| 赞 | 31 |
| VIP | |
| 好人卡 | |
| 积分 | 58 |
| 经验 | |
| 最后登录 | 2026-8-16 |
| 在线时间 | 971 小时 |
- 梦石
- 0
- 星屑
- 5816
- 在线时间
- 971 小时
- 注册时间
- 2015-2-6
- 回帖
- 123

|
加入我们,或者,欢迎回来。
您需要 登录 才可以下载或查看,没有账号?注册会员
×
正如标题所说,这个插件具有为目标,以重现勇者斗恶龙怪兽系列复杂的系统。它有许多功能!:
合成 自动攻击 驯服 技能 属性 随机遇敌 敌人的级别和类别 大小演员 最大规模的团队
- The addition to usable skills of two new skills : Tension and Recruit. The first allows the user to let out its action, to boost the second action, the second skill allows to recruit monsters encountered in battle, at the condition where the monster has a level.
- 工作积分制:按项目或在最高水平涨幅演员的工作点。这些工作点是可用直接一个新的系统,这是...
- 技能系统:任何演员能掌握一旦获得,并允许学习技能,可以获得奖励参数的任何技能,提升等级性,还获得一种特殊类型的技能是...
- 属性系统:作为特征,这些属性始终是活动并给予一定的奖金给用户。所不同的是,这些属性可以有很多效果,并且可以通过技能或之后进行了...
- 合成系统:选择你的团队的两名成员,牺牲他们获得一个新成员,更强大,守信技能以及其父母的一些属性。同样经典的合成作为勇者斗恶龙转载于这个插件,但你也可以定义特殊的合成公式。这些公式甚至可以是不对称的:你可以创建特殊合成2人,或4个成员和原来一样的游戏,而且3,5,6,7或8的怪物等等的定义合成...
- 书目系统:对于这么复杂的系统,它需要有一些快速的注意阅读。这个插件添加在游戏的主菜单中可用的3本书:一个怪物,第二个为属性和第三个发现所有技能。
- 敌对阶级,水平系统:为了对应勇者斗恶龙怪兽系列的系统,有必要简化演员,类和敌人体系。这就是为什么每一种是由这个插件链接:一个演员始终一类,但一个类=怪物。为了保持最大的自由,你可以定义在游戏中遇到怪物的等级,根据在那里你在战斗中是地图。但是boss战也可用:它足以定义为不受地图的级别有关的队伍,比赛继续从数据库DATAS,允许对高HP的敌人战斗
- 随机遭遇战:您还可以,乘以你的游戏的生命周期,设定随机遭遇战:每次,游戏定义随机团队怪物击败他们。
- 自动攻击:可以,有了这个插件,给你的成员,简单遵循的策略,并在聚会或演员命令来选择“自动战斗”:你的会员如下选定的战略和launchs最好的攻击。
这个插件的所有的解释在帮助窗口中给出。我说在法国出生(你很快就会看到,默认参数都在法国),但解释都是英文的。别担心,我辛辛苦苦解释所有的细节。
玩得开心,这是最主要的一点 As the title says, this plugin has as goal to reproduce the complex system of Dragon quest Monster series. It allows many things like :
- The addition to usable skills of two new skills : Tension and Recruit. The first allows the user to let out its action, to boost the second action, the second skill allows to recruit monsters encountered in battle, at the condition where the monster has a level.
- Job points system : actors gains job points by item or during level up. These job points are usable directly by a new system which is...
- Skillset system : Any actor can master any skillset once obtained, and allows to learn skill, gain bonus parameter, level up resistance and also obtain a special type skill which is...
- Attributes system : As traits, these attributes are always active and give some bonus to the user. The difference is that these attribute can have many effects and can be learned by skillset or after...
- Synthesis system : Choose two members of your team, sacrifice them to obtain a new member, more powerful and keeping skillsets and some attributes for its parents. the same classic synthesis as Dragon quest is reproduced in this plugin, but you can also define special synthesis formula. These formulas can even be assymetric : you can create special synthesis to 2 members, or 4 members like the original game, but also define synthesis between 3, 5, 6, 7 or 8 monsters and so forth...
- Booklist system : For a so complex system, it's necessary to have some quick note to read. This plugin add 3 books usable in the main menu of the game : one for monsters, a second for attribute and the third to discover all skillsets.
- Enemy classes, level system : In order to correspond to the Dragon quest Monster series system, it is necessary to simplify the actor, classes and enemies system. That's why each of these are linked by this plugin : an actor has always a class, but a class = a monster. To keep a maximum of free, you can define the level of monsters encountered in the game, according to the map where you're during the battle. But boss battles are also available : it suffices to define the troop as not concerned by the level of the map, and the game keep datas from database, allowing battles against enemies with high HP
- Random encounters : You can also, to multiply the lifetime of your game, set random encounters : at each time, the game define randomly a team of monsters to beat them.
- Automatic attack : You can, with this plugin, give at your members, simple strategies to follow, and select 'Auto Battle' in party or actor command : your members follows the selected strategy and launchs the best available attacks.
And this plugins let the creator extremely free : the influence of tension, the selection of monster for encounter randoms by map, multiple learning of skills by skillset, multiple attacks per turn...
It's been 8 months I've worked on this plugin. Even it isn't so perfect, it works very good, and that's the main success.
I'm so proud to produce a similar system to the best RPG game of all times. But i would be more proud if that helps anyone to create his own game.
All explanations of this plugins are given in the help window. I speak French at birth (you'll see quickly, as default parameter are all in french), but the explanations are in English. Don't worry, I've worked so hard to explain all details.
Moreover, a simplified version is available here, to add only the skill Tension in your game.
根据原网站回复来看不怎么兼容YEP,作者似乎在为mv1.5版本进行更新?
原帖:https://forums.rpgmakerweb.com/i ... nster-plugin.67891/
范例(墙):https://drive.google.com/open?id=0B4YlXOSVUMLeMjRiTlBRZDNTc2s |
|