class Window_Message < Window_Base
#--------------------------------------------------------------------------
# ● 更新画面
#--------------------------------------------------------------------------
alias message_save_update update
def update
message_save_update
update_save
end
#--------------------------------------------------------------------------
# ● 更新存档判定
#--------------------------------------------------------------------------
def update_save
if Input.trigger?(:F5)
SceneManager.call(Scene_Save)
end
end
end