(string, x + iconBoxWidth, y, width - iconBoxWidth);
- }
- };
-
- function Window_RecipeDetail() {
- this.initialize.apply(this, arguments);
- }
- Window_RecipeDetail.prototype = Object.create(Window_Base.prototype);
- Window_RecipeDetail.prototype.constructor = Window_RecipeDetail;
- Window_RecipeDetail.prototype.initialize = function(x, y, w, h) {
- Window_Base.prototype.initialize.call(this, x, y, w, h);
- this._recipe = null;
- }
- Window_RecipeDetail.prototype.setRecipe = function(recipe, reverse) {
- if(recipe == this._recipe) {return;}
- this._recipe = recipe;
- this._reverse = reverse || false;
- this.refresh();
- }
- Window_RecipeDetail.prototype.refresh = function() {
- this.contents.clear();
- if(this._recipe) {
- if(!this._reverse) {
- if(displayParam.clevel || displayParam.plevel) {this.drawCraftLevel();}
- if(displayParam.chance) { this.drawSuccessRate(); }
- if(displayParam.gold) {this.drawGoldCost();}
- }
- this.drawMaterials();
- }
- }
- Window_RecipeDetail.prototype.drawCraftLevel = function() {
- this.changePaintOpacity(this._recipe.hasLevel());
- this.changeTextColor(this.systemColor());
- this.drawText(reqlevel,0,0,this.contents.width);
- this.changeTextColor(this.normalColor());
- var xx = 0;
- var text = "";
- if(displayParam.plevel) {
- this.drawText(String(this._recipe._level),0,0,this.contents.width,"right");
- this.drawIcon(playerLevelIcon,this.contents.width - 24 - Window_Base._iconWidth,0);
- xx += 68; //HERE
- text = String(this._recipe._craftLevel) + " |";
- } else {
- text = String(this._recipe._craftLevel);
- }
- if(displayParam.clevel) {
- this.drawText(text,0,0,this.contents.width - xx,"right");
- this.drawIcon(categoryIcons[this._recipe.categoryId()],this.contents.width - 75 - xx,0); //HERE
- }
- }
- Window_RecipeDetail.prototype.drawMaterials = function() {
- var yy = 20;
- if(displayParam.clevel || displayParam.plevel) {yy = this.contents.fontSize + 20;}
- if(this._reverse) { yy = 0; }
- this.changePaintOpacity(this._recipe.craftable(this._reverse));
- this.changeTextColor(this.systemColor());
- this.drawText(this._reverse ? matreturn : reqmaterial,0,yy - 10,this.width); //需要物品几个字的显示位置
- yy += this.contents.fontSize + this.textPadding() + 4; //绘制图标和每一个所需物品的起始位置
- for(var i = 0;i < this._recipe._materials.length;i++) {
- this.contents.fontSize = 24
- var item = this._recipe._materials[i];
- if(!this._reverse && item._bonus) { continue; }
- if(!this._reverse) { this.changePaintOpacity($gameParty.numItemsCrafting(item._item) >= item._amount); }
- this.changeTextColor(this.normalColor());
- this.drawIcon(item._item.iconIndex,12,yy);
- this.drawText(item._item.name,12+Window_Base._iconWidth,yy,this.width);
- var string = ""
- if(this._reverse) {
- string = "x" + String(item.returnAmount()) + " (" + String(item._rate) + "%)";
- } else {
- var itemAmount = $gameParty.numItemsCrafting(item._item);
- this.changeTextColor(this.textColor(itemAmount >= item._amount ? 3 : 18));
- this.drawText(itemAmount,0,yy,this.contents.width-72,'right');
- this.changeTextColor(this.normalColor());
- string = " / " + String(item._amount);
- }
- this.drawText(string,0,yy,this.contents.width-12,"right");
- yy += this.contents.fontSize + this.textPadding();
- }
- }
- Window_RecipeDetail.prototype.drawSuccessRate = function() {
- var successRate = this._recipe.successRate();
- this.changePaintOpacity(this._recipe.craftable(this._reverse));
- this.changeTextColor(this.systemColor());
- var yy = this.contents.height - this.contents.fontSize - this.textPadding() - 6;
- this.drawText(sucRate,0,yy,this.contents.width);
- var color = [colorCPV1,colorCPV2,colorCPV3,colorCPV4,colorCPV5,colorCPV5];
- this.changeTextColor(this.textColor(color[Math.floor(successRate/20)]));
- this.drawText(successRate + "%",0,yy,this.contents.width,"right");
- this.changeTextColor(this.normalColor());
- }
- Window_RecipeDetail.prototype.drawGoldCost = function() {
- if(this._recipe._goldCost > 0) {
- this.changePaintOpacity(this._recipe.hasGold());
- this.changeTextColor(this.systemColor());
- this.drawText(craCost,0,this.contents.height-this.contents.fontSize*2 - 20,this.contents.width);
- this.changeTextColor(this.normalColor());
- this.drawCurrencyValue(this._recipe._goldCost,TextManager.currencyUnit,0,this.contents.height-this.contents.fontSize*2 - 20,this.contents.width)
- }
- }
- Window_RecipeDetail.prototype.drawCurrencyValue = function(value, unit, x, y, width) {
- var unitWidth = Math.min(80, this.textWidth(unit));
- this.resetTextColor();
- this.changePaintOpacity(this._recipe.hasGold());
- this.drawText(value, x, y, width - unitWidth - 6, 'right');
- this.changeTextColor(this.systemColor());
- this.drawText(unit, x + width - unitWidth, y, unitWidth, 'right');
- }
-
- function Window_RecipeConfirm() {
- this.initialize.apply(this, arguments);
- }
- Window_RecipeConfirm.prototype = Object.create(Window_Selectable.prototype);
- Window_RecipeConfirm.prototype.constructor = Window_RecipeConfirm;
- Window_RecipeConfirm.prototype.initialize = function(x, y, w, h) {
- Window_Selectable.prototype.initialize.call(this, x, y, w, h);
- this._amount = 1;
- this.refresh();
- }
- Window_RecipeConfirm.prototype.itemMax = function() {return 1;}
- Window_RecipeConfirm.prototype.enable = function() {return true;}
- Window_RecipeConfirm.prototype.refresh = function() {
- Window_Selectable.prototype.refresh.call(this);
- this.drawText(this._reverse ? dsmText : craText,0,0,this.contents.width,"center");
- if(this._recipe && this._recipe.craftable(this._reverse)) {
- this.drawText("x" + String(this._amount),0,0,this.contents.width,"right");
- }
- }
- Window_RecipeConfirm.prototype.activate = function() {
- Window_Selectable.prototype.activate.call(this);
- this.select(0);
- }
- Window_RecipeConfirm.prototype.deactivate = function() {
- Window_Selectable.prototype.deactivate.call(this);
- this.deselect();
- }
- Window_RecipeConfirm.prototype.setRecipe = function(recipe, reverse) {
- if(recipe == this._recipe) { return; }
- this._recipe = recipe;
- this._reverse = reverse || false;
- this._amount = 1;
- this.refresh();
- }
- Window_RecipeConfirm.prototype.isCursorMovable = function() {
- return this.isOpenAndActive() && craftMultiple && this._recipe._craftMultiple;
- }
- Window_RecipeConfirm.prototype.cursorDown = function(wrap) { this.changeAmount(-10);}
- Window_RecipeConfirm.prototype.cursorUp = function(wrap) { this.changeAmount(10);}
- Window_RecipeConfirm.prototype.cursorRight = function(wrap) { this.changeAmount(1);}
- Window_RecipeConfirm.prototype.cursorLeft = function(wrap) { this.changeAmount(-1);}
- Window_RecipeConfirm.prototype.changeAmount = function(value) {
- SoundManager.playCursor();
- this._amount += value;
- this._amount = Math.min(Math.max(this._amount,1),this._recipe.amountCraftable(this._reverse));
- this.refresh();
- }
- Window_RecipeConfirm.prototype.onTouch = function(triggered) {
- if (triggered && this.isTouchOkEnabled()) {
- this.processOk();
- }
- };
-
- Scene_Crafting.prototype.initialize = function() {
- Scene_MenuBase.prototype.initialize.call(this);
- }
- Scene_Crafting.prototype.create = function() {
- Scene_MenuBase.prototype.create.call(this);
- this._helpWindow = new Window_Help();
- var width = Graphics.width / 2;
- var height = Graphics.height - this._helpWindow.height;
- this._listWindow = new Window_RecipeList(0,this._helpWindow.height+72,width,height-72*2);
- this._listWindow.setHandler('ok',this.listSuccess.bind(this));
- this._listWindow.setHandler('cancel',this.cancel.bind(this));
- if(!displayParam.clevel) { this._listWindow.height += this._listWindow.fittingHeight(1); }
- this._listWindow.createContents();
- this._detailWindow = new Window_RecipeDetail(width,this._listWindow.y,width,height-72*2);
- if(!displayParam.gold) { this._detailWindow.height += this._detailWindow.fittingHeight(1); }
- this._detailWindow.createContents();
- height = this._detailWindow.y + this._detailWindow.height;
- this._confirmWindow = new Window_RecipeConfirm(width,height,width,72);
- this._confirmWindow.setHandler('ok',this.craftSuccess.bind(this));
- this._confirmWindow.setHandler('cancel',this.confirmCancel.bind(this));
- if(displayParam.gold) {
- this._goldWindow = new Window_Gold();
- this._goldWindow.width = width;
- this._goldWindow.y = Graphics.height - 72;
- this._goldWindow.x = width;
- }
- this._popupWindow = new Window_RecPopup();
- this._popupWindow.setHandler('ok',this.popupOk.bind(this));
- this._popupWindow.setHandler('cancel',this.popupOk.bind(this));
- this._commandWindow = new Window_RecCategory();
- this._commandWindow.setHandler('ok',this.commandOk.bind(this));
- this._commandWindow.setHandler('cancel',this.commandCancel.bind(this));
- if(displayParam.clevel) {this._gaugeWindow = new Window_RecGauge();}
- this.addWindow(this._helpWindow);
- this.addWindow(this._listWindow);
- this.addWindow(this._detailWindow);
- this.addWindow(this._confirmWindow);
- if(this._goldWindow) {this.addWindow(this._goldWindow);}
- this.addWindow(this._popupWindow);
- this.addWindow(this._commandWindow);
- if(this._gaugeWindow) {this.addWindow(this._gaugeWindow);}
- }
- Scene_Crafting.prototype.popupOk = function() {
- this._popupWindow.deactivate();
- this._popupWindow.close();
- this._listWindow.activate();
- }
- Scene_Crafting.prototype.update = function() {
- Scene_Base.prototype.update.call(this);
- if(this._listWindow.currentItem()) {this._helpWindow.setText(this._listWindow.currentItem()._result._item.description);}
- if(this._commandWindow.isOpenAndActive()) {
- this._helpWindow.setText("");
- }
- this._detailWindow.setRecipe(this._listWindow.currentItem(),this._listWindow.isReverse());
- this._confirmWindow.setRecipe(this._listWindow.currentItem(),this._listWindow.isReverse());
- this._listWindow.setCategory(categoryNames[this._commandWindow._index]);
- if(this._gaugeWindow) { this._gaugeWindow.setCategory(categoryNames[this._commandWindow._index]);}
- if(this._listWindow.currentItem()) {
- if(this._listWindow.currentItem().craftable(this._listWindow.isReverse())) {
- this._confirmWindow.opacity = 255;
- this._confirmWindow.contentsOpacity = 255;
- } else {
- this._confirmWindow.opacity = 75;
- this._confirmWindow.contentsOpacity = 75;
- }
- }
- }
- Scene_Crafting.prototype.listSuccess = function() {
- this._listWindow.deactivate();
- if(this._goldWindow) {this._goldWindow.close();}
- this._confirmWindow.activate();
- }
- Scene_Crafting.prototype.craftSuccess = function() {
- var amount = 0;
- var items = [];
- for(var i = 0;i < this._confirmWindow._amount;i++) {
- Array.prototype.push.apply(items, this._listWindow.currentItem().craft(Math.random() * 100,this._listWindow.isReverse()));
- }
- if(items.length > 0) {
- this._popupWindow.setText(items, amount, this._listWindow.isReverse());
- } else {
- this._popupWindow.setTextFail(this._listWindow.isReverse());
- }
- this._confirmWindow.changeAmount(-1000);
- if(this._goldWindow) {this._goldWindow.refresh();}
- this._listWindow.resetRecipes();
- if(this._gaugeWindow) {this._gaugeWindow.refresh();}
- this._popupWindow.activate();
- this._detailWindow.refresh();
- }
- Scene_Crafting.prototype.confirmCancel = function() {
- this._confirmWindow.deactivate();
- if(this._goldWindow) {this._goldWindow.open();}
- this._listWindow.activate();
- }
- Scene_Crafting.prototype.commandCancel = function() {
- craftingFromMenu = false;
- this.popScene();
- }
- Scene_Crafting.prototype.cancel = function() {
- this._listWindow.select(-1);
- this._helpWindow.setText("");
- this._commandWindow.activate();
- }
- Scene_Crafting.prototype.commandOk = function() {
- this._listWindow.select(0);
- this._listWindow.activate();
- }
-
- function Scene_CraftingSpecific() {
- this.initialize.apply(this, arguments);
- }
- Scene_CraftingSpecific.prototype = Object.create(Scene_Crafting.prototype);
- Scene_CraftingSpecific.prototype.constructor = Scene_CraftingSpecific;
- Scene_CraftingSpecific.prototype.initialize = function() {
- Scene_Crafting.prototype.initialize.call(this);
- }
- Scene_CraftingSpecific.prototype.create = function() {
- Scene_Crafting.prototype.create.call(this);
- this._commandWindow._index = categoryNames.indexOf(categoryEventName);
- this._commandWindow.deactivate();
- this._commandWindow.visible = false;
- this._listWindow.height += this._listWindow.fittingHeight(1);
- this._listWindow.y -= this._listWindow.fittingHeight(1);
- this._detailWindow.height += this._listWindow.fittingHeight(1);
- this._detailWindow.y -= this._listWindow.fittingHeight(1);
- this._listWindow.createContents();
- this._detailWindow.createContents();
- this._listWindow.select(0);
- this._listWindow.activate();
- }
- Scene_CraftingSpecific.prototype.cancel = function() { this.popScene(); }
-
-
- function Window_RecCategory() {
- this.initialize.apply(this, arguments);
- }
- Window_RecCategory.prototype = Object.create(Window_HorzCommand.prototype);
- Window_RecCategory.prototype.constructor = Window_RecCategory;
- Window_RecCategory.prototype.initialize = function() {
- Window_HorzCommand.prototype.initialize.call(this, 0, this.fittingHeight(2));
- }
- Window_RecCategory.prototype.windowWidth = function() { return Graphics.width; }
- Window_RecCategory.prototype.windowHeight = function() { return this.fittingHeight(1); }
- Window_RecCategory.prototype.makeCommandList = function() {
- for(var i = 0;i < categoryNames.length;i++) {
- this.addCommand(categoryNames[i],categoryNames[i]);
- }
- }
- Window_RecCategory.prototype.itemWidth = function() {return this.width / 5;}
- Window_RecCategory.prototype.drawItem = function(index) {
- this.changePaintOpacity(this.isCommandEnabled(index));
- var rect = this.itemRectForText(index);
- this.drawText(this.commandName(index),rect.x,rect.y,rect.width);
- this.drawIcon(categoryIcons[index],rect.x-Window_Base._iconWidth,rect.y+2);
- }
- Window_RecCategory.prototype.itemRectForText = function(index) {
- var rect = this.itemRect(index);
- rect.x += Window_Base._iconWidth;
- rect.width -= Window_Base._iconWidth;
- return rect;
- }
-
- function Window_RecPopup() {
- this.initialize.apply(this, arguments);
- }
- Window_RecPopup.prototype = Object.create(Window_Selectable.prototype);
- Window_RecPopup.prototype.constructor = Window_RecPopup;
- Window_RecPopup.prototype.initialize = function() {
- Window_Selectable.prototype.initialize.call(this, Graphics.width/2-this.windowWidth()/2,Graphics.height/2-this.windowHeight()/2,120,this.fittingHeight(1));
- this.openness = 0;
- this.deactivate();
- }
- Window_RecPopup.prototype.windowWidth = function() {return 120;}
- Window_RecPopup.prototype.windowHeight = function() {return this.fittingHeight(1);}
- Window_RecPopup.prototype.setText = function(results, amount, reverse) {
- this.contents.clear();
- AudioManager.playSe({name:success,volume:successVol,pitch:100,pan:0})
- var texts = [];
- var width = 0;
- var weapons = [];
- var armors = [];
- var items = [];
- for(var i = 0;i < results.length;i++) {
- var item = results[i];
- var container = item.type == "weapon" ? weapons : item.type == "armor" ? armors : items;
- if(!container[item._item.id]) { container[item._item.id] = [item._item,0]; }
- container[item._item.id][1] += item.returnAmount();
- }
- var containers = [weapons, armors, items];
- for(var i = 0;i < containers.length;i++) {
- for(var j = 0; j < containers[i].length;j++) {
- var item = containers[i][j];
- var widthNew = 0;
- if(item) {
- var string = item[0].name + "x " + String(item[1]) + " "
- string += reverse ? dismantledText : craftedText;
- texts.push([string,item[0].iconIndex]);
- widthNew = this.textWidth(string) + Window_Base._iconWidth;
- if(widthNew > width) { width = widthNew; }
- }
- }
- }
- this.width = width + this.standardPadding() * 2;
- this.height = this.fittingHeight(texts.length)
- this.x = (Graphics.width-this.width)/2;
- this.y = (Graphics.height-this.height)/2;
- this.createContents();
- for(var i = 0;i < texts.length;i++) {
- this.drawText(texts[i][0],Window_Base._iconWidth,i*this.lineHeight(),this.contents.width);
- this.drawIcon(texts[i][1],0,i*this.lineHeight());
- }
- this.open();
- }
- Window_RecPopup.prototype.setTextFail = function(reverse) {
- this.contents.clear();
- AudioManager.playSe({name:failure,volume:failureVol,pitch:100,pan:0})
- var text = reverse ? dsmFailed : craFailed;
- var width = this.textWidth(text);
- this.width = width + this.standardPadding() * 2;
- this.height = this.fittingHeight(1);
- this.x = (Graphics.width-width)/2;
- this.createContents();
- this.drawText(text,0,0,this.contents.width);
- this.open();
- }
- Window_RecPopup.prototype.processOk = function() {
- if (this.isCurrentItemEnabled()) {
- this.updateInputData();
- this.deactivate();
- this.callOkHandler();
- } else {
- this.playBuzzerSound();
- }
- }
-
- function Window_RecGauge() {
- this.initialize.apply(this, arguments);
- }
- Window_RecGauge.prototype = Object.create(Window_Base.prototype);
- Window_RecGauge.prototype.constructor = Window_RecGauge;
- Window_RecGauge.prototype.initialize = function() {
- Window_Selectable.prototype.initialize.call(this, 0,Graphics.height-this.fittingHeight(1),Graphics.width/2,this.fittingHeight(1));
- this._category = "all";
- }
- Window_RecGauge.prototype.refresh = function() {
- this.contents.clear();
- if(this._category == "all") {return;}
- if(this._category == dismantleText) { return; }
- this.drawIcon(categoryIcons[this.catIndex()],0,0);
- this.drawText($gameParty.craftLevel(this.catIndex()),Window_Base._iconWidth,0,this.contents.width);
- var rate = $gameParty.craftExp(this.catIndex()) / $gameParty.craftExpNext(this.catIndex());
- if($gameParty.craftLevel(this.catIndex()) == UDML) {
- this.changeTextColor(this.textColor(20));
- this.drawText(MLT,0,0,this.contents.width,"right");
- this.changeTextColor(this.normalColor());
- } else {
- this.drawGauge(96,-3,this.contents.width-96,rate,this.tpGaugeColor1(),this.tpGaugeColor2());
- text = String($gameParty.craftExp(this.catIndex())) + "/" + String($gameParty.craftExpNext(this.catIndex()));
- this.drawText(text,0,0,this.contents.width,"right");
- }
- }
- Window_RecGauge.prototype.setCategory = function(cat) {
- if(cat == this._category) {return;}
- this._category = cat;
- this.refresh();
- }
- Window_RecGauge.prototype.catIndex = function() {
- return categoryNames.indexOf(this._category);
- }
-
- /* var crafting_window_menucommand_addoriginalcommands = Window_MenuCommand.prototype.addOriginalCommands;
- Window_MenuCommand.prototype.addOriginalCommands = function() {
- crafting_window_menucommand_addoriginalcommands.call(this);
- if(craftFromMenu != "off") { this.addCommand(craftingMenuString,"crafting"); }
- }
- */
- var crafting_scene_menu_createcommandwindow = Scene_Menu.prototype.createCommandWindow;
- Scene_Menu.prototype.createCommandWindow = function() {
- crafting_scene_menu_createcommandwindow.call(this);
- this._commandWindow.setHandler("crafting",this.commandRecipe.bind(this));
- }
- Scene_Menu.prototype.commandRecipe = function() {
- craftingFromMenu = true;
- SceneManager.push(Scene_Crafting);
- }
-
- var RecipeCrafting_Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
- Game_Interpreter.prototype.pluginCommand = function(command, args) {
- RecipeCrafting_Game_Interpreter_pluginCommand.call(this, command, args);
- if(command === 'crafting') {
- if(args[0] === 'call') {
- categoryEventName = args[1]
- if(categoryNames.indexOf(categoryEventName) >= 0) {
- SceneManager.push(Scene_CraftingSpecific);
- } else {
- throw new Error(TextManager.getErrorDetails() + "Incorrect category name");
- }
- }
- if(args[0] === 'learn') {
- $gameParty.learnRecipe(args[1]);
- }
- if(args[0] === 'forget') {
- $gameParty.forgetRecipe(args[1]);
- }
- }
- }
-
- var recipe_scene_load_onloadsuccess = Scene_Load.prototype.onLoadSuccess;
- Scene_Load.prototype.onLoadSuccess = function() {
- recipe_scene_load_onloadsuccess.call(this);
- $gameParty.checkRecipeVariables();
- };
-
- //YEP-ITEMCORE
- Game_Party.prototype.numIndependentItems = function(item) {
- if(!item) return null;
- if (DataManager.isIndependent(item)) {
- if (DataManager.isItem(item)) var group = this.items();
- if (DataManager.isWeapon(item)) var group = this.weapons();
- if (DataManager.isArmor(item)) var group = this.armors();
- var baseItemId = item.id;
- var amount = 0;
- for (var i = 0; i < group.length; ++i) {
- var item = group[i];
- if (!item) continue;
- if (!item.baseItemId) continue;
- if (item.baseItemId !== baseItemId) continue;
- if (this.checkItemIsEquipped(item)) continue;
- amount++;
- }
- return amount;
- } else {
- return this.numItems(item);
- }
- }
-
-
-
- })();
复制代码 以下是Recipes.txt 文件的样板:
<recipe1>
result:{type:"armor", id:1, amount:1}
<materials>
{type:"item", id:1, amount:1, cons:true}
{type:"item", id:2, amount:1, cons:true}
{type:"item", id:3, amount:1, cons:true}
{type:"item", id:4, amount:1, cons:true}
{type:"item", id:5, amount:1, cons:true}
<materials>
category:装备
goldCost:10
success:80
level:1
xp:10
craftLevel:1
pxp:5
<recipe1>
这个样板的意思是:
{
配方ID:1
生成物品:物品类别:装甲,ID:1,数量:1
消耗物品
道具类型,ID:1,数量:1,是否消耗掉:是
道具类型,ID:2,数量:1,是否消耗掉:是
道具类型,ID:3,数量:1,是否消耗掉:是
道具类型,ID:4,数量:1,是否消耗掉:是
道具类型,ID:5,数量:1,是否消耗掉:是
就要这些东西
制作类别:装备
消耗金币:10
成功率:80%
需要人物等级:1
获得对应的制作技能熟练度:10
需要对应的制作技能等级:1
获得任务经验:5
配方ID:1就这么些内容
}
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