本帖最后由 不死鸟之翼 于 2018-3-14 11:52 编辑
现在消息应该没问题了 建议脚本加在SV后面
class Scene_Battle alias turn_start_c99d0b193c676ebc turn_start def turn_start user=$game_troop.members[0] item=$data_skills[127] @log_window.add_text("Foo message text") wait(40) wait_for_message targets = $game_party.members show_animation(targets, item.animation_id) targets.each {|t| t.item_apply(user, item) t.result.used=true refresh_status @log_window.display_action_results(t, item) @spriteset.set_damage_pop(t) wait(40) wait_for_message } turn_start_c99d0b193c676ebc end end
class Scene_Battle
alias turn_start_c99d0b193c676ebc turn_start
def turn_start
user=$game_troop.members[0]
item=$data_skills[127]
@log_window.add_text("Foo message text")
wait(40)
wait_for_message
targets = $game_party.members
show_animation(targets, item.animation_id)
targets.each {|t|
t.item_apply(user, item)
t.result.used=true
refresh_status
@log_window.display_action_results(t, item)
@spriteset.set_damage_pop(t)
wait(40)
wait_for_message
}
turn_start_c99d0b193c676ebc
end
end
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