搞明白问题了,是因为我随手把插件名字改了,所以说不懂脚本和英文就是麻烦……
===============
原址是这个:https://forums.rpgmakerweb.com/i ... 104775/#post-935944
把原址放过来是因为我觉得是不是我理解错了。
总之把下面这个脚本丢到插件里以后打开物品栏,屏幕上空空如也,到底是哪部分设置错了呢? 脚本本体[pre lang="javascript"]//===================================================================================
// Astfgl Item menu
// Date 20/10/2017
// Free to use both commercialyy and non commercially, repost and
// edit, as long as the final product is kept under the same terms of use.
// Credits required, any of Astfgl, Astgfl (Pierre MATEO), Pierre MATEO
//====================================================================================
/*:
* @plugindesc Item Menu
* @author Astfgl
* @help All parameters are evaled, meaning you can use a formula, or in game variables.
* For example you can put $gameVariables.value(1) in the columns parameter field.
* Then, each time you open the menu, the number of columns will be what's
* inside variable 1.
*
* @param x
* @desc The x coordinate of the item window
* @default Graphics.boxWidth / 2 - SceneManager._scene._itemWindow.width / 2
*
* @param y
* @desc The y coordinate of the item window
* @default Graphics.boxHeight / 2 - SceneManager._scene._itemWindow.height / 2
*
* @param width
* @desc The width coordinate of the item window
* @default 300
*
* @param height
* @desc The height coordinate of the item window
* @default 500
*
* @param columns
* @desc The number of columns
* @default 1
*
*
* @param category
* @desc The starting category of the item list window. 'item','weapon','armor','keyItem'.
* @default 'keyItem'
*/
(function(){
var params = PluginManager.parameters("AstfglIM");
@param category
@desc The starting category of the item list window. 'item','weapon','armor','keyItem'.
@default 'keyItem'
// 'item','weapon','armor','keyItem'.選擇顯示其中一項.