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本帖最后由 你欠抽吧 于 2016-7-17 20:03 编辑
官方提供的api仅限于C/C++/C#
===============================
这个win32api用得我一脸懵逼
官方的范例工程比较复杂,貌似仅靠win32api搞不定
/*=============================================================================================== PlaySound Example Copyright (c), Firelight Technologies Pty, Ltd 2004-2016. This example shows how to simply load and play multiple sounds. This is about the simplest use of FMOD. This makes FMOD decode the into memory when it loads. If the sounds are big and possibly take up a lot of ram, then it would be better to use the FMOD_CREATESTREAM flag so that it is streamed in realtime as it plays. ===============================================================================================*/ #include <windows.h> #include <stdio.h> #include <conio.h> #include "../../api/inc/fmod.hpp" #include "../../api/inc/fmod_errors.h" void ERRCHECK(FMOD_RESULT result) { if (result != FMOD_OK) { printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result)); exit(-1); } } int main(int argc, char *argv[]) { FMOD::System *system; FMOD::Sound *sound1, *sound2, *sound3; FMOD::Channel *channel = 0; FMOD_RESULT result; int key; unsigned int version; /* Create a System object and initialize. */ result = FMOD::System_Create(&system); ERRCHECK(result); result = system->getVersion(&version); ERRCHECK(result); if (version < FMOD_VERSION) { printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION); return 0; } result = system->init(32, FMOD_INIT_NORMAL, 0); ERRCHECK(result); result = system->createSound("../media/drumloop.wav", FMOD_HARDWARE, 0, &sound1); ERRCHECK(result); result = sound1->setMode(FMOD_LOOP_OFF); /* drumloop.wav has embedded loop points which automatically makes looping turn on, */ ERRCHECK(result); /* so turn it off here. We could have also just put FMOD_LOOP_OFF in the above CreateSound call. */ result = system->createSound("../media/jaguar.wav", FMOD_SOFTWARE, 0, &sound2); ERRCHECK(result); result = system->createSound("../media/swish.wav", FMOD_HARDWARE, 0, &sound3); ERRCHECK(result); printf("===================================================================\n"); printf("PlaySound Example. Copyright (c) Firelight Technologies 2004-2016.\n"); printf("===================================================================\n"); printf("\n"); printf("Press '1' to play a mono sound using hardware mixing\n"); printf("Press '2' to play a mono sound using software mixing\n"); printf("Press '3' to play a stereo sound using hardware mixing\n"); printf("Press 'Esc' to quit\n"); printf("\n"); /* Main loop. */ do { if (_kbhit()) { key = _getch(); switch (key) { case '1' : { result = system->playSound(FMOD_CHANNEL_FREE, sound1, false, &channel); ERRCHECK(result); break; } case '2' : { result = system->playSound(FMOD_CHANNEL_FREE, sound2, false, &channel); ERRCHECK(result); break; } case '3' : { result = system->playSound(FMOD_CHANNEL_FREE, sound3, false, &channel); ERRCHECK(result); break; } } } system->update(); { unsigned int ms = 0; unsigned int lenms = 0; bool playing = 0; bool paused = 0; int channelsplaying = 0; if (channel) { FMOD::Sound *currentsound = 0; result = channel->isPlaying(&playing); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = channel->getPaused(&paused); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } channel->getCurrentSound(¤tsound); if (currentsound) { result = currentsound->getLength(&lenms, FMOD_TIMEUNIT_MS); if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN)) { ERRCHECK(result); } } } system->getChannelsPlaying(&channelsplaying); printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s : Channels Playing %2d\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", channelsplaying); } Sleep(10); } while (key != 27); printf("\n"); /* Shut down */ result = sound1->release(); ERRCHECK(result); result = sound2->release(); ERRCHECK(result); result = sound3->release(); ERRCHECK(result); result = system->close(); ERRCHECK(result); result = system->release(); ERRCHECK(result); return 0; }
/*===============================================================================================
PlaySound Example
Copyright (c), Firelight Technologies Pty, Ltd 2004-2016.
This example shows how to simply load and play multiple sounds. This is about the simplest
use of FMOD.
This makes FMOD decode the into memory when it loads. If the sounds are big and possibly take
up a lot of ram, then it would be better to use the FMOD_CREATESTREAM flag so that it is
streamed in realtime as it plays.
===============================================================================================*/
#include <windows.h>
#include <stdio.h>
#include <conio.h>
#include "../../api/inc/fmod.hpp"
#include "../../api/inc/fmod_errors.h"
void ERRCHECK(FMOD_RESULT result)
{
if (result != FMOD_OK)
{
printf("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
exit(-1);
}
}
int main(int argc, char *argv[])
{
FMOD::System *system;
FMOD::Sound *sound1, *sound2, *sound3;
FMOD::Channel *channel = 0;
FMOD_RESULT result;
int key;
unsigned int version;
/*
Create a System object and initialize.
*/
result = FMOD::System_Create(&system);
ERRCHECK(result);
result = system->getVersion(&version);
ERRCHECK(result);
if (version < FMOD_VERSION)
{
printf("Error! You are using an old version of FMOD %08x. This program requires %08x\n", version, FMOD_VERSION);
return 0;
}
result = system->init(32, FMOD_INIT_NORMAL, 0);
ERRCHECK(result);
result = system->createSound("../media/drumloop.wav", FMOD_HARDWARE, 0, &sound1);
ERRCHECK(result);
result = sound1->setMode(FMOD_LOOP_OFF); /* drumloop.wav has embedded loop points which automatically makes looping turn on, */
ERRCHECK(result); /* so turn it off here. We could have also just put FMOD_LOOP_OFF in the above CreateSound call. */
result = system->createSound("../media/jaguar.wav", FMOD_SOFTWARE, 0, &sound2);
ERRCHECK(result);
result = system->createSound("../media/swish.wav", FMOD_HARDWARE, 0, &sound3);
ERRCHECK(result);
printf("===================================================================\n");
printf("PlaySound Example. Copyright (c) Firelight Technologies 2004-2016.\n");
printf("===================================================================\n");
printf("\n");
printf("Press '1' to play a mono sound using hardware mixing\n");
printf("Press '2' to play a mono sound using software mixing\n");
printf("Press '3' to play a stereo sound using hardware mixing\n");
printf("Press 'Esc' to quit\n");
printf("\n");
/*
Main loop.
*/
do
{
if (_kbhit())
{
key = _getch();
switch (key)
{
case '1' :
{
result = system->playSound(FMOD_CHANNEL_FREE, sound1, false, &channel);
ERRCHECK(result);
break;
}
case '2' :
{
result = system->playSound(FMOD_CHANNEL_FREE, sound2, false, &channel);
ERRCHECK(result);
break;
}
case '3' :
{
result = system->playSound(FMOD_CHANNEL_FREE, sound3, false, &channel);
ERRCHECK(result);
break;
}
}
}
system->update();
{
unsigned int ms = 0;
unsigned int lenms = 0;
bool playing = 0;
bool paused = 0;
int channelsplaying = 0;
if (channel)
{
FMOD::Sound *currentsound = 0;
result = channel->isPlaying(&playing);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
result = channel->getPaused(&paused);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
result = channel->getPosition(&ms, FMOD_TIMEUNIT_MS);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
channel->getCurrentSound(¤tsound);
if (currentsound)
{
result = currentsound->getLength(&lenms, FMOD_TIMEUNIT_MS);
if ((result != FMOD_OK) && (result != FMOD_ERR_INVALID_HANDLE) && (result != FMOD_ERR_CHANNEL_STOLEN))
{
ERRCHECK(result);
}
}
}
system->getChannelsPlaying(&channelsplaying);
printf("Time %02d:%02d:%02d/%02d:%02d:%02d : %s : Channels Playing %2d\r", ms / 1000 / 60, ms / 1000 % 60, ms / 10 % 100, lenms / 1000 / 60, lenms / 1000 % 60, lenms / 10 % 100, paused ? "Paused " : playing ? "Playing" : "Stopped", channelsplaying);
}
Sleep(10);
} while (key != 27);
printf("\n");
/*
Shut down
*/
result = sound1->release();
ERRCHECK(result);
result = sound2->release();
ERRCHECK(result);
result = sound3->release();
ERRCHECK(result);
result = system->close();
ERRCHECK(result);
result = system->release();
ERRCHECK(result);
return 0;
}
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