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怕没人逛 VA 提问区 所以跑这里来在看看[pre lang="ruby"]#_______________________________________________________________________________
# MOG_Location_Name V1.4
#_______________________________________________________________________________
# By Moghunter
# http://www.atelier-rgss.com
#_______________________________________________________________________________
module MOG
#Font Name.
MPFONT = ["宋体"]#"Georgia"
#Fade ON/OFF(True - False).
MPNMFD = true
#Fade Time(in seconds).
MPNMTM = 10
#Window Position.
# 0 = Upper Left.
# 1 = Lower Left.
# 2 = Upper Right.
# 3 = Lower Right.
MPNMPS = 1 #难度选择
# Disable Window Switch(ID).
WM_SWITCH_VIS_DISABLE = 15
end
#_________________________________________________
$mogscript = {} if $mogscript == nil
$mogscript["Location_Name"] = true
###############
# Game_System #
###############
class Game_System
attr_accessor :fdtm
attr_accessor :mpnm_x
attr_accessor :mpnm_y
alias mog24_initialize initialize
def initialize
mog24_initialize
@fdtm = 255 + 40 * MOG::MPNMTM
if MOG::MPNMPS == 0
@mpnm_x = 0
@mpnm_y = -16
elsif MOG::MPNMPS == 1
@mpnm_x = 0
@mpnm_y = -16
elsif MOG::MPNMPS == 2
@mpnm_x = 0
@mpnm_y = -16
else
@mpnm_x = 0
@mpnm_y = -16
end
end
def mpnm_x
return @mpnm_x
end
def mpnm_y
return @mpnm_y
end
def fdtm
if @fdtm <= 0
@fdtm = 0
end
return @fdtm
end
end
############
# Game_Map #
############
class Game_Map
attr_reader :map_id
def mpname
$mpname = load_data("Data/MapInfos.rxdata")
$mpname[@map_id].name
end
end
###############
# Window Base #
###############
class Window_Base < Window
def nd_mapic
mapic = RPG::Cache.picture("")
end
def draw_mpname(x,y)
mapic = RPG::Cache.picture("Mpname2") rescue nd_mapic
cw = mapic.width
ch = mapic.height
src_rect = Rect.new(0, 0, 1220, 990)
x1 = 40
x2 = 0
self.contents.blt(0, 0, RPG::Cache.picture("Mpname2"), Rect.new(0, 0, 1220, 990))
self.contents.font.name = MOG::MPFONT
self.contents.font.size = 15
self.contents.font.color = Color.new(0,0,0,255)
if $game_variables[1] == 0
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s,1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 1
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s + " - 冒险级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 2
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s + " - 勇士级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 3
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s + " - 王者级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 4
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s + " - 英雄级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 5
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s + " - 地狱级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 6
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s + " - 噩梦级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 7
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s + " - 灾难级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 8
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s + " - 毁灭级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 9
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s + " - 世界末日级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 10
self.contents.draw_text(466, -3, 165, 32, $game_map.mpname.to_s + " - 修罗降世",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
self.contents.font.color = Color.new(231,206,156,255)
if $game_variables[1] == 0
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s,1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 1
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s + " - 冒险级",1)#(525, -4, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 2
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s + " - 勇士级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 3
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s + " - 王者级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 4
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s + " - 英雄级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 5
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s + " - 地狱级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 6
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s + " - 噩梦级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 7
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s + " - 灾难级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 8
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s + " - 毁灭级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 9
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s + " - 世界末日级",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
if $game_variables[1] == 10
self.contents.draw_text(465, -4, 165, 32, $game_map.mpname.to_s + " - 修罗降世",1)#(526, -3, 110, 32, $game_map.mpname.to_s,1)
end
end
end
##########
# Mpname #
##########
class Mpname < Window_Base
def initialize
super($game_system.mpnm_x, -16, 656, 5480)#$game_system.mpnm_y, 656, 480)
self.contents = Bitmap.new(width, height)
self.opacity = 0
refresh
end
def refresh
self.contents.clear
draw_mpname(10,0)
end
end
#############
# Scene_Map #
#############
class Scene_Map
alias mog24_main main
def main
@mpnm = Mpname.new
@mpnm.contents_opacity = $game_system.fdtm
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == false
@mpnm.visible = true
else
@mpnm.visible = true
end
mog24_main
@mpnm.dispose
end
alias mog24_update update
def update
mog24_update
$game_system.mpnm_x = @mpnm.x
$game_system.mpnm_y = @mpnm.y
if $game_switches[MOG::WM_SWITCH_VIS_DISABLE] == true or $game_system.fdtm <= 0
@mpnm.visible = true
else
@mpnm.visible = true
end
if MOG::MPNMPS == 0 or MOG::MPNMPS == 1
if @mpnm.x < 0
@mpnm.x += 8
elsif @mpnm.x >= 0
@mpnm.x = 0
end
else
if @mpnm.x > 400
@mpnm.x -= 8
elsif @mpnm.x <= 400
@mpnm.x = 400
end
end
@mpnm.contents_opacity = $game_system.fdtm
if MOG::MPNMFD == true
$game_system.fdtm -= 0
end
end
alias mog24_transfer_player transfer_player
def transfer_player
mog24_transfer_player
if MOG::MPNMPS == 0
$game_system.mpnm_x = 0
$game_system.mpnm_y = -16
elsif MOG::MPNMPS == 1
$game_system.mpnm_x = 0
$game_system.mpnm_y = -16
elsif MOG::MPNMPS == 2
$game_system.mpnm_x = 0
$game_system.mpnm_y = -16
else
$game_system.mpnm_x = 0
$game_system.mpnm_y = -16
end
@mpnm.y = $game_system.mpnm_y
@mpnm.x = $game_system.mpnm_x
$game_system.fdtm = 255 + 40 * MOG::MPNMTM
@mpnm.refresh
end
end
[/pre]
有没有空闲的 程序猿 给移植下
压缩包是一个副本选择难度 配合这个一起使用
价钱好说
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