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本帖最后由 金芒芒 于 2023-3-31 16:25 编辑
如果携带物品‘’战令1‘’=1 那么
enermy_selected_troops =[ [21,21],[21,21,21],[21,21],[21,21,21],[21,21,21,21,21] ]
如果携带物品‘’战令2‘’=1 那么
enermy_selected_troops =[ [5,5],[5,5,5],[5,5],[5,5,5],[5,5,5,5,5] ]
[pre lang="ruby"] #--------------------------------------------------------------------------
# ● 命令 : 自定义战斗
#--------------------------------------------------------------------------
def command_custom_battle#定义命令_自定义战斗
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
#$游戏系统。se播放($数据系统。未指定文件或目录
choose_map_main#选择主地图
map_info = @map_info#地图信息=@地图信息
#如果选择随机地图随机士兵
if ! @force_back and map_info[0] == -1#如果!@强制返回并地图信息[0]==-1
make_random_efs_game#生成随机efs_game
return
end
#---------------------------------------------------- ↑↓
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(0,@地图信息[1],@地图信息[2])
custom_battle_main(0,@map_info[1],@map_info[2])
#团队选定部队=@选定部队
team_selected_troops = @selected_units
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(1,@地图信息[1],@地图信息[2])
custom_battle_main(1,@map_info[1],@map_info[2])
#敌人选定部队=@选定部队
enermy_selected_troops =[ [21,21],[21,21,21],[21,21],[21,21,21],[21,21,21,21,21] ] #@selected_units
enermy_selected_troops =[ [5,5],[5,5,5],[5,5],[5,5,5],[5,5,5,5,5] ]
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
choose_hero_main#选择英雄主
selected_hero = @selected_hero#选定的英雄=@选定的英雄
if ! @force_back or @force_back == nil
team_army = Game_Army_Slg.new(0)
enermy_army = Game_Army_Slg.new(1)
team_army.create_empty_army
enermy_army.create_empty_army
team_army.load_twoD_Array(team_selected_troops,selected_hero)
enermy_army.load_twoD_Array(enermy_selected_troops)
# 切换地图画面
#
team_army.set_groups_name
$custom_battle_next_fighter_team = team_army
$custom_battle_next_fighter_enermy = enermy_army
$custom_battle_next_map_id = map_info[0]
$game_party.setup_starting_members
# 设置初期位置的地图##############1356622
$game_map.setup(19)
# 主角向初期位置移动
$game_player.moveto(0, 0)
# 刷新主角
$game_player.refresh
# 执行地图设置的 BGM 与 BGS 的自动切换
$game_map.autoplay
# 刷新地图 (执行并行事件)
$game_map.update
# 切换地图画面
$scene = Scene_Map.new
# $scene = Scene_Map.new
#efs_title_main
else # fourth
@force_back = false
Graphics.update
efs_title_update
end
else # third
@force_back = false
Graphics.update
efs_title_update
end
else # second
@force_back = false
Graphics.update
efs_title_update
end
else #1st
@force_back = false
Graphics.update
efs_title_update
end
end[/pre]
用开关也行
[pre lang="ruby"] #--------------------------------------------------------------------------
# ● 命令 : 自定义战斗
#--------------------------------------------------------------------------
def command_custom_battle#定义命令_自定义战斗
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
#$游戏系统。se播放($数据系统。未指定文件或目录
choose_map_main#选择主地图
map_info = @map_info#地图信息=@地图信息
#如果选择随机地图随机士兵
if ! @force_back and map_info[0] == -1#如果!@强制返回并地图信息[0]==-1
make_random_efs_game#生成随机efs_game
return
end
#---------------------------------------------------- ↑↓
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(0,@地图信息[1],@地图信息[2])
custom_battle_main(0,@map_info[1],@map_info[2])
#团队选定部队=@选定部队
team_selected_troops = @selected_units
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
#自定义主战场(1,@地图信息[1],@地图信息[2])
custom_battle_main(1,@map_info[1],@map_info[2])
#敌人选定部队=@选定部队
if $game_switches[18] = true
#true是打开,false是关闭
enermy_selected_troops =[ [21,21],[21,21,21],[21,21],[21,21,21],[21,21,21,21,21] ] #@selected_units
end
if $game_switches[19] = true
enermy_selected_troops =[ [5,5],[5,5,5],[5,5],[5,5,5],[5,5,5,5,5] ]
end
#如果@强制后退或@强制后退==无
if ! @force_back or @force_back == nil
choose_hero_main#选择英雄主
selected_hero = @selected_hero#选定的英雄=@选定的英雄
if ! @force_back or @force_back == nil
team_army = Game_Army_Slg.new(0)
enermy_army = Game_Army_Slg.new(1)
team_army.create_empty_army
enermy_army.create_empty_army
team_army.load_twoD_Array(team_selected_troops,selected_hero)
enermy_army.load_twoD_Array(enermy_selected_troops)
# 切换地图画面
#
team_army.set_groups_name
$custom_battle_next_fighter_team = team_army
$custom_battle_next_fighter_enermy = enermy_army
$custom_battle_next_map_id = map_info[0]
$game_party.setup_starting_members
# 设置初期位置的地图##############1356622
$game_map.setup(19)
# 主角向初期位置移动
$game_player.moveto(0, 0)
# 刷新主角
$game_player.refresh
# 执行地图设置的 BGM 与 BGS 的自动切换
$game_map.autoplay
# 刷新地图 (执行并行事件)
$game_map.update
# 切换地图画面
$scene = Scene_Map.new
# $scene = Scene_Map.new
#efs_title_main
else # fourth
@force_back = false
Graphics.update
efs_title_update
end
else # third
@force_back = false
Graphics.update
efs_title_update
end
else # second
@force_back = false
Graphics.update
efs_title_update
end
else #1st
@force_back = false
Graphics.update
efs_title_update
end
end[/pre]
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