YEP.32 Class Change Core
This plugin creates a system where your player can change classes through the main menu allowing for more customization!
这个插件可以让你通过主菜单改变角色职业或级别来实现用户定制需求,进而创造一个伟大的游戏系统
Introduction
This plugin adds the ability for your player to freely change the classes of actors outside of battle from a menu. When changing classes, this script gives the option for the developer to choose whether or not classes have their own levels (causing the actor’s level to reset back to the class’s level) or to maintain the current level.
Notetags
The following are some notetags you can use with the Class Change Core plugin.
下面是一些你可以利用这个插件使用的标签
Actor Notetags:
角色标签
<Unlock Class: x>
<Unlock Class: x, x, x>
<Unlock Class: x to y>
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This actor will have class(es) x unlocked at the start of the game in addition to its current class and access to any of the global classes.
这个角色将会在游戏开始或者进行当中的时候解锁这些职业
<Class x Character: filename y>
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When this actor’s class is x, the actor’s character sprite will become ‘filename’ and index y on the fieldmap.
当游戏角色的职业ID是x的时候,游戏角色画面将成为图片y
<Hero Character: filename y>
<Warrior Character: filename y>
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If you prefer to use class names instead of the class ID, use the above format. When this actor is this class, the actor’s character sprite will become ‘filename’ and index y on the fieldmap.
When this actor’s class is x, the actor’s face graphic will become ‘filename’ and index y for menus.
当角色职业ID为X的时候,他的游戏角色面部图片将成为y
<Hero Face: filename y>
<Warrior Face: filename y>
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If you prefer to use class names instead of the class ID, use the above format. When this actor is this class, the actor’s face graphic will become ‘filename’ and index y for menus.
When this actor’s class is x, the actor’s battler sprite will become ‘filename’ in battle.
当角色职业ID为X的时候,他的游戏角色战斗图片将成为y
<Hero Battler: filename>
<Warrior Battler: filename>
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If you prefer to use class names instead of the class ID, use the above format. When this actor is this class, the actor’s battler sprite will become ‘filename’ in battle.
如果不想使用职业ID,而是采用名字,可以使用这段代码。当游戏角色处于设定职业的时候,他的游戏角色战斗画面将成为图片y
Class Notetags:
<Icon: x>
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Sets the icon for this class to x. This icon is used in the Class Change menu listing.
设置职业图标,这个图标将应用于职业菜单列表中
<Help Description>
Text
Text
</Help Description>
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Sets the help description for the class to the specified text.
设置职业的自定义介绍
<Level Unlock Requirements>
Class x: Level y
Class x: Level y
</Level Unlock Requirements>
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Sets the requirements for unlocking that particular class. The unlocking of the class will require classes x to be at level y. Insert multiple of the strings in between the two opening and closing notetags to require all of the class levels to be met.
If you prefer to use class names instead of the class ID, use the above format. This will set the level requirement for the mentioned class to y. If there are multiple classes with the same name, the class with the highest ID value will be taken.
如果你想要使用职业名字来替代职业ID,可以使用以上这段代码。对于的特定的职业,我们可以设置他的等级需求为y。如果存在多个相同名字的职业,将会匹配ID最高的。
Plugin Commands
Included in this plugin are multiple Plugin Commands to help assist you with class changing for your game.