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本帖最后由 金芒芒 于 2023-8-24 11:40 编辑
不能用窗口制作,只能用事件
第一段脚本是网络上复制 第2段脚本是本来就有的脚本是战前,我要的是把
第2段改为战斗中使用,战斗中不能使用窗口,战斗只要显示总战斗力血条方式显示
只要把第2段改为第一段脚本模样属性内容是第2段
剩下的血=$game_actors[1].hp 所有的血=$game_actors[1].maxhp if $l_old_hp != 剩下的血 or ($l_old_hp1 != 所有的血) $l_old_hp = 剩下的血 $l_old_hp1 = 所有的血 放大率=剩下的血*100/所有的血 x坐标=41 y坐标=421 $game_screen.pictures[3].show("hp.png", 0,x坐标,y坐标,放大率,100,150,0) end
剩下的血=$game_actors[1].hp
所有的血=$game_actors[1].maxhp
if $l_old_hp != 剩下的血 or ($l_old_hp1 !=
所有的血)
$l_old_hp = 剩下的血
$l_old_hp1 = 所有的血
放大率=剩下的血*100/所有的血
x坐标=41
y坐标=421
$game_screen.pictures[3].show("hp.png",
0,x坐标,y坐标,放大率,100,150,0)
end
class Window_Pre_Battle_View < Window_Base def initialize(attacker,defender) #选项背景 @base = Sprite.new @base.bitmap = RPG::Cache.menu("pre_battle/engage_enermy_base") @base.x = origin_x @base.y = origin_x super(0, 0, 1200+32,700+32) @windowskin_name = "trans" self.windowskin = RPG::Cache.windowskin(@windowskin_name) self.contents = Bitmap.new(width, height) self.contents.font.size = 12 #self.contents.font.name = "Garamond" @attacker = attacker @defender = defender draw_info self.opacity = 0 self.active = true end def origin_x return 0 end def origin_y return 0 end def draw_info self.contents.font.size = 12 self.contents.font.color = efs_text_color(1) self.contents.draw_text(160, 350-12*2, self.width - 40, 12, "总兵力:", 0) self.contents.draw_text(160, 350-12*1, self.width - 40, 12, "士气:", 0) self.contents.font.color = efs_text_color(0) self.contents.draw_text(160, 350, self.width - 40, 12, "轻步兵:", 0) self.contents.draw_text(160, 350+12*1, self.width - 40, 12, "重步兵:", 0) self.contents.draw_text(160, 350+12*2, self.width - 40, 12, "轻骑兵:", 0) self.contents.draw_text(160, 350+12*3, self.width - 40, 12, "重骑兵:", 0) self.contents.draw_text(160, 350+12*4, self.width - 40, 12, "远程步兵:", 0) self.contents.draw_text(160, 350+12*5, self.width - 40, 12, "远程骑兵:", 0) self.contents.draw_text(160, 350+12*6, self.width - 40, 12, "精英士兵:", 0) self.contents.draw_text(160, 350+12*7, self.width - 40, 12, "特殊兵种:", 0) self.contents.font.color = efs_text_color(1) self.contents.draw_text(480, 350-12*2, self.width - 40, 12, "总兵力:", 0) self.contents.draw_text(480, 350-12*1, self.width - 40, 12, "士气:", 0) self.contents.font.color = efs_text_color(0) self.contents.draw_text(480, 350, self.width - 40, 12, "轻步兵:", 0) self.contents.draw_text(480, 350+12*1, self.width - 40, 12, "重步兵:", 0) self.contents.draw_text(480, 350+12*2, self.width - 40, 12, "轻骑兵:", 0) self.contents.draw_text(480, 350+12*3, self.width - 40, 12, "重骑兵:", 0) self.contents.draw_text(480, 350+12*4, self.width - 40, 12, "远程步兵:", 0) self.contents.draw_text(480, 350+12*5, self.width - 40, 12, "远程骑兵:", 0) self.contents.draw_text(480, 350+12*6, self.width - 40, 12, "精英士兵:", 0) self.contents.draw_text(480, 350+12*7, self.width - 40, 12, "特殊兵种:", 0) alives = @attacker.get_num_all_type(true) totals = @attacker.get_num_all_type self.contents.font.color = text_color(0) the_width = 250 text = @attacker.get_alive_num.to_s+"/"+@attacker.base_member_size.to_s the_size = self.contents.text_size(text).width self.contents.draw_text(160, 350-12*2, the_width - the_size, 12, text, 1) text = @attacker.get_morale.to_s the_size = self.contents.text_size(text).width self.contents.draw_text(160, 350-12*1, the_width - the_size, 12, text, 1) text = totals[1] == 0 ? "无" : alives[1].to_s+"/"+totals[1].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(160, 350-0, the_width - the_size, 12, text, 1) text = totals[2] == 0 ? "无" : alives[2].to_s+"/"+totals[2].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(160, 350+12*1, the_width - the_size, 12, text, 1) text = totals[3] == 0 ? "无" : alives[3].to_s+"/"+totals[3].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(160, 350+12*2, the_width - the_size, 12, text, 1) text = totals[4] == 0 ? "无" : alives[4].to_s+"/"+totals[4].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(160, 350+12*3, the_width - the_size, 12, text, 1) text = totals[5] == 0 ? "无" : alives[5].to_s+"/"+totals[5].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(160, 350+12*4, the_width - the_size, 12, text, 1) text = totals[6] == 0 ? "无" : alives[6].to_s+"/"+totals[6].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(160, 350+12*5, the_width - the_size, 12, text, 1) text = totals[7] == 0 ? "无" : alives[7].to_s+"/"+totals[7].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(160, 350+12*6, the_width - the_size, 12, text, 1) text = totals[8] == 0 ? "无" : alives[8].to_s+"/"+totals[8].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(160, 350+12*7, the_width - the_size, 12, text, 1) alives = @defender.get_num_all_type(true) totals = @defender.get_num_all_type self.contents.font.color = text_color(0) the_width = 250 text = @defender.get_alive_num.to_s+"/"+@defender.base_member_size.to_s the_size = self.contents.text_size(text).width self.contents.draw_text(480, 350-12*2, the_width - the_size, 12, text, 1) text = @defender.get_morale.to_s the_size = self.contents.text_size(text).width self.contents.draw_text(480, 350-12*1, the_width - the_size, 12, text, 1) text = totals[1] == 0 ? "无" : alives[1].to_s+"/"+totals[1].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(480, 350-0, the_width - the_size, 12, text, 1) text = totals[2] == 0 ? "无" : alives[2].to_s+"/"+totals[2].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(480, 350+12*1, the_width - the_size, 12, text, 1) text = totals[3] == 0 ? "无" : alives[3].to_s+"/"+totals[3].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(480, 350+12*2, the_width - the_size, 12, text, 1) text = totals[4] == 0 ? "无" : alives[4].to_s+"/"+totals[4].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(480, 350+12*3, the_width - the_size, 12, text, 1) text = totals[5] == 0 ? "无" : alives[5].to_s+"/"+totals[5].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(480, 350+12*4, the_width - the_size, 12, text, 1) text = totals[6] == 0 ? "无" : alives[6].to_s+"/"+totals[6].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(480, 350+12*5, the_width - the_size, 12, text, 1) text = totals[7] == 0 ? "无" : alives[7].to_s+"/"+totals[7].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(480, 350+12*6, the_width - the_size, 12, text, 1) text = totals[8] == 0 ? "无" : alives[8].to_s+"/"+totals[8].to_s the_size = self.contents.text_size(text).width self.contents.draw_text(480, 350+12*7, the_width - the_size, 12, text, 1) #=============================================================== #self.contents.draw_text(119, 118, self.width - 40, 12, "当前效果对部队属性的影响总合(%)", 0) self.contents.font.size = 10 self.contents.font.color = efs_text_color(0) i = 0 dis = 49 x = 10 y = 350 + 12 self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "甲胄", 0) i+=1 self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "生存", 0) i+=1 self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "暴击", 0) i = 0 self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "杀伤", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "远程", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "反骑", 0) i = 0 self.contents.draw_text(x + dis * i, y+15*4, self.width - 0, 10, "射速", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*4, self.width - 0, 10, "射程", 0) i = 0 self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "盾甲", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "速度", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "士气", 0) i = 0 self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "破甲", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "穿甲", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "反步", 0) i = 0 self.contents.draw_text(x + dis * i, y+15*5, self.width - 0, 10, "精确", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*5, self.width - 0, 10, "弹药", 0) i = 0 dis = 49 x = 10 + 320 y = 350 + 12 self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "甲胄", 0) i+=1 self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "生存", 0) i+=1 self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "暴击", 0) i = 0 self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "杀伤", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "远程", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "反骑", 0) i = 0 self.contents.draw_text(x + dis * i, y+15*4, self.width - 0, 10, "射速", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*4, self.width - 0, 10, "射程", 0) i = 0 self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "盾甲", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "速度", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "士气", 0) i = 0 self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "破甲", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "穿甲", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "反步", 0) i = 0 self.contents.draw_text(x + dis * i, y+15*5, self.width - 0, 10, "精确", 0) i+=1 self.contents.draw_text(x + dis * i, y+15*5, self.width - 0, 10, "弹药", 0) const_states = @attacker.get_const_states result = Const_State_data.get_data_for_display(const_states) red = text_color(2) green = text_color(3) white = text_color(0) self.contents.font.size = 10 x = 10 + 25 y = 350 + 12 dis = 49 for i in 0...3 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * i, y + 15*0, self.width, 10, result[i].to_s, 0) end for i in 3...6 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * (i-3), y + 15*2, self.width, 10, result[i].to_s, 0) end for i in 6...8 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * (i-6), y + 15*4, self.width, 10, result[i].to_s, 0) end for i in 8...11 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * (i-8), y + 15*1, self.width, 10, result[i].to_s, 0) end for i in 11...14 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * (i-11), y + 15*3, self.width, 10, result[i].to_s, 0) end for i in 14...16 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * (i-14), y + 15*5, self.width, 10, result[i].to_s, 0) end const_states = @defender.get_const_states result = Const_State_data.get_data_for_display(const_states) x = 10 + 25 + 320 y = 350 + 12 dis = 49 for i in 0...3 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * i, y + 15*0, self.width, 10, result[i].to_s, 0) end for i in 3...6 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * (i-3), y + 15*2, self.width, 10, result[i].to_s, 0) end for i in 6...8 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * (i-6), y + 15*4, self.width, 10, result[i].to_s, 0) end for i in 8...11 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * (i-8), y + 15*1, self.width, 10, result[i].to_s, 0) end for i in 11...14 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * (i-11), y + 15*3, self.width, 10, result[i].to_s, 0) end for i in 14...16 self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green self.contents.draw_text(x + dis * (i-14), y + 15*5, self.width, 10, result[i].to_s, 0) end #============================================================== draw_walk_actor_graphic(@attacker.event.character_name, 10,308,50) draw_walk_actor_graphic(@defender.event.character_name,603,308,50) self.contents.font.size = 12 self.contents.font.color = efs_text_color(1) self.contents.draw_text(10, 335-12, self.width, 12, @attacker.the_name, 0) self.contents.draw_text(330, 335-12, self.width, 12, @defender.the_name, 0) text = @attacker.get_battle_effective.to_s self.contents.draw_text(10, 335, self.width, 12, "战斗力: "+text, 0) text = @defender.get_battle_effective.to_s self.contents.draw_text(330, 335, self.width, 12, "战斗力: "+text, 0) self.contents.font.size = 10 self.contents.font.color = efs_text_color(0) self.contents.draw_text(10, y - 15, self.width, 10, "当前状态对影响百分比:", 0) self.contents.draw_text(330, y - 15, self.width, 10, "当前状态对影响百分比:", 0) end #-------------------------------------------------------------------------- # ● 一些方法的重载 #-------------------------------------------------------------------------- def dispose @base.dispose super end def y=(y) super(y) @base.y=y end def visible=(visible) super(visible) @base.visible = visible end def contents_opacity=(opacity) super(opacity) @base.opacity = opacity end end
class Window_Pre_Battle_View < Window_Base
def initialize(attacker,defender)
#选项背景
@base = Sprite.new
@base.bitmap = RPG::Cache.menu("pre_battle/engage_enermy_base")
@base.x = origin_x
@base.y = origin_x
super(0, 0, 1200+32,700+32)
@windowskin_name = "trans"
self.windowskin = RPG::Cache.windowskin(@windowskin_name)
self.contents = Bitmap.new(width, height)
self.contents.font.size = 12
#self.contents.font.name = "Garamond"
@attacker = attacker
@defender = defender
draw_info
self.opacity = 0
self.active = true
end
def origin_x
return 0
end
def origin_y
return 0
end
def draw_info
self.contents.font.size = 12
self.contents.font.color = efs_text_color(1)
self.contents.draw_text(160, 350-12*2, self.width - 40, 12, "总兵力:", 0)
self.contents.draw_text(160, 350-12*1, self.width - 40, 12, "士气:", 0)
self.contents.font.color = efs_text_color(0)
self.contents.draw_text(160, 350, self.width - 40, 12, "轻步兵:", 0)
self.contents.draw_text(160, 350+12*1, self.width - 40, 12, "重步兵:", 0)
self.contents.draw_text(160, 350+12*2, self.width - 40, 12, "轻骑兵:", 0)
self.contents.draw_text(160, 350+12*3, self.width - 40, 12, "重骑兵:", 0)
self.contents.draw_text(160, 350+12*4, self.width - 40, 12, "远程步兵:", 0)
self.contents.draw_text(160, 350+12*5, self.width - 40, 12, "远程骑兵:", 0)
self.contents.draw_text(160, 350+12*6, self.width - 40, 12, "精英士兵:", 0)
self.contents.draw_text(160, 350+12*7, self.width - 40, 12, "特殊兵种:", 0)
self.contents.font.color = efs_text_color(1)
self.contents.draw_text(480, 350-12*2, self.width - 40, 12, "总兵力:", 0)
self.contents.draw_text(480, 350-12*1, self.width - 40, 12, "士气:", 0)
self.contents.font.color = efs_text_color(0)
self.contents.draw_text(480, 350, self.width - 40, 12, "轻步兵:", 0)
self.contents.draw_text(480, 350+12*1, self.width - 40, 12, "重步兵:", 0)
self.contents.draw_text(480, 350+12*2, self.width - 40, 12, "轻骑兵:", 0)
self.contents.draw_text(480, 350+12*3, self.width - 40, 12, "重骑兵:", 0)
self.contents.draw_text(480, 350+12*4, self.width - 40, 12, "远程步兵:", 0)
self.contents.draw_text(480, 350+12*5, self.width - 40, 12, "远程骑兵:", 0)
self.contents.draw_text(480, 350+12*6, self.width - 40, 12, "精英士兵:", 0)
self.contents.draw_text(480, 350+12*7, self.width - 40, 12, "特殊兵种:", 0)
alives = @attacker.get_num_all_type(true)
totals = @attacker.get_num_all_type
self.contents.font.color = text_color(0)
the_width = 250
text = @attacker.get_alive_num.to_s+"/"+@attacker.base_member_size.to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(160, 350-12*2, the_width - the_size, 12, text, 1)
text = @attacker.get_morale.to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(160, 350-12*1, the_width - the_size, 12, text, 1)
text = totals[1] == 0 ? "无" : alives[1].to_s+"/"+totals[1].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(160, 350-0, the_width - the_size, 12, text, 1)
text = totals[2] == 0 ? "无" : alives[2].to_s+"/"+totals[2].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(160, 350+12*1, the_width - the_size, 12, text, 1)
text = totals[3] == 0 ? "无" : alives[3].to_s+"/"+totals[3].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(160, 350+12*2, the_width - the_size, 12, text, 1)
text = totals[4] == 0 ? "无" : alives[4].to_s+"/"+totals[4].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(160, 350+12*3, the_width - the_size, 12, text, 1)
text = totals[5] == 0 ? "无" : alives[5].to_s+"/"+totals[5].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(160, 350+12*4, the_width - the_size, 12, text, 1)
text = totals[6] == 0 ? "无" : alives[6].to_s+"/"+totals[6].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(160, 350+12*5, the_width - the_size, 12, text, 1)
text = totals[7] == 0 ? "无" : alives[7].to_s+"/"+totals[7].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(160, 350+12*6, the_width - the_size, 12, text, 1)
text = totals[8] == 0 ? "无" : alives[8].to_s+"/"+totals[8].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(160, 350+12*7, the_width - the_size, 12, text, 1)
alives = @defender.get_num_all_type(true)
totals = @defender.get_num_all_type
self.contents.font.color = text_color(0)
the_width = 250
text = @defender.get_alive_num.to_s+"/"+@defender.base_member_size.to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(480, 350-12*2, the_width - the_size, 12, text, 1)
text = @defender.get_morale.to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(480, 350-12*1, the_width - the_size, 12, text, 1)
text = totals[1] == 0 ? "无" : alives[1].to_s+"/"+totals[1].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(480, 350-0, the_width - the_size, 12, text, 1)
text = totals[2] == 0 ? "无" : alives[2].to_s+"/"+totals[2].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(480, 350+12*1, the_width - the_size, 12, text, 1)
text = totals[3] == 0 ? "无" : alives[3].to_s+"/"+totals[3].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(480, 350+12*2, the_width - the_size, 12, text, 1)
text = totals[4] == 0 ? "无" : alives[4].to_s+"/"+totals[4].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(480, 350+12*3, the_width - the_size, 12, text, 1)
text = totals[5] == 0 ? "无" : alives[5].to_s+"/"+totals[5].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(480, 350+12*4, the_width - the_size, 12, text, 1)
text = totals[6] == 0 ? "无" : alives[6].to_s+"/"+totals[6].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(480, 350+12*5, the_width - the_size, 12, text, 1)
text = totals[7] == 0 ? "无" : alives[7].to_s+"/"+totals[7].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(480, 350+12*6, the_width - the_size, 12, text, 1)
text = totals[8] == 0 ? "无" : alives[8].to_s+"/"+totals[8].to_s
the_size = self.contents.text_size(text).width
self.contents.draw_text(480, 350+12*7, the_width - the_size, 12, text, 1)
#===============================================================
#self.contents.draw_text(119, 118, self.width - 40, 12, "当前效果对部队属性的影响总合(%)", 0)
self.contents.font.size = 10
self.contents.font.color = efs_text_color(0)
i = 0
dis = 49
x = 10
y = 350 + 12
self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "甲胄", 0)
i+=1
self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "生存", 0)
i+=1
self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "暴击", 0)
i = 0
self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "杀伤", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "远程", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "反骑", 0)
i = 0
self.contents.draw_text(x + dis * i, y+15*4, self.width - 0, 10, "射速", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*4, self.width - 0, 10, "射程", 0)
i = 0
self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "盾甲", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "速度", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "士气", 0)
i = 0
self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "破甲", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "穿甲", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "反步", 0)
i = 0
self.contents.draw_text(x + dis * i, y+15*5, self.width - 0, 10, "精确", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*5, self.width - 0, 10, "弹药", 0)
i = 0
dis = 49
x = 10 + 320
y = 350 + 12
self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "甲胄", 0)
i+=1
self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "生存", 0)
i+=1
self.contents.draw_text(x + dis * i, y, self.width - 0, 10, "暴击", 0)
i = 0
self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "杀伤", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "远程", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*2, self.width - 0, 10, "反骑", 0)
i = 0
self.contents.draw_text(x + dis * i, y+15*4, self.width - 0, 10, "射速", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*4, self.width - 0, 10, "射程", 0)
i = 0
self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "盾甲", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "速度", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*1, self.width - 0, 10, "士气", 0)
i = 0
self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "破甲", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "穿甲", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*3, self.width - 0, 10, "反步", 0)
i = 0
self.contents.draw_text(x + dis * i, y+15*5, self.width - 0, 10, "精确", 0)
i+=1
self.contents.draw_text(x + dis * i, y+15*5, self.width - 0, 10, "弹药", 0)
const_states = @attacker.get_const_states
result = Const_State_data.get_data_for_display(const_states)
red = text_color(2)
green = text_color(3)
white = text_color(0)
self.contents.font.size = 10
x = 10 + 25
y = 350 + 12
dis = 49
for i in 0...3
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * i, y + 15*0, self.width, 10, result[i].to_s, 0)
end
for i in 3...6
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * (i-3), y + 15*2, self.width, 10, result[i].to_s, 0)
end
for i in 6...8
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * (i-6), y + 15*4, self.width, 10, result[i].to_s, 0)
end
for i in 8...11
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * (i-8), y + 15*1, self.width, 10, result[i].to_s, 0)
end
for i in 11...14
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * (i-11), y + 15*3, self.width, 10, result[i].to_s, 0)
end
for i in 14...16
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * (i-14), y + 15*5, self.width, 10, result[i].to_s, 0)
end
const_states = @defender.get_const_states
result = Const_State_data.get_data_for_display(const_states)
x = 10 + 25 + 320
y = 350 + 12
dis = 49
for i in 0...3
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * i, y + 15*0, self.width, 10, result[i].to_s, 0)
end
for i in 3...6
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * (i-3), y + 15*2, self.width, 10, result[i].to_s, 0)
end
for i in 6...8
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * (i-6), y + 15*4, self.width, 10, result[i].to_s, 0)
end
for i in 8...11
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * (i-8), y + 15*1, self.width, 10, result[i].to_s, 0)
end
for i in 11...14
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * (i-11), y + 15*3, self.width, 10, result[i].to_s, 0)
end
for i in 14...16
self.contents.font.color = result[i] == 100 ? white : result[i] < 100 ? red : green
self.contents.draw_text(x + dis * (i-14), y + 15*5, self.width, 10, result[i].to_s, 0)
end
#==============================================================
draw_walk_actor_graphic(@attacker.event.character_name, 10,308,50)
draw_walk_actor_graphic(@defender.event.character_name,603,308,50)
self.contents.font.size = 12
self.contents.font.color = efs_text_color(1)
self.contents.draw_text(10, 335-12, self.width, 12, @attacker.the_name, 0)
self.contents.draw_text(330, 335-12, self.width, 12, @defender.the_name, 0)
text = @attacker.get_battle_effective.to_s
self.contents.draw_text(10, 335, self.width, 12, "战斗力: "+text, 0)
text = @defender.get_battle_effective.to_s
self.contents.draw_text(330, 335, self.width, 12, "战斗力: "+text, 0)
self.contents.font.size = 10
self.contents.font.color = efs_text_color(0)
self.contents.draw_text(10, y - 15, self.width, 10, "当前状态对影响百分比:", 0)
self.contents.draw_text(330, y - 15, self.width, 10, "当前状态对影响百分比:", 0)
end
#--------------------------------------------------------------------------
# ● 一些方法的重载
#--------------------------------------------------------------------------
def dispose
@base.dispose
super
end
def y=(y)
super(y)
@base.y=y
end
def visible=(visible)
super(visible)
@base.visible = visible
end
def contents_opacity=(opacity)
super(opacity)
@base.opacity = opacity
end
end
- class Scene_Map
-
- #--------------------------------------------------------------------------
- # ● 主处理
- #--------------------------------------------------------------------------
- def display_pre_battle_view(attacker,defender)
- attacker = $scene.armies[attacker].clone
- defender = $scene.armies[defender].clone
- # 演奏确定 SE
- $game_system.se_play($data_system.decision_se)
- @user_choosed_action_efs = -1
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