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可以調整大小,顏色,閃爍.地圖上小巧(鼠標)光標.
SetFlashAnimation.zip
(1.3 KB, 下载次数: 136)
作者:https://forums.rpgmakerweb.com/index.php?threads/set-flashing-animation-mouse-press-plugin.85334/
SetFlashAnimation.js/*:
* @plugindesc Sets, changes or removes the flashing press indicator. v1.0
* @author Lloyd (Red Iron Labs)
*
* @help This plugin does not provide plugin commands.
*
* @param color
* @desc CSS color format of the bitmap. RGB & RGBA allowed (i.e. rgba(0, 255, 0, 0.3)).
* @default white
*
* @param settype
* @desc none, circle, square, box, url, text, circleoutline
* @default none
*
* @param scale
* @desc scale from 0 to 1
* @default 1
*
* @param data
* @desc the text string (i.e. X) OR reference URL to an image to use (i.e. img/system/Shadow1.png)
* @default img/system/Shadow1.png
*
* @param animate
* @desc Bouncing animation
* @default on
*
* @param bouncespeed
* @desc Speed of bounce
* @default 20
*
*/
(function () {
function toNumber(str, def) {
return isNaN(str) ? def : + (str || def);
}
var parameters = PluginManager.parameters('SetFlashAnimation');
var color = parameters['color'].toLowerCase();
var settype = parameters['settype'].toLowerCase();
var scale = toNumber(parameters['scale'], 1);
var data = parameters['data'];
var animate = parameters['animate'].toLowerCase() == "on";
var bouncespeed = toNumber(parameters['bouncespeed'], 20);
Sprite_Destination.prototype.updateAnimation = function () {
if (animate) {
this._frameCount++;
this._frameCount %= bouncespeed;
this.opacity = (bouncespeed - this._frameCount) * 6;
this.scale.x = 1 + this._frameCount / bouncespeed;
this.scale.y = this.scale.x;
}
};
Spriteset_Map.prototype.createDestination = function () {
if (settype != 'none') {
this._destinationSprite = new Sprite_Destination();
this._destinationSprite.z = 9;
this._tilemap.addChild(this._destinationSprite);
}
};
Sprite_Destination.prototype.createBitmap = function () {
var tileWidth = $gameMap.tileWidth();
var tileHeight = $gameMap.tileHeight();
this.bitmap = new Bitmap(tileWidth, tileHeight);
if (settype == 'square' || settype == 'box') {
this.bitmap.fillRect(
(tileWidth - (tileWidth * scale)) / 2,
(tileHeight - (tileHeight * scale)) / 2,
tileWidth * scale,
tileHeight * scale,
color);
if (settype == 'box') {
this.bitmap.clearRect(
((tileWidth - (tileWidth * scale)) / 2) + 4,
((tileHeight - (tileHeight * scale)) / 2) + 4,
(tileWidth * scale) - 8,
(tileHeight * scale) - 8);
}
}
if (settype == 'circle' || settype == 'circleoutline') {
var minSize = tileWidth;
if (tileHeight < tileWidth)
minSize = tileHeight;
this.bitmap.drawCircle(tileWidth / 2, tileHeight / 2, (minSize / 2) * scale, color);
if (settype == 'circleoutline') {
this.bitmap.drawCircle(tileWidth / 2, tileHeight / 2, ((minSize / 2) * scale) - 4, 'clear');
}
}
if (settype == 'text') {
this.bitmap.outlineColor = color;
this.bitmap.drawText(
data,
(tileWidth - (tileWidth * scale)) / 2,
(tileHeight - (tileHeight * scale)) / 2,
tileWidth * scale,
tileHeight * scale,
'center');
this.bitmap.blur();
}
if (settype == 'url') {
this.bitmap = ImageManager.requestNormalBitmap(data, 0); // Bitmap.load(data);
this.bitmap.resize(tileWidth, tileHeight);
};
this.anchor.x = 0.5;
this.anchor.y = 0.5;
this.blendMode = Graphics.BLEND_ADD;
};
})();
圖片有錯.這張才是.
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