var map_id_s = [1,2,3,4,5]
var map_id = map_id_s [Math.randomInt(map_id_s.length)]
var x = 0
var y = 0
$gamePlayer.reserveTransfer(map_id,x,y);
SceneManager.goto(Scene_Map);
var map_id_s = [1,2,3,4,5]
var map_id = map_id_s [Math.randomInt(map_id_s.length)]
var x = 0
var y = 0
$gamePlayer.reserveTransfer(map_id,x,y);
SceneManager.goto(Scene_Map);