查看: 2103|回复: 0

[已经过期] 主角在队伍1里面如何让队伍也有队旗,不要显示在主角头上

[复制链接]
梦石
0
星屑
7296
在线时间
1244 小时
注册时间
2015-8-15
回帖
473
发表于 2022-11-29 15:03:36 | 显示全部楼层 |阅读模式

加入我们,或者,欢迎回来。

您需要 登录 才可以下载或查看,没有账号?注册会员

×
本帖最后由 金芒芒 于 2022-11-29 15:35 编辑

,主角在队伍1里面,队伍1没有队旗显示,如何队伍也显示队旗,然后队旗给主角除外的一个角色
def show_team_flag?
    return false if @character.is_a?(Game_Player)
    return false if @character.is_a?(EFS_Hero)
    return false if $scene.group_lisenter == nil
    selected = $scene.group_lisenter.include?(@character.group)
   
    cp = $scene.team_groups[@character.group-1].captain
    if cp == @character
       return $game_switches[TeamTagBar]
    else
      return false
    end  
   
  end
  
  #--------------------------------------------------------------------------
  # ● 判断是否显示队友标记
  #--------------------------------------------------------------------------
  def show_team_tag?
    #under construct
    return false if @character.is_a?(Game_Player)
    return false if $scene.group_lisenter == nil
    @selected = $scene.group_lisenter.include?(@character.group)

    if event_hp > 0 and @character.team == 1 and !@character.removed # and selected
       return $game_switches[TeamTagBar]
    else
      return false
    end  
   
  end


--------------------------------------------------------------------------------------------------------

[pre lang="ruby"]class Sprite_Character < RPG::Sprite
  #--------------------------------------------------------------------------
  # ● 参数设置 正太君改
  #--------------------------------------------------------------------------
  # 设置图片文件名.不想要底图就让底图完全透明或设置为 ""
  # 图片放在 Graphics/Pictures/ 文件夹下
  TeamTagFileName = "wodeshib"
  # 设置显示友军标记的开关号
  TeamTagBar = 10
  
  #--------------------------------------------------------------------------
  # ● 初始化对像
  #--------------------------------------------------------------------------
  alias hzhj_old_init_make_tag initialize
  def initialize(*args)
    @team_tag_sprite = Sprite.new(args[0])
    @tags_sprites = []
    @tags_sprites << @team_tag_sprite
    @team_tag_sprite.bitmap = RPG::Cache.picture(TeamTagFileName)
   
    @team_flag_sprite = Sprite.new(args[0])
    @team_flag_sprite.bitmap = RPG::Cache.picture("test-flag")
    @tags_sprites << @team_flag_sprite
   
    @count = 0
    @wait_count = 0
   
    hzhj_old_init_make_tag(*args)
  end
  #--------------------------------------------------------------------------
  # ● 释放
  #--------------------------------------------------------------------------
  alias hzhj_old_dispose_make_tag dispose unless $@
  def dispose
    @tags_sprites.each{|sprite|sprite.dispose}
    hzhj_old_dispose_make_tag
  end
  #--------------------------------------------------------------------------
  # ● 获取事件 HP # 正太君改
  #--------------------------------------------------------------------------
  def event_hp
     return 0 if @character.nil?
     return 0 if @character.is_a?(Game_Player)
     return @character.hp
  end
=begin   
  #--------------------------------------------------------------------------
  # ● 判断是否显示队友标记
  #--------------------------------------------------------------------------
  def show_team_tag?
    #under construct
    return false if @character.is_a?(Game_Player)
    return false if $scene.group_lisenter == nil
    selected = $scene.group_lisenter.include?(@character.group)

    if event_hp > 0 and @character.team == 1 and selected and !@character.removed
       return $game_switches[TeamTagBar]
    else
      return false
    end  
   
  end
=end
  #--------------------------------------------------------------------------
  # ● 判断是否显示队长旗子
  #--------------------------------------------------------------------------
  def show_team_flag?
    return false if @character.is_a?(Game_Player)
    return false if @character.is_a?(EFS_Hero)
    return false if $scene.group_lisenter == nil
    selected = $scene.group_lisenter.include?(@character.group)
   
    cp = $scene.team_groups[@character.group-1].captain
    if cp == @character
       return $game_switches[TeamTagBar]
    else
      return false
    end  
   
  end
  
  #--------------------------------------------------------------------------
  # ● 判断是否显示队友标记
  #--------------------------------------------------------------------------
  def show_team_tag?
    #under construct
    return false if @character.is_a?(Game_Player)
    return false if $scene.group_lisenter == nil
    @selected = $scene.group_lisenter.include?(@character.group)

    if event_hp > 0 and @character.team == 1 and !@character.removed # and selected
       return $game_switches[TeamTagBar]
    else
      return false
    end  
   
  end

  #--------------------------------------------------------------------------
  # ● 更新画面
  #--------------------------------------------------------------------------
  alias hzhj_old_update_make_tag update
  def update
    hzhj_old_update_make_tag
    if !@character.is_a?(EFS_Battler) and !@character.is_a?(Game_Player)
      @tags_sprites.each{|sprite|sprite.visible = false}
    else
      if show_team_flag?
        @team_flag_sprite.visible =  true
      else  
        @team_flag_sprite.visible =  false
      end  
      # 刷新 标记 可见状态
      if show_team_tag?
        
        @team_tag_sprite.visible =  true

        if @selected
          @tags_sprites.each do |sprite|
            
            
          sprite.ox = sprite.bitmap.width / 2
          sprite.oy = sprite.bitmap.height
          sprite.z = z
          sprite.x = @character.screen_x
          #blink_on
          shif = @character.is_cal
          if @character.ammo>0
          sprite.y = shif ? @character.screen_y-92 : @character.screen_y-60
          else
          sprite.y = shif ? @character.screen_y-82 : @character.screen_y-50
          end
          sprite.opacity = 255
          end#loop
        
        else

        # 刷新坐标
        @tags_sprites.each do |sprite|
          #sprite.zoom_y = 1
          sprite.ox = sprite.bitmap.width / 2
          sprite.oy = sprite.bitmap.height
          sprite.z = z
          sprite.x = @character.screen_x
          #blink_on
          shif = @character.is_cal
          if @character.ammo>0
          sprite.y = shif ? @character.screen_y-92 : @character.screen_y-60
          else
          sprite.y = shif ? @character.screen_y-82 : @character.screen_y-50
          end
          sprite.opacity = 125
        end#loop
        
        end #if include
        
      else
        @tags_sprites.each{|sprite|sprite.visible = false}
      end
      
    end
   
   
   
  end
  
  
end[/pre]
谜题以解开.png
您需要登录后才可以回帖 登录 | 注册会员

本版积分规则

Powered by Discuz! X5.0 © 2001-2026 Discuz! Team.

在本版发帖返回顶部