<Custom Target Eval>
//所有活着的敌人
var members = foes.aliveMembers();
var extraTargets = 5;//目标数量
while (extraTargets--) {
var member = members[Math.floor(Math.random() * members.length)];//随机挑选敌人
if (member) {
targets.push(member);
members.splice(members.indexOf(member), 1);//移除重复目标,想重复打击删了这段就好了
}
</Custom Target Eval>