#############################################################
#保存地图上的碰撞怪
def save_ditu_pengzhuangguai
$game_variables[99] = {}
$game_variables[99] = $game_map.events
end
#############################################################
#还原地图上的碰撞怪
def load_ditu_pengzhuangguai
for i in $game_variables[99].keys
$game_map.events[i] = $game_variables[99][i]
end
$scene = Scene_Map.new
end
#############################################################
#保存地图上的碰撞怪
def save_ditu_pengzhuangguai
$game_variables[99] = {}
$game_variables[99] = $game_map.events
end
#############################################################
#还原地图上的碰撞怪
def load_ditu_pengzhuangguai
for i in $game_variables[99].keys
$game_map.events[i] = $game_variables[99][i]
end
$scene = Scene_Map.new
end