var _Game_Actor_paramPlus = Game_Actor.prototype.paramPlus;
Game_Actor.prototype.paramPlus = function(paramId) {
var value = _Game_Actor_paramPlus.call(this, paramId);
var skills = this._skills;
for (var i = 0; i < skills.length; i++) {
var item = this.passiveWeapon($dataSkills[skills]);
if (item) {
value += item.params[paramId];
}
}
return value;
};
var _Game_Actor_traitObjects = Game_Actor.prototype.traitObjects;
Game_Actor.prototype.traitObjects = function() {
var objects = _Game_Actor_traitObjects.call(this);
var skills = this._skills;
for (var i = 0; i < skills.length; i++) {
var item = this.passiveWeapon($dataSkills[skills]);
if (item) {
objects.push(item);
}
}
return objects;
};