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* STATE !== state x
* STATE !== state name
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* This will detect if the target scope does not have state x (or state name if
* you use that instead). If the target doesn't, that target is added into the
* pool of valid targets. Any targets affected by the state will be ignored.
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* Example: State !== State 12: Haste, Random
* State !== Courage: Cowardice, Highest ATK
这个yep的ai不是有吗?