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Lv3.寻梦者 (暗夜天使) 精灵族の天使
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开关控制为101号。
- =============
- # Advanced Jump Edit By: Title Loan Man
- #==============================================================================
- unless $game_system.map_interpreter.running? or !$game_switches[101]
- if Input.press?(Input::RIGHT) and Input.press?(Input::A)
- if passable?(@x, @y, 4) and $game_map.terrain_tag($game_player.x+1, $game_player.y) != 6
- Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
- jump(2,0)
- end
- end
- if Input.press?(Input::LEFT) and Input.press?(Input::A)
- if passable?(@x, @y, 6) and $game_map.terrain_tag($game_player.x-1, $game_player.y) != 6
- Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
- jump(-2,0)
- end
- end
- if Input.press?(Input::DOWN) and Input.press?(Input::A)
- if passable?(@x, @y, 8) and $game_map.terrain_tag($game_player.x, $game_player.y+1) != 6
- Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
- jump(0,2)
- end
- end
- if Input.press?(Input::UP) and Input.press?(Input::A)
- if passable?(@x, @y, 2) and $game_map.terrain_tag($game_player.x, $game_player.y-1) != 6
- Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
- jump(0,-2)
- end
- end
- if Input.trigger?(Input::A)
- Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
- jump(0,0)
- end
- end
- #============================================================================================
- # Advanced Jump Edit By: Title Loan Man
- #==============================================================================
- unless $game_system.map_interpreter.running? or !$game_switches[101]
- if Input.press?(Input::RIGHT) and Input.press?(Input::A) and Input.press?(Input::C)
- if passable?(@x, @y, 4)
- if $game_map.terrain_tag($game_player.x+1, $game_player.y) != 6
- if $game_map.terrain_tag($game_player.x+2, $game_player.y) != 6
- if $game_map.terrain_tag($game_player.x+3, $game_player.y) != 6
- if $game_map.terrain_tag($game_player.x+4, $game_player.y) != 6
- Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
- jump(5,0)
- end
- end
- end
- end
- end
- end
- if Input.press?(Input::LEFT) and Input.press?(Input::A) and Input.press?(Input::C)
- if passable?(@x, @y, 6)
- if $game_map.terrain_tag($game_player.x-1, $game_player.y) != 6
- if $game_map.terrain_tag($game_player.x-2, $game_player.y) != 6
- if $game_map.terrain_tag($game_player.x-3, $game_player.y) != 6
- if $game_map.terrain_tag($game_player.x-4, $game_player.y) != 6
- Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
- jump(-5,0)
- end
- end
- end
- end
- end
- end
- if Input.press?(Input::DOWN) and Input.press?(Input::A) and Input.press?(Input::C)
- if passable?(@x, @y, 8)
- if $game_map.terrain_tag($game_player.x, $game_player.y+1) != 6
- if $game_map.terrain_tag($game_player.x, $game_player.y+2) != 6
- if $game_map.terrain_tag($game_player.x, $game_player.y+3) != 6
- if $game_map.terrain_tag($game_player.x, $game_player.y+4) != 6
- Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
- jump(0,5)
- end
- end
- end
- end
- end
- end
- if Input.press?(Input::UP) and Input.press?(Input::A) and Input.press?(Input::C)
- if passable?(@x, @y, 2)
- if $game_map.terrain_tag($game_player.x, $game_player.y-1) != 6
- if $game_map.terrain_tag($game_player.x, $game_player.y-2) != 6
- if $game_map.terrain_tag($game_player.x, $game_player.y-3) != 6
- if $game_map.terrain_tag($game_player.x, $game_player.y-4) != 6
- Audio.se_play ("Audio/SE/016-Jump02", 90, 100)
- jump(0,-5)
- end
- end
- end
- end
- end
- end
- end
- end
- end
- end
复制代码
这里打开101号开关就能开启此脚本,如果关闭101号开关就可以使其关闭。 [LINE]1,#dddddd[/LINE]系统信息:本贴由楼主认可为正确答案,66RPG感谢您的热情解答~ |
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