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本帖最后由 viqsrt 于 2026-8-3 13:45 编辑
脚本插入
[pre lang="ruby"]class Sprite_Character
alias hud_init initialize
def initialize(viewport, character = nil)
hud_init(viewport, character)
@hud = Sprite.new(viewport)
@hud.z = self.z + 1
@hud.bitmap = Bitmap.new(120, 32)
end
alias hud_upd update
def update
hud_upd
return if @hud.nil?
return unless self.character == $game_player
actor = $game_party.actors[0]
@hud.bitmap.clear
# ===== 名称 + 等级(同一行,等级小一号)=====
name_text = actor.name
lv_text = "Lv#{actor.level}"
@hud.bitmap.font.size = 14
name_w = @hud.bitmap.text_size(name_text).width
@hud.bitmap.font.size = 11
lv_w = @hud.bitmap.text_size(lv_text).width
total_w = name_w + lv_w
start_x = (120 - total_w) / 2
# 名称(白 + 阴影)
@hud.bitmap.font.size = 14
@hud.bitmap.font.color = Color.new(0, 0, 0, 180)
@hud.bitmap.draw_text(start_x + 1, 1, name_w, 16, name_text)
@hud.bitmap.font.color = Color.new(255, 255, 255, 255)
@hud.bitmap.draw_text(start_x, 0, name_w, 16, name_text)
# 等级(金黄 + 小一号 + 阴影)
@hud.bitmap.font.size = 11
@hud.bitmap.font.color = Color.new(0, 0, 0, 180)
@hud.bitmap.draw_text(start_x + name_w + 1, 3, lv_w, 16, lv_text)
@hud.bitmap.font.color = Color.new(255, 230, 80, 255)
@hud.bitmap.draw_text(start_x + name_w, 2, lv_w, 16, lv_text)
# ===== 第二行:HP / SP =====
@hud.bitmap.font.size = 11
hp_text = "HP #{actor.hp}"
sp_text = "SP #{actor.sp}"
hp_w = @hud.bitmap.text_size(hp_text).width
sp_w = @hud.bitmap.text_size(sp_text).width
total_w2 = hp_w + sp_w + 8
sx = (120 - total_w2) / 2
# HP
@hud.bitmap.font.color = Color.new(0, 0, 0, 180)
@hud.bitmap.draw_text(sx + 1, 17, hp_w, 16, hp_text)
@hud.bitmap.font.color = Color.new(80, 240, 80, 255)
@hud.bitmap.draw_text(sx, 16, hp_w, 16, hp_text)
# SP
@hud.bitmap.font.color = Color.new(0, 0, 0, 180)
@hud.bitmap.draw_text(sx + hp_w + 9, 17, sp_w, 16, sp_text)
@hud.bitmap.font.color = Color.new(80, 160, 255, 255)
@hud.bitmap.draw_text(sx + hp_w + 8, 16, sp_w, 16, sp_text)
# ===== HUD 位置 =====
@hud.x = self.x - 60
@hud.y = self.y - self.oy - 40
@hud.visible = true
end
alias hud_disp dispose
def dispose
@hud.dispose if @hud
hud_disp
end
end[/pre] |
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