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3楼
楼主 |
发表于 2018-10-24 12:53:52
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只看该作者
removeChild该放到哪里,我之前试的都不管用
- Scene_BattleMenu.prototype.createBattleChapter = function(){
- var T_Buttons= [
- '001',
- '002',
- '003'
- ];
- var clicks=[
- function(){nowLookingChapter=1; this.createBattleLevel();},
- function(){nowLookingChapter=2; this.createBattleLevel();},
- function(){nowLookingChapter=3; this.createBattleLevel();}
- ];
- this._T_Buttons=[];
- for(var i in T_Buttons){
- var sprite=new Sprite_Button();
- sprite.bitmap=ImageManager.loadBitmap('img/battlechapter/',T_Buttons[i]);
- sprite.x=100;
- sprite.y=100+i*50;
- sprite.setClickHandler(clicks[i].bind(this));
- this._T_Buttons.push(sprite);
- this.addChild(sprite);
- };
- };
- Scene_BattleMenu.prototype.createBattleLevel = function(){
- var T_Buttons;
- switch(nowLookingChapter){
- case 1:
- T_Buttons= ['001_1','001_2','001_3','001_4'];
- break;
- case 2:
- T_Buttons= ['002_1','002_2','002_3','002_4'];
- break;
- case 3:
- T_Buttons= ['003_1','003_2','003_3','003_4'];
- break;
- }
- var clicks=[
- this.createBattlelevel,
- this.createBattlelevel,
- this.createBattlelevel,
- this.createBattlelevel
- ];
- this._T_Buttons=[];
- for(var i in T_Buttons){
- var BattleChapter=new Sprite_Button();
- BattleChapter.bitmap=ImageManager.loadBitmap('img/battlechapter/',T_Buttons[i]);
- var xzb = [700,1000,700,1000];
- var yzb = [200,200,360,360];
- BattleChapter.x=xzb[i];
- BattleChapter.y=yzb[i];
- BattleChapter.setClickHandler(clicks[i].bind(this));
- this._T_Buttons.push(BattleChapter);
- this.addChild(BattleChapter);
- };
- };
- Scene_BattleMenu.prototype.createBattlelevel = function(){
- };
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