<Custom Apply Effect>
this._Warpath = this._Warpath || 0;
this._Warpath += 1;
this.setStateCounter(3, this._Warpath);
user.startAnimation(121);
var p = target.atk;
var value = p * 0.1;
user.addParam(2,value);
var g = p + value;
$gameMessage.add(g);
</Custom Apply Effect>