# 按下 B 键的情况下
if Input.trigger?(Input::B)
# 演奏取消 SE
$game_system.se_play($data_system.cancel_se)
# 切换的地图画面
$scene = Scene_Map.new
return
end
# 按下 C 键的情况下
if Input.trigger?(Input::C)
# 命令窗口的光标位置分支
case @zhenwei_IndexCommand.index
when 0 # 队组1出生点
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 切换到物品画面
# $出战1=[]
if $game_switches[20] == true
$出战1=[9.13]
p $出战1
end
if $game_switches[21] == true
$出战2=[9.113]
p $出战2
end
# $scene = Scene_chuzhan.new(1)
when 1 # 队组2出生点
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 激活状态窗口
$出战2=[]
$scene = Scene_chuzhan.new(2)
when 2 # 队组3出生点
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 激活状态窗口
$出战3=[]
$scene = Scene_chuzhan.new(3)
when 3 # 队组4出生点
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
$出战4=[]
# 激活状态窗口
$scene = Scene_chuzhan.new(4)
when 4 # 队组5出生点
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
$出战5=[]
# 队组4出生点
$scene = Scene_chuzhan.new(5)
when 5
$game_system.se_play($data_system.decision_se)
$出战=[]
$scene = Scene_chuzhan.new(6)
when 6
$game_system.se_play($data_system.decision_se)
$出战=[]
$scene = Scene_chuzhan.new(7)
when 7
$game_system.se_play($data_system.decision_se)
$出战=[]
$scene = Scene_chuzhan.new(8)
when 8
$game_system.se_play($data_system.decision_se)
$出战=[]
$scene = Scene_chuzhan.new(9)
when 9
$game_system.se_play($data_system.decision_se)
$出战=[]
$scene = Scene_chuzhan.new(0)
end
return
end
end
end
[/pre]
#==============================================================================
# ■ Scene_chuzhan
#------------------------------------------------------------------------------
# 处理菜单画面的类。
#==============================================================================
# end
# update_zhenwei_IndexCommand
# 按下 B 键的情况下
if Input.trigger?(Input::B)
# 演奏取消 SE
$game_system.se_play($data_system.cancel_se)
# 切换的地图画面
$scene = Scene_Map.new
return
end
# 按下 C 键的情况下
if Input.trigger?(Input::C)
# 命令窗口的光标位置分支
case @zhenwei_IndexCommand.index
when 0 # 队组1出生点
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 切换到物品画面
# $出战1=[]
$scene = Scene_zhenwei.new
# $scene = Scene_chuzhan.new(1)
when 1 # 队组2出生点
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 激活状态窗口
# $出战2=[]
$scene = Scene_zhenwei.new
when 2 # 队组3出生点
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
# 激活状态窗口
$出战3=[]
$scene = Scene_chuzhan.new(3)
when 3 # 队组4出生点
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
$出战4=[]
# 激活状态窗口
$scene = Scene_chuzhan.new(4)
when 4 # 队组5出生点
# 演奏确定 SE
$game_system.se_play($data_system.decision_se)
$出战5=[]
# 队组4出生点
$scene = Scene_chuzhan.new(5)
when 5
$game_system.se_play($data_system.decision_se)
$出战=[]
$scene = Scene_chuzhan.new(6)
when 6
$game_system.se_play($data_system.decision_se)
$出战=[]
$scene = Scene_chuzhan.new(7)
when 7
$game_system.se_play($data_system.decision_se)
$出战=[]
$scene = Scene_chuzhan.new(8)
when 8
$game_system.se_play($data_system.decision_se)
$出战=[]
$scene = Scene_chuzhan.new(9)
when 9
$game_system.se_play($data_system.decision_se)
$出战=[]
$scene = Scene_chuzhan.new(0)