class Game_Map
#--------------------------------------------------------------------------
# ● 並列実行イベントの更新(戦闘時)
#--------------------------------------------------------------------------
def update_parallel_events
@common_events.each {|event| event.refresh }
@common_events.each {|event| event.update }
end
end
class Scene_Battle < Scene_Base
#--------------------------------------------------------------------------
# ● フレーム更新(基本)
#--------------------------------------------------------------------------
alias old_Scene_Battle_update_basic update_basic
def update_basic
old_Scene_Battle_update_basic
$game_map.update_parallel_events
end
end