或者在Game_Battler里直接插入应如何做?
value = item.damage.eval(user, self, $game_variables)
←在这里插入?应该如何写?
value *= item_element_rate(user, item)
value *= pdr if item.physical?
value *= mdr if item.magical?
value *= rec if item.damage.recover?
value = apply_critical(value, user) if @result.critical #value = apply_critical(value) if @result.critical
value = apply_variance(value, item.damage.variance)
value = apply_guard(value)
@result.make_damage(value.to_i, item)
module CLD99
module Damage
RATE = 1.5
# 加成系数 1.5即伤害为原来的1.5倍
end
end
class Game_Battler
#--------------------------------------------------------------------------
# ● [别名修改]获取技能/物品的属性修正值
#--------------------------------------------------------------------------
alias item_element_rate_cld99_20190408 item_element_rate
def item_element_rate(user, item)
r = item_element_rate_cld99_20190408(user, item)
rt = CLD99::Damage::RATE
user.atk_elements.any?{|i| i == item.damage.element_id} ? r * rt : r
end
end[/pre]