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module TKTK_Bitmap LARGE_BITMAP = true # 是否使用大型點陣圖的功能 DLL_NAME = 'tktk_bitmap' ERROR_ALLOCATE_FAILED = -110002 @@png_save = Win32API.new(DLL_NAME, 'PngSaveA', 'p n i i', 'i') @@blur = Win32API.new(DLL_NAME, 'Blur', 'n i', 'i') @@change_tone = Win32API.new(DLL_NAME, 'ChangeTone', 'n i i i i', 'i') @@clip_mask = Win32API.new(DLL_NAME, 'ClipMask', 'n n i i i', 'i') @@invert = Win32API.new(DLL_NAME, 'InvertColor', 'n', 'i') @@mosaic = Win32API.new(DLL_NAME, 'Mosaic', 'n i i i i i i', 'i') @@address = Win32API.new(DLL_NAME, 'GetAddress', 'n', 'n') @@get_pixel_data = Win32API.new(DLL_NAME, 'GetPixelData', 'n p i', 'i') @@set_pixel_data = Win32API.new(DLL_NAME, 'SetPixelData', 'n p i', 'i') @@blend_blt = Win32API.new(DLL_NAME, 'BlendBlt', 'n i i n i i i i i i', 'i') #@@get_hwnd = Win32API.new(DLL_NAME, 'GetGameHWND', 'v', 'l') @@change_size = Win32API.new(DLL_NAME, 'ChangeSize', 'n i i', 'i') module_function # PNG形式儲存 def png_save(bitmap,file_name,compression_level,filter) return @@png_save.call(file_name, bitmap.object_id, compression_level, filter) end # 模糊效果 def blur(bitmap, r = 1) return @@blur.call(bitmap.object_id, r) end # 更改顏色平衡? def change_tone(bitmap, red = 0, green = 0, blue = 0, simplify = 1) return @@change_tone.call(bitmap.object_id, red, green, blue, simplify) end # 剪貼蒙版圖像(α乘法) def clip_mask(g_bitmap, m_bitmap, x=0, y=0, outer=0) return @@clip_mask.call(g_bitmap.object_id, m_bitmap.object_id, x, y, outer) end # 色的反轉 def invert(bitmap) return @@invert.call(bitmap.object_id) end # 馬賽克效果 def mosaic(bitmap, msw=5, msh=5) return self.mosaic_rect(bitmap, bitmap.rect, msw, msh) end # 馬賽克效果(範圍指定) def mosaic_rect(bitmap, rect, msw=5, msh=5) return @@mosaic.call(bitmap.object_id, rect.x, rect.y, rect.width, rect.height, msw, msh) end # 獲取Bitmap資料位址 def address(bitmap) return @@address.call(bitmap.object_id) end # 二進位資料獲取點Bitmap陣圖 def get_pixel_data(bitmap) buffer = "bgra" * bitmap.width * bitmap.height @@get_pixel_data.call(bitmap.object_id, buffer, buffer.size) return buffer end #替換為Bitmap中的二進位資料 def set_pixel_data(bitmap, data) return @@set_pixel_data.call(bitmap.object_id, data, data.size) end def blend_blt(dest_bmp, x, y, src_bmp, rect, blend_type=0, opacity=255) @@blend_blt.call(dest_bmp.object_id, x, y, src_bmp.object_id, rect.x, rect.y, rect.width, rect.height, blend_type, opacity) end # 改變Bitmap的大小(風險) def change_size(bitmap, new_width, new_height) return -1 if (new_width <=0 or new_height <= 0) result = @@change_size.call(bitmap.object_id, new_width, new_height) if result == ERROR_ALLOCATE_FAILED raise("tktk_bitmap:ERROR ALLOCATE FAILED") end return result end end class Font def marshal_dump;end def marshal_load(obj);end end class Bitmap # PNG 壓縮篩檢程式 PNG_NO_FILTERS = 0x00 PNG_FILTER_NONE = 0x08 PNG_FILTER_SUB = 0x10 PNG_FILTER_UP = 0x20 PNG_FILTER_AVG = 0x40 PNG_FILTER_PAETH = 0x80 PNG_ALL_FILTERS = (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP | PNG_FILTER_AVG | PNG_FILTER_PAETH) # Marshal_dump def _dump(limit) return "" if self.disposed? data = TKTK_Bitmap.get_pixel_data(self) [width, height, Zlib::Deflate.deflate(data)].pack("LLa*") # ついでに圧縮 end # Marshal_load def self._load(str) if str == "" b = Bitmap.new(1,1) b.dispose return b end w, h, zdata = str.unpack("LLa*"); b = new(w, h) TKTK_Bitmap.set_pixel_data(b, Zlib::Inflate.inflate(zdata)) return b end def address TKTK_Bitmap.address(self) end # 模糊效果 def blur2(r=1) TKTK_Bitmap.blur(self, r) end # 色調變化 def change_tone(red, green, blue, simplify = 1) TKTK_Bitmap.change_tone(self, red, green, blue, simplify) end # 剪切 def clip_mask(bitmap, x=0, y=0, outer=0) TKTK_Bitmap.clip_mask(self, bitmap, x, y, outer) end # 反相顏色 def invert TKTK_Bitmap.invert(self) end # 馬賽克效果 def mosaic(msw=5, msh=5) TKTK_Bitmap.mosaic(self, msw, msh) end # 馬賽克效果 (指定區域) def mosaic_rect(rect=self.rect, msw=5, msh=5) TKTK_Bitmap.mosaic_rect(self, rect, msw, msh) end # 混合 def blend_blt(x, y, src_bmp, rect, blend_type=0, opacity=255) return if opacity <= 0 TKTK_Bitmap.blend_blt(self, x, y, src_bmp, rect, blend_type, opacity) end #Png 格式保存 def png_save(outp, level = 9, filter = PNG_NO_FILTERS) if (TKTK_Bitmap.png_save(self, outp, level, filter) != 0) raise("Bitmap\#png_save failed") end end # 允許更大的 bitmap.new (危険) # 寬度 * 高度大約是1073741823 if TKTK_Bitmap::LARGE_BITMAP class << self unless method_defined?(:_hn_large_bm__new) alias :_hn_large_bm__new :new end def new(*args) if args.size == 2 && args[0] * args[1] >= 4194304 new_width = args[0] new_height = args[1] # 暫時以小尺寸作成 bitmap = _hn_large_bm__new(16, 16) TKTK_Bitmap.change_size(bitmap, new_width, new_height) return bitmap else _hn_large_bm__new(*args) end end end # Bitmap.new end end # CLASS Bitmap
module TKTK_Bitmap
LARGE_BITMAP = true # 是否使用大型點陣圖的功能
DLL_NAME = 'tktk_bitmap'
ERROR_ALLOCATE_FAILED = -110002
@@png_save = Win32API.new(DLL_NAME, 'PngSaveA', 'p n i i', 'i')
@@blur = Win32API.new(DLL_NAME, 'Blur', 'n i', 'i')
@@change_tone = Win32API.new(DLL_NAME, 'ChangeTone', 'n i i i i', 'i')
@@clip_mask = Win32API.new(DLL_NAME, 'ClipMask', 'n n i i i', 'i')
@@invert = Win32API.new(DLL_NAME, 'InvertColor', 'n', 'i')
@@mosaic = Win32API.new(DLL_NAME, 'Mosaic', 'n i i i i i i', 'i')
@@address = Win32API.new(DLL_NAME, 'GetAddress', 'n', 'n')
@@get_pixel_data = Win32API.new(DLL_NAME, 'GetPixelData', 'n p i', 'i')
@@set_pixel_data = Win32API.new(DLL_NAME, 'SetPixelData', 'n p i', 'i')
@@blend_blt = Win32API.new(DLL_NAME, 'BlendBlt', 'n i i n i i i i i i', 'i')
#@@get_hwnd = Win32API.new(DLL_NAME, 'GetGameHWND', 'v', 'l')
@@change_size = Win32API.new(DLL_NAME, 'ChangeSize', 'n i i', 'i')
module_function
# PNG形式儲存
def png_save(bitmap,file_name,compression_level,filter)
return @@png_save.call(file_name, bitmap.object_id, compression_level, filter)
end
# 模糊效果
def blur(bitmap, r = 1)
return @@blur.call(bitmap.object_id, r)
end
# 更改顏色平衡?
def change_tone(bitmap, red = 0, green = 0, blue = 0, simplify = 1)
return @@change_tone.call(bitmap.object_id, red, green, blue, simplify)
end
# 剪貼蒙版圖像(α乘法)
def clip_mask(g_bitmap, m_bitmap, x=0, y=0, outer=0)
return @@clip_mask.call(g_bitmap.object_id, m_bitmap.object_id, x, y, outer)
end
# 色的反轉
def invert(bitmap)
return @@invert.call(bitmap.object_id)
end
# 馬賽克效果
def mosaic(bitmap, msw=5, msh=5)
return self.mosaic_rect(bitmap, bitmap.rect, msw, msh)
end
# 馬賽克效果(範圍指定)
def mosaic_rect(bitmap, rect, msw=5, msh=5)
return @@mosaic.call(bitmap.object_id,
rect.x, rect.y, rect.width, rect.height, msw, msh)
end
# 獲取Bitmap資料位址
def address(bitmap)
return @@address.call(bitmap.object_id)
end
# 二進位資料獲取點Bitmap陣圖
def get_pixel_data(bitmap)
buffer = "bgra" * bitmap.width * bitmap.height
@@get_pixel_data.call(bitmap.object_id, buffer, buffer.size)
return buffer
end
#替換為Bitmap中的二進位資料
def set_pixel_data(bitmap, data)
return @@set_pixel_data.call(bitmap.object_id, data, data.size)
end
def blend_blt(dest_bmp, x, y, src_bmp, rect, blend_type=0, opacity=255)
@@blend_blt.call(dest_bmp.object_id, x, y, src_bmp.object_id,
rect.x, rect.y, rect.width, rect.height,
blend_type, opacity)
end
# 改變Bitmap的大小(風險)
def change_size(bitmap, new_width, new_height)
return -1 if (new_width <=0 or new_height <= 0)
result = @@change_size.call(bitmap.object_id, new_width, new_height)
if result == ERROR_ALLOCATE_FAILED
raise("tktk_bitmap:ERROR ALLOCATE FAILED")
end
return result
end
end
class Font
def marshal_dump;end
def marshal_load(obj);end
end
class Bitmap
# PNG 壓縮篩檢程式
PNG_NO_FILTERS = 0x00
PNG_FILTER_NONE = 0x08
PNG_FILTER_SUB = 0x10
PNG_FILTER_UP = 0x20
PNG_FILTER_AVG = 0x40
PNG_FILTER_PAETH = 0x80
PNG_ALL_FILTERS = (PNG_FILTER_NONE | PNG_FILTER_SUB | PNG_FILTER_UP |
PNG_FILTER_AVG | PNG_FILTER_PAETH)
# Marshal_dump
def _dump(limit)
return "" if self.disposed?
data = TKTK_Bitmap.get_pixel_data(self)
[width, height, Zlib::Deflate.deflate(data)].pack("LLa*") # ついでに圧縮
end
# Marshal_load
def self._load(str)
if str == ""
b = Bitmap.new(1,1)
b.dispose
return b
end
w, h, zdata = str.unpack("LLa*"); b = new(w, h)
TKTK_Bitmap.set_pixel_data(b, Zlib::Inflate.inflate(zdata))
return b
end
def address
TKTK_Bitmap.address(self)
end
# 模糊效果
def blur2(r=1)
TKTK_Bitmap.blur(self, r)
end
# 色調變化
def change_tone(red, green, blue, simplify = 1)
TKTK_Bitmap.change_tone(self, red, green, blue, simplify)
end
# 剪切
def clip_mask(bitmap, x=0, y=0, outer=0)
TKTK_Bitmap.clip_mask(self, bitmap, x, y, outer)
end
# 反相顏色
def invert
TKTK_Bitmap.invert(self)
end
# 馬賽克效果
def mosaic(msw=5, msh=5)
TKTK_Bitmap.mosaic(self, msw, msh)
end
# 馬賽克效果 (指定區域)
def mosaic_rect(rect=self.rect, msw=5, msh=5)
TKTK_Bitmap.mosaic_rect(self, rect, msw, msh)
end
# 混合
def blend_blt(x, y, src_bmp, rect, blend_type=0, opacity=255)
return if opacity <= 0
TKTK_Bitmap.blend_blt(self, x, y, src_bmp, rect, blend_type, opacity)
end
#Png 格式保存
def png_save(outp, level = 9, filter = PNG_NO_FILTERS)
if (TKTK_Bitmap.png_save(self, outp, level, filter) != 0)
raise("Bitmap\#png_save failed")
end
end
# 允許更大的 bitmap.new (危険)
# 寬度 * 高度大約是1073741823
if TKTK_Bitmap::LARGE_BITMAP
class << self
unless method_defined?(:_hn_large_bm__new)
alias :_hn_large_bm__new :new
end
def new(*args)
if args.size == 2 && args[0] * args[1] >= 4194304
new_width = args[0]
new_height = args[1]
# 暫時以小尺寸作成
bitmap = _hn_large_bm__new(16, 16)
TKTK_Bitmap.change_size(bitmap, new_width, new_height)
return bitmap
else
_hn_large_bm__new(*args)
end
end
end # Bitmap.new
end
end # CLASS Bitmap
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