[pre lang="javascript"]<Custom Apply Effect>
if (target.isActor()) {
var i = 111 ;
if (target.hasState(i)) {
target.discardState(i);
target.startAnimation(42);
var hp = Math.floor(target.mhp * 0.1);
target.gainHp(hp);
target.startDamagePopup();
}
}
</Custom Apply Effect>[/pre]