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本帖最后由 iusan 于 2016-5-10 16:11 编辑
官方自带脚本BattleResultsPopup.js会将战斗所得改成简洁明了的小框风格,但是却关闭了升级与学会技能的提醒。希望把这两项加进这个脚本里。
这里是脚本:
BattleResultsPopup.js//=============================================================================
// BattleResultsPopup.js
//=============================================================================
/*:
* @plugindesc 用一个战斗结果结算窗口来替代系统默认的文本战斗结果显示。
* @author Yoji Ojima
*
* @help 可用于学习自定义新的Window类,创建自定义窗口,使用战斗管理器
* (BattleManager),修改游戏角色处理机制以及场景管理。
*
* 此外将会学习到以上所有内容的链接和交互。
*/
(function() {
var resultDisplaying = 0;
var _BattleManager_initMembers = BattleManager.initMembers;
BattleManager.initMembers = function() {
_BattleManager_initMembers.call(this);
resultDisplaying = 0;
};
var _BattleManager_update = BattleManager.update;
BattleManager.update = function() {
_BattleManager_update.call(this);
if (resultDisplaying > 0) {
if (++resultDisplaying >= 60) {
if (Input.isTriggered('ok') || TouchInput.isTriggered()) {
resultDisplaying = 0;
}
}
}
};
var _BattleManager_isBusy = BattleManager.isBusy;
BattleManager.isBusy = function() {
return _BattleManager_isBusy.call(this) || resultDisplaying > 0;
};
BattleManager.displayVictoryMessage = function() {
};
BattleManager.displayRewards = function() {
resultDisplaying = 1;
};
Game_Actor.prototype.shouldDisplayLevelUp = function() {
return false;
};
var _Scene_Battle_update = Scene_Battle.prototype.update;
Scene_Battle.prototype.update = function() {
_Scene_Battle_update.call(this);
if (resultDisplaying > 30 && !this._resultWindow) {
this._resultWindow = new Window_BattleResults();
this.addWindow(this._resultWindow);
}
};
var _Scene_Battle_stop = Scene_Battle.prototype.stop;
Scene_Battle.prototype.stop = function() {
_Scene_Battle_stop.call(this);
if (this._resultWindow) {
this._resultWindow.close();
}
};
function Window_BattleResults() {
this.initialize.apply(this, arguments);
}
Window_BattleResults.prototype = Object.create(Window_Base.prototype);
Window_BattleResults.prototype.constructor = Window_BattleResults;
Window_BattleResults.prototype.initialize = function() {
var rewards = BattleManager._rewards;
var width = 400;
var height = this.fittingHeight(Math.min(9, rewards.items.length + 1));
var statusHeight = this.fittingHeight(4);
var x = (Graphics.boxWidth - width) / 2;
var y = (Graphics.boxHeight - statusHeight - height) / 2;
Window_Base.prototype.initialize.call(this, x, y, width, height);
this.refresh();
this.openness = 0;
this.open();
};
Window_BattleResults.prototype.refresh = function() {
var x = this.textPadding();
var y = 0;
var width = this.contents.width;
var lineHeight = this.lineHeight();
var rewards = BattleManager._rewards;
var items = rewards.items;
this.contents.clear();
this.resetTextColor();
this.drawText(rewards.exp, x, y);
x += this.textWidth(rewards.exp) + 6;
this.changeTextColor(this.systemColor());
this.drawText(TextManager.expA, x, y);
x += this.textWidth(TextManager.expA + ' ');
this.resetTextColor();
this.drawText(rewards.gold, x, y);
x += this.textWidth(rewards.gold) + 6;
this.changeTextColor(this.systemColor());
this.drawText(TextManager.currencyUnit, x, y);
x = 0;
y += lineHeight;
items.forEach(function(item) {
this.drawItemName(item, x, y, width);
y += lineHeight;
}, this);
};
})();
试过粗暴地把
Game_Actor.prototype.shouldDisplayLevelUp = function() {
return false;
改成return true,但是这样战斗结果就分了两个框显示,一个显示脚本结果,一个显示原始版升级提示。
要怎样才能在脚本效果里加上类似:
主角A 等级2→3 +火球术
这样的提示?
--------
没有人吗?再次尝试在脚本最后加入了几行,希望至少把升级提示做出来:
var _Game_Actor_levelUp_message = Game_Actor.prototype.levelUp;
Game_Actor.prototype.levelUp = function() {
_Game_Actor_levelUp_message.call(this);
this.drawActorName(actor, x, y);
this.drawText(actor.level, x, y);
};
然而战斗结果依然跳掉升级提示。求大神指点…… |
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